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Searched refs:torsoAnim (Results 1 – 25 of 235) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_players.c184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
657 int torsoAnim; in UI_MachinegunSpinAngle() local
671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_players.c184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
657 int torsoAnim; in UI_MachinegunSpinAngle() local
671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_players.c184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
657 int torsoAnim; in UI_MachinegunSpinAngle() local
671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_players.c184 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
657 int torsoAnim; in UI_MachinegunSpinAngle() local
671 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
672 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
673 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1217 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1219 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1222 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1226 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1228 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_players.c175 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
648 int torsoAnim; in UI_MachinegunSpinAngle() local
662 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
663 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
664 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1337 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1339 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1342 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1346 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1348 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_players.c191 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
713 int torsoAnim; in UI_MachinegunSpinAngle() local
727 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
728 if ( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
729 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1599 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1601 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1603 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1607 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1609 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_players.c178 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
695 int torsoAnim; in UI_MachinegunSpinAngle() local
709 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
710 if ( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
711 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1566 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1568 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1570 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1574 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1576 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.cpp863 torsoAnim.Save( savefile ); in Save()
1264 torsoAnim.Shutdown(); in ShutdownThreads()
1989 return torsoAnim.state; in GetAnimState()
2065 torsoAnim.UpdateState(); in UpdateAnimState()
2682 torsoAnim.idleAnim = false; in Event_PlayAnim()
2683 torsoAnim.PlayAnim( anim ); in Event_PlayAnim()
2756 torsoAnim.idleAnim = false; in Event_PlayCycle()
2816 torsoAnim.BecomeIdle(); in Event_IdleAnim()
2856 torsoAnim.BecomeIdle(); in Event_IdleAnim()
2917 if ( torsoAnim.IsIdle() ) { in Event_SetSyncedAnimWeight()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.cpp829 torsoAnim.Save( savefile ); in Save()
1216 torsoAnim.Shutdown(); in ShutdownThreads()
1941 return torsoAnim.state; in GetAnimState()
2017 torsoAnim.UpdateState(); in UpdateAnimState()
2611 torsoAnim.idleAnim = false; in Event_PlayAnim()
2612 torsoAnim.PlayAnim( anim ); in Event_PlayAnim()
2685 torsoAnim.idleAnim = false; in Event_PlayCycle()
2745 torsoAnim.BecomeIdle(); in Event_IdleAnim()
2785 torsoAnim.BecomeIdle(); in Event_IdleAnim()
2846 if ( torsoAnim.IsIdle() ) { in Event_SetSyncedAnimWeight()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_saber.c895 int ciTorso = ent->client->ps.torsoAnim; in G_G2PlayerAngles()
1587 ent1->client->ps.torsoAnim == BOTH_A7_T__B_) in WP_SabersCheckLock()
1598 ent2->client->ps.torsoAnim == BOTH_A7_T__B_) in WP_SabersCheckLock()
1621 ent1->client->ps.torsoAnim == BOTH_A7_TR_BL) in WP_SabersCheckLock()
1658 ent2->client->ps.torsoAnim == BOTH_A7_TR_BL) in WP_SabersCheckLock()
1696 ent1->client->ps.torsoAnim == BOTH_A7_TL_BR) in WP_SabersCheckLock()
1733 ent2->client->ps.torsoAnim == BOTH_A7_TL_BR) in WP_SabersCheckLock()
1770 ent1->client->ps.torsoAnim == BOTH_A7__L__R) in WP_SabersCheckLock()
2964 int anim = ent->client->ps.torsoAnim; in G_PowerLevelForSaberAnim()
7485 BG_InKnockDown(ent->client->ps.torsoAnim)) in G_KickDownable()
[all …]
H A Dbg_saber.c818 switch ( pm->ps->torsoAnim ) in PM_SaberLockWinAnim()
921 switch ( genemy->torsoAnim ) in PM_SaberLockLoseAnim()
1048 int baseAnim = duelist->torsoAnim; in PM_SaberLockResultAnim()
1341 BG_InSaberLock(pm->ps->torsoAnim) && in PM_SaberLocked()
1342 BG_InSaberLock(genemy->torsoAnim)) in PM_SaberLocked()
1382 (pm->ps->torsoAnim) == BOTH_BF2LOCK ) in PM_SaberLocked()
1456 (genemy->torsoAnim) == BOTH_BF1LOCK ) in PM_SaberLocked()
