/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_turret.c | 160 ent->torsoBolt = trap->G2API_AddBolt( ent->ghoul2, 0, "*flash02" ); in TurretClientRun() 190 …trap->G2API_GetBoltMatrix(ent->ghoul2, 0, ent->torsoBolt, &boltMatrix, /*ent->lerpAngles*/vec3_ori… in TurretClientRun()
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H A D | cg_servercmds.c | 1294 if (source->torsoBolt) in CG_BodyQueueCopy() 1456 if ( clent->torsoBolt ) in CG_RestoreClientGhoul_f()
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H A D | cg_ents.c | 712 int torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_Disintegration() local 716 …trap->G2API_GetBoltMatrix( cent->ghoul2, 0, torsoBolt, &boltMatrix, cent->lerpAngles, cent->lerpOr… in CG_Disintegration() 1063 if (clEnt && (clEnt->torsoBolt & limbBit)) in CG_General() 1254 clEnt->torsoBolt |= limbBit; //reinit model after copying limbless one to queue in CG_General()
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H A D | cg_players.c | 7566 if (cent->torsoBolt && !(cent->currentState.eFlags & EF_DEAD)) in CG_G2Animated() 7758 int torsoBolt = -1; in CG_ForceElectrocution() local 7770 torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_ForceElectrocution() 7780 torsoBolt = trap->G2API_AddBolt(cent->ghoul2, 0, "lower_lumbar"); in CG_ForceElectrocution() 7825 bolt=torsoBolt; in CG_ForceElectrocution() 8822 if (cent->torsoBolt && !(cent->currentState.eFlags & EF_DEAD)) in CG_Player() 8833 …if (cent->ghoul2 && cent->torsoBolt && ((cent->torsoBolt & RARMBIT) || (cent->torsoBolt & RHANDBIT… in CG_Player() 8942 !(cent->currentState.eFlags & EF_DEAD) && !cent->torsoBolt && in CG_Player() 8999 else if ((cent->currentState.eFlags & EF_DEAD) || cent->torsoBolt) in CG_Player()
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H A D | cg_local.h | 412 int torsoBolt; member
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H A D | cg_weapons.c | 2531 if (cent->torsoBolt) in CG_CheckPlayerG2Weapons()
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H A D | cg_event.c | 784 source->torsoBolt = 0; in CG_ReattachLimb()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_turret.cpp | 177 self->torsoBolt, in turret_head_think() 228 self->torsoBolt, in turret_aim() 578 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash03" ); in SP_misc_turret() 735 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ns_turret() 1035 ent->torsoBolt, in pas_fire() 1097 self->torsoBolt, in pas_find_enemies() 1195 ent->torsoBolt, in pas_adjust_enemy() 1416 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_PAS() 1571 self->torsoBolt, in ion_cannon_think() 1690 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ion_cannon()
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H A D | g_client.cpp | 897 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo() 916 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo() 995 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "torso"); in G_SetG2PlayerModelInfo() 1008 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
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H A D | g_shared.h | 1166 int torsoBolt; member 1386 saved_game.write<int32_t>(torsoBolt); in sg_export() 1567 saved_game.read<int32_t>(torsoBolt); in sg_import()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_turret.cpp | 875 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash03" ); in SP_misc_turret() 1124 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ns_turret() 1422 ent->torsoBolt, in pas_fire() 1484 self->torsoBolt, in pas_find_enemies() 1582 ent->torsoBolt, in pas_adjust_enemy() 1803 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_PAS() 1958 self->torsoBolt, in ion_cannon_think() 2077 base->torsoBolt = gi.G2API_AddBolt( &base->ghoul2[base->playerModel], "*flash02" ); in SP_misc_ion_cannon()
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H A D | g_shared.h | 1176 short torsoBolt; member 1408 saved_game.write<int16_t>(torsoBolt); in sg_export() 1597 saved_game.read<int16_t>(torsoBolt); in sg_import()
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H A D | g_client.cpp | 1164 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo() 1183 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo() 1312 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_spine"); in G_SetG2PlayerModelInfo() 1330 ent->torsoBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "lower_lumbar"); in G_SetG2PlayerModelInfo()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Wampa.c | 47 ri->torsoBolt = trap->G2API_AddBolt(self->ghoul2, 0, "lower_spine"); in Wampa_SetBolts()
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H A D | NPC_AI_Rancor.c | 45 ri->torsoBolt = trap->G2API_AddBolt( self->ghoul2, 0, "jaw_bone" ); in Rancor_SetBolts()
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H A D | g_local.h | 575 int torsoBolt; member
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H A D | w_saber.c | 7293 …trap->G2API_GetBoltMatrix(self->ghoul2, 0, ri->torsoBolt, &boltMatrix, renderAngles, renderOrigin,… in UpdateClientRenderBolts() 7359 ri->torsoBolt = trap->G2API_AddBolt(self->ghoul2, 0, "thoracic"); in UpdateClientRenderinfo() 7370 ri->torsoBolt = -1; in UpdateClientRenderinfo() 7423 …trap->G2API_GetBoltMatrix(self->ghoul2, 0, ri->torsoBolt, &boltMatrix, renderAngles, renderOrigin,… in UpdateClientRenderinfo()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 3200 if (cent->gent->torsoBolt>=0) in CG_ForcePushBodyBlur() 3202 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, cent->gent->playerModel, cent->gent->torsoBolt, in CG_ForcePushBodyBlur() 3313 bolt=cent->gent->torsoBolt; in CG_ForceElectrocution() 3460 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, gent->playerModel, gent->torsoBolt, in CG_AddRefEntityWithPowerups()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 4224 if (cent->gent->torsoBolt>=0) in CG_ForcePushBodyBlur() 4226 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, cent->gent->playerModel, cent->gent->torsoBolt, in CG_ForcePushBodyBlur() 4337 bolt=cent->gent->torsoBolt; in CG_ForceElectrocution() 4674 gi.G2API_GetBoltMatrix( cent->gent->ghoul2, gent->playerModel, gent->torsoBolt, in CG_AddRefEntityWithPowerups()
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