/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 657 int torsoAnim; in UI_MachinegunSpinAngle() local 671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 657 int torsoAnim; in UI_MachinegunSpinAngle() local 671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 657 int torsoAnim; in UI_MachinegunSpinAngle() local 671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 657 int torsoAnim; in UI_MachinegunSpinAngle() local 671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_players.c | 175 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 648 int torsoAnim; in UI_MachinegunSpinAngle() local 662 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 663 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 664 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1337 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1339 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1342 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1346 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1348 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_players.c | 191 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 713 int torsoAnim; in UI_MachinegunSpinAngle() local 727 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 728 if ( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 729 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1599 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1601 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1603 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1607 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1609 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_players.c | 178 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 695 int torsoAnim; in UI_MachinegunSpinAngle() local 709 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 710 if ( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 711 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1566 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1568 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1570 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1574 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1576 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Actor.cpp | 863 torsoAnim.Save( savefile ); in Save() 1264 torsoAnim.Shutdown(); in ShutdownThreads() 1989 return torsoAnim.state; in GetAnimState() 2065 torsoAnim.UpdateState(); in UpdateAnimState() 2682 torsoAnim.idleAnim = false; in Event_PlayAnim() 2683 torsoAnim.PlayAnim( anim ); in Event_PlayAnim() 2756 torsoAnim.idleAnim = false; in Event_PlayCycle() 2816 torsoAnim.BecomeIdle(); in Event_IdleAnim() 2856 torsoAnim.BecomeIdle(); in Event_IdleAnim() 2917 if ( torsoAnim.IsIdle() ) { in Event_SetSyncedAnimWeight() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Actor.cpp | 829 torsoAnim.Save( savefile ); in Save() 1216 torsoAnim.Shutdown(); in ShutdownThreads() 1941 return torsoAnim.state; in GetAnimState() 2017 torsoAnim.UpdateState(); in UpdateAnimState() 2611 torsoAnim.idleAnim = false; in Event_PlayAnim() 2612 torsoAnim.PlayAnim( anim ); in Event_PlayAnim() 2685 torsoAnim.idleAnim = false; in Event_PlayCycle() 2745 torsoAnim.BecomeIdle(); in Event_IdleAnim() 2785 torsoAnim.BecomeIdle(); in Event_IdleAnim() 2846 if ( torsoAnim.IsIdle() ) { in Event_SetSyncedAnimWeight() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_saber.c | 895 int ciTorso = ent->client->ps.torsoAnim; in G_G2PlayerAngles() 1587 ent1->client->ps.torsoAnim == BOTH_A7_T__B_) in WP_SabersCheckLock() 1598 ent2->client->ps.torsoAnim == BOTH_A7_T__B_) in WP_SabersCheckLock() 1621 ent1->client->ps.torsoAnim == BOTH_A7_TR_BL) in WP_SabersCheckLock() 1658 ent2->client->ps.torsoAnim == BOTH_A7_TR_BL) in WP_SabersCheckLock() 1696 ent1->client->ps.torsoAnim == BOTH_A7_TL_BR) in WP_SabersCheckLock() 1733 ent2->client->ps.torsoAnim == BOTH_A7_TL_BR) in WP_SabersCheckLock() 1770 ent1->client->ps.torsoAnim == BOTH_A7__L__R) in WP_SabersCheckLock() 2964 int anim = ent->client->ps.torsoAnim; in G_PowerLevelForSaberAnim() 7485 BG_InKnockDown(ent->client->ps.torsoAnim)) in G_KickDownable() [all …]
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H A D | bg_saber.c | 818 switch ( pm->ps->torsoAnim ) in PM_SaberLockWinAnim() 921 switch ( genemy->torsoAnim ) in PM_SaberLockLoseAnim() 1048 int baseAnim = duelist->torsoAnim; in PM_SaberLockResultAnim() 1341 BG_InSaberLock(pm->ps->torsoAnim) && in PM_SaberLocked() 1342 BG_InSaberLock(genemy->torsoAnim)) in PM_SaberLocked() 1382 (pm->ps->torsoAnim) == BOTH_BF2LOCK ) in PM_SaberLocked() 1456 (genemy->torsoAnim) == BOTH_BF1LOCK ) in PM_SaberLocked() 2630 && !BG_InKataAnim(pm->ps->torsoAnim) in PM_CanDoKata() 2838 BG_KickingAnim( pm->ps->torsoAnim )) in PM_WeaponLightsaber() 3946 if ( (pm->ps->torsoAnim) == anim ) in PM_SetSaberMove() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_players.c | 185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim() 658 int torsoAnim; in UI_MachinegunSpinAngle() local 672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle() 673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle() 674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle() 1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo() 1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo() 1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo() 1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo() 1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_func_boss1.c | 241 if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != BOTH_CLIMB ) { in AIFunc_FZombie_LightningAttack() 242 ent->client->ps.torsoAnim = in AIFunc_FZombie_LightningAttack() 243 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_CLIMB; in AIFunc_FZombie_LightningAttack() 408 ent->client->ps.torsoAnim = in AIFunc_FZombie_HandLightningAttack() 409 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_ATTACK5; in AIFunc_FZombie_HandLightningAttack() 426 ent->client->ps.torsoAnim = in AIFunc_FZombie_HandLightningAttackStart() 427 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_ATTACK4; in AIFunc_FZombie_HandLightningAttackStart() 540 ent->client->ps.torsoAnim = in AIFunc_FlameZombie_PortalStart() 541 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_EXTRA1; in AIFunc_FlameZombie_PortalStart()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.cpp | 2438 && (self->client->ps.torsoAnim == BOTH_CIN_16 ||self->client->ps.torsoAnim == BOTH_CIN_17) ) in G_InCinematicSaberAnim() 3648 ent1->client->ps.torsoAnim == BOTH_A7_BR_TL ) in WP_SabersCheckLock() 3658 ent2->client->ps.torsoAnim == BOTH_A7_BR_TL ) in WP_SabersCheckLock() 3669 ent1->client->ps.torsoAnim == BOTH_A7_BL_TR ) in WP_SabersCheckLock() 3679 ent2->client->ps.torsoAnim == BOTH_A7_BL_TR ) in WP_SabersCheckLock() 3690 ent1->client->ps.torsoAnim == BOTH_A7__L__R ) in WP_SabersCheckLock() 3722 ent2->client->ps.torsoAnim == BOTH_A7__L__R ) in WP_SabersCheckLock() 3755 ent1->client->ps.torsoAnim == BOTH_A7__R__L ) in WP_SabersCheckLock() 3787 ent2->client->ps.torsoAnim == BOTH_A7__R__L ) in WP_SabersCheckLock() 3820 ent1->client->ps.torsoAnim == BOTH_A7_TR_BL ) in WP_SabersCheckLock() [all …]
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H A D | bg_pangles.cpp | 1606 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1617 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1628 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1642 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1653 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1664 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1676 if ( PM_DodgeAnim( ps->torsoAnim ) ) in PM_UpdateViewAngles() 1678 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1693 anim = ps->torsoAnim; in PM_UpdateViewAngles() 1708 if ( PM_DodgeAnim( ps->torsoAnim ) in PM_UpdateViewAngles() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_saber.cpp | 2121 ent1->client->ps.torsoAnim == BOTH_A5_BR_TL ) in WP_SabersCheckLock() 2129 ent2->client->ps.torsoAnim == BOTH_A5_BR_TL ) in WP_SabersCheckLock() 2138 ent1->client->ps.torsoAnim == BOTH_A5_BL_TR ) in WP_SabersCheckLock() 2146 ent2->client->ps.torsoAnim == BOTH_A5_BL_TR ) in WP_SabersCheckLock() 2155 ent1->client->ps.torsoAnim == BOTH_A5__L__R ) in WP_SabersCheckLock() 2183 ent2->client->ps.torsoAnim == BOTH_A5__L__R ) in WP_SabersCheckLock() 2212 ent1->client->ps.torsoAnim == BOTH_A5__R__L ) in WP_SabersCheckLock() 2240 ent2->client->ps.torsoAnim == BOTH_A5__R__L ) in WP_SabersCheckLock() 2269 ent1->client->ps.torsoAnim == BOTH_A5_TR_BL ) in WP_SabersCheckLock() 2306 ent2->client->ps.torsoAnim == BOTH_A5_TR_BL ) in WP_SabersCheckLock() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_arenas.c | 165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad() 170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad() 212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop() 218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_arenas.c | 165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad() 170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad() 212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop() 218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_arenas.c | 165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad() 170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad() 212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop() 218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_arenas.c | 165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad() 170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad() 212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop() 218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
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