2630 && !BG_InKataAnim(pm->ps->torsoAnim) in PM_CanDoKata()
2838 BG_KickingAnim( pm->ps->torsoAnim )) in PM_WeaponLightsaber()
3946 if ( (pm->ps->torsoAnim) == anim ) in PM_SetSaberMove()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/evq3/evq3/code/ui/
H A Dui_players.c185 pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceTorsoAnim()
658 int torsoAnim; in UI_MachinegunSpinAngle() local
672 torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; in UI_MachinegunSpinAngle()
673 if( torsoAnim == TORSO_ATTACK2 ) { in UI_MachinegunSpinAngle()
674 torsoAnim = TORSO_ATTACK; in UI_MachinegunSpinAngle()
1347 if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { in UI_PlayerInfo_SetInfo()
1349 torsoAnim = TORSO_STAND2; in UI_PlayerInfo_SetInfo()
1352 torsoAnim = TORSO_STAND; in UI_PlayerInfo_SetInfo()
1356 if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { in UI_PlayerInfo_SetInfo()
1358 torsoAnim = TORSO_ATTACK2; in UI_PlayerInfo_SetInfo()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_func_boss1.c241 if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != BOTH_CLIMB ) { in AIFunc_FZombie_LightningAttack()
242 ent->client->ps.torsoAnim = in AIFunc_FZombie_LightningAttack()
243 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_CLIMB; in AIFunc_FZombie_LightningAttack()
408 ent->client->ps.torsoAnim = in AIFunc_FZombie_HandLightningAttack()
409 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_ATTACK5; in AIFunc_FZombie_HandLightningAttack()
426 ent->client->ps.torsoAnim = in AIFunc_FZombie_HandLightningAttackStart()
427 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_ATTACK4; in AIFunc_FZombie_HandLightningAttackStart()
540 ent->client->ps.torsoAnim = in AIFunc_FlameZombie_PortalStart()
541 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_EXTRA1; in AIFunc_FlameZombie_PortalStart()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.cpp2438 && (self->client->ps.torsoAnim == BOTH_CIN_16 ||self->client->ps.torsoAnim == BOTH_CIN_17) ) in G_InCinematicSaberAnim()
3648 ent1->client->ps.torsoAnim == BOTH_A7_BR_TL ) in WP_SabersCheckLock()
3658 ent2->client->ps.torsoAnim == BOTH_A7_BR_TL ) in WP_SabersCheckLock()
3669 ent1->client->ps.torsoAnim == BOTH_A7_BL_TR ) in WP_SabersCheckLock()
3679 ent2->client->ps.torsoAnim == BOTH_A7_BL_TR ) in WP_SabersCheckLock()
3690 ent1->client->ps.torsoAnim == BOTH_A7__L__R ) in WP_SabersCheckLock()
3722 ent2->client->ps.torsoAnim == BOTH_A7__L__R ) in WP_SabersCheckLock()
3755 ent1->client->ps.torsoAnim == BOTH_A7__R__L ) in WP_SabersCheckLock()
3787 ent2->client->ps.torsoAnim == BOTH_A7__R__L ) in WP_SabersCheckLock()
3820 ent1->client->ps.torsoAnim == BOTH_A7_TR_BL ) in WP_SabersCheckLock()
[all …]
H A Dbg_pangles.cpp1606 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1617 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1628 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1642 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1653 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1664 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1676 if ( PM_DodgeAnim( ps->torsoAnim ) ) in PM_UpdateViewAngles()
1678 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1693 anim = ps->torsoAnim; in PM_UpdateViewAngles()
1708 if ( PM_DodgeAnim( ps->torsoAnim ) in PM_UpdateViewAngles()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.cpp2121 ent1->client->ps.torsoAnim == BOTH_A5_BR_TL ) in WP_SabersCheckLock()
2129 ent2->client->ps.torsoAnim == BOTH_A5_BR_TL ) in WP_SabersCheckLock()
2138 ent1->client->ps.torsoAnim == BOTH_A5_BL_TR ) in WP_SabersCheckLock()
2146 ent2->client->ps.torsoAnim == BOTH_A5_BL_TR ) in WP_SabersCheckLock()
2155 ent1->client->ps.torsoAnim == BOTH_A5__L__R ) in WP_SabersCheckLock()
2183 ent2->client->ps.torsoAnim == BOTH_A5__L__R ) in WP_SabersCheckLock()
2212 ent1->client->ps.torsoAnim == BOTH_A5__R__L ) in WP_SabersCheckLock()
2240 ent2->client->ps.torsoAnim == BOTH_A5__R__L ) in WP_SabersCheckLock()
2269 ent1->client->ps.torsoAnim == BOTH_A5_TR_BL ) in WP_SabersCheckLock()
2306 ent2->client->ps.torsoAnim == BOTH_A5_TR_BL ) in WP_SabersCheckLock()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_arenas.c165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad()
170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad()
212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop()
218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_arenas.c165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad()
170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad()
212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop()
218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
/dports/games/evq3/evq3/code/game/
H A Dg_arenas.c165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad()
170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad()
212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop()
218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_arenas.c165 body->s.torsoAnim = TORSO_STAND; in SpawnModelOnVictoryPad()
170 body->s.torsoAnim = TORSO_STAND2; in SpawnModelOnVictoryPad()
212 player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in CelebrateStop()
218 …player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTUR… in CelebrateStart()

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