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Searched refs:torsoBolt (Results 1 – 19 of 19) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_turret.c160 ent->torsoBolt = trap->G2API_AddBolt( ent->ghoul2, 0, "*flash02" ); in TurretClientRun()
190 …trap->G2API_GetBoltMatrix(ent->ghoul2, 0, ent->torsoBolt, &boltMatrix, /*ent->lerpAngles*/vec3_ori… in TurretClientRun()
H A Dcg_servercmds.c1294 if (source->torsoBolt) in CG_BodyQueueCopy()
1456 if ( clent->torsoBolt ) in CG_RestoreClientGhoul_f()
H A Dcg_ents.c712 int torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_Disintegration() local
716 …trap->G2API_GetBoltMatrix( cent->ghoul2, 0, torsoBolt, &boltMatrix, cent->lerpAngles, cent->lerpOr… in CG_Disintegration()
1063 if (clEnt && (clEnt->torsoBolt & limbBit)) in CG_General()
1254 clEnt->torsoBolt |= limbBit; //reinit model after copying limbless one to queue in CG_General()
H A Dcg_players.c7566 if (cent->torsoBolt && !(cent->currentState.eFlags & EF_DEAD)) in CG_G2Animated()
7758 int torsoBolt = -1; in CG_ForceElectrocution() local
7770 torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_ForceElectrocution()
7780 torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_ForceElectrocution()
7825 bolt=torsoBolt; in CG_ForceElectrocution()
8822 if (cent->torsoBolt && !(cent->currentState.eFlags & EF_DEAD)) in CG_Player()
8833 …if (cent->ghoul2 && cent->torsoBolt && ((cent->torsoBolt & RARMBIT) || (cent->torsoBolt & RHANDBIT… in CG_Player()
8942 !(cent->currentState.eFlags & EF_DEAD) && !cent->torsoBolt && in CG_Player()
8999 else if ((cent->currentState.eFlags & EF_DEAD) || cent->torsoBolt) in CG_Player()
H A Dcg_local.h412 int torsoBolt; member
H A Dcg_weapons.c2531 if (cent->torsoBolt) in CG_CheckPlayerG2Weapons()
H A Dcg_event.c784 source->torsoBolt = 0; in CG_ReattachLimb()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_turret.cpp177 self->torsoBolt, in turret_head_think()
228 self->torsoBolt, in turret_aim()
578 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash03" ); in SP_misc_turret()
735 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ns_turret()
1035 ent->torsoBolt, in pas_fire()
1097 self->torsoBolt, in pas_find_enemies()
1195 ent->torsoBolt, in pas_adjust_enemy()
1416 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_PAS()
1571 self->torsoBolt, in ion_cannon_think()
1690 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ion_cannon()
H A Dg_client.cpp897 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo()
916 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
995 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "torso"); in G_SetG2PlayerModelInfo()
1008 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
H A Dg_shared.h1166 int torsoBolt; member
1386 saved_game.write<int32_t>(torsoBolt); in sg_export()
1567 saved_game.read<int32_t>(torsoBolt); in sg_import()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_turret.cpp875 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash03" ); in SP_misc_turret()
1124 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ns_turret()
1422 ent->torsoBolt, in pas_fire()
1484 self->torsoBolt, in pas_find_enemies()
1582 ent->torsoBolt, in pas_adjust_enemy()
1803 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_PAS()
1958 self->torsoBolt, in ion_cannon_think()
2077 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ion_cannon()
H A Dg_shared.h1176 short torsoBolt; member
1408 saved_game.write<int16_t>(torsoBolt); in sg_export()
1597 saved_game.read<int16_t>(torsoBolt); in sg_import()
H A Dg_client.cpp1164 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo()
1183 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
1312 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_spine"); in G_SetG2PlayerModelInfo()
1330 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Wampa.c47 ri->torsoBolt = trap->G2API_AddBolt(self->ghoul2, 0, "lower_spine"); in Wampa_SetBolts()
H A DNPC_AI_Rancor.c45 ri->torsoBolt = trap->G2API_AddBolt( self->ghoul2, 0, "jaw_bone" ); in Rancor_SetBolts()
H A Dg_local.h575 int torsoBolt; member
H A Dw_saber.c7293 …trap->G2API_GetBoltMatrix(self->ghoul2, 0, ri->torsoBolt, &boltMatrix, renderAngles, renderOrigin,… in UpdateClientRenderBolts()
7359 ri->torsoBolt = trap->G2API_AddBolt(self->ghoul2, 0, "thoracic"); in UpdateClientRenderinfo()
7370 ri->torsoBolt = -1; in UpdateClientRenderinfo()
7423 …trap->G2API_GetBoltMatrix(self->ghoul2, 0, ri->torsoBolt, &boltMatrix, renderAngles, renderOrigin,… in UpdateClientRenderinfo()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp3200 if (cent->gent->torsoBolt>=0) in CG_ForcePushBodyBlur()
3202 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, cent->gent->playerModel, cent->gent->torsoBolt, in CG_ForcePushBodyBlur()
3313 bolt=cent->gent->torsoBolt; in CG_ForceElectrocution()
3460 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, gent->playerModel, gent->torsoBolt, in CG_AddRefEntityWithPowerups()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp4224 if (cent->gent->torsoBolt>=0) in CG_ForcePushBodyBlur()
4226 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, cent->gent->playerModel, cent->gent->torsoBolt, in CG_ForcePushBodyBlur()
4337 bolt=cent->gent->torsoBolt; in CG_ForceElectrocution()
4674 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, gent->playerModel, gent->torsoBolt, in CG_AddRefEntityWithPowerups()