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Searched refs:torsoTimer (Results 1 – 25 of 77) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_func_boss1.c73 ent->client->ps.torsoTimer = 0; in AIFunc_Helga_SpiritAttack()
80 ent->client->ps.torsoTimer = 0; in AIFunc_Helga_SpiritAttack()
91 ent->client->ps.torsoTimer = 0; in AIFunc_Helga_SpiritAttack()
98 ent->client->ps.torsoTimer = 1000; in AIFunc_Helga_SpiritAttack()
400 if ( ent->client->ps.torsoTimer ) { in AIFunc_Heinrich_SwordLunge()
414 ent->client->ps.torsoTimer = 0; in AIFunc_Heinrich_SwordLunge()
494 if ( ent->client->ps.torsoTimer ) { in AIFunc_Heinrich_SwordKnockback()
507 ent->client->ps.torsoTimer = 0; in AIFunc_Heinrich_SwordKnockback()
591 if ( ent->client->ps.torsoTimer ) { in AIFunc_Heinrich_SwordSideSlash()
604 ent->client->ps.torsoTimer = 0; in AIFunc_Heinrich_SwordSideSlash()
[all …]
H A Dai_cast_func_attack.c81 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
88 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
98 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
258 if ( !ent->client->ps.torsoTimer ) { in AIFunc_ZombieMelee()
952 if ( !ent->client->ps.torsoTimer ) { in AIFunc_WarriorZombieMelee()
1108 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
1119 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
1127 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
1141 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
1151 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
[all …]
H A Dai_cast_script_actions.c848 client->ps.torsoTimer = 9999; in AICast_ScriptAction_PlayAnim()
867 client->ps.torsoTimer = 9999; in AICast_ScriptAction_PlayAnim()
876 client->ps.torsoTimer = 400; in AICast_ScriptAction_PlayAnim()
884 client->ps.torsoTimer = 400; in AICast_ScriptAction_PlayAnim()
894 client->ps.torsoTimer = 9999; in AICast_ScriptAction_PlayAnim()
898 client->ps.torsoTimer = 9999; in AICast_ScriptAction_PlayAnim()
947 client->ps.torsoTimer = duration; in AICast_ScriptAction_PlayAnim()
957 client->ps.torsoTimer = duration; in AICast_ScriptAction_PlayAnim()
1001 client->ps.torsoTimer = 0; in AICast_ScriptAction_ClearAnim()
2090 if ( client->ps.torsoTimer && ( client->ps.torsoTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript()
[all …]
H A Dai_cast_funcs.c393 if ( ent->client->ps.torsoTimer < 500 ) { in AICast_SpecialFunc()
411 if ( ent->client->ps.torsoTimer && !ent->client->ps.legsTimer ) { in AICast_SpecialFunc()
416 if ( ent->client->ps.torsoTimer < 500 ) { in AICast_SpecialFunc()
424 if ( !ent->takedamage || ( ent->count2 < level.time && ent->client->ps.torsoTimer < 4000 ) ) { in AICast_SpecialFunc()
1920 if ( !client->ps.torsoTimer ) { in AIFunc_BattleRoll()
1979 g_entities[cs->entityNum].client->ps.torsoTimer = duration; in AIFunc_BattleRollStart()
2043 if ( !client->ps.torsoTimer ) { in AIFunc_FlipMove()
3004 …[TACTICAL] > 0.85 ) && ( cs->aiFlags & AIFL_ROLL_ANIM ) && !client->ps.torsoTimer && !client->ps.l… in AIFunc_BattleChase()
3010 …& AIFL_FLIP_ANIM && cs->lastRollMove < level.time - 800 && !client->ps.torsoTimer && cs->castScrip… in AIFunc_BattleChase()
3483 …else if ( ( cs->aiFlags & AIFL_DIVE_ANIM && !client->ps.torsoTimer && cs->castScriptStatus.castS… in AIFunc_BattleTakeCover()
[all …]
H A Dbg_animation.c1592 if ( ( ps->torsoTimer < 50 ) || ( force && ( newAnim->priority >= oldAnim->priority ) ) ) { in BG_PlayAnim()
1596 ps->torsoTimer = duration + TIMER_PADDING; in BG_PlayAnim()
1599 ps->torsoTimer = duration + TIMER_PADDING; in BG_PlayAnim()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_func_attack.c81 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
88 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
98 ent->client->ps.torsoTimer = 0; in AIFunc_ZombieFlameAttack()
103 ent->client->ps.torsoTimer = 400; in AIFunc_ZombieFlameAttack()
798 if ( !ent->client->ps.torsoTimer ) { in AIFunc_WarriorZombieMelee()
935 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
946 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
954 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
968 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
978 ent->client->ps.torsoTimer = 0; in AIFunc_WarriorZombieDefense()
[all …]
H A Dai_cast_func_boss1.c247 ent->client->ps.torsoTimer = 500; in AIFunc_FZombie_LightningAttack()
389 if ( !ent->client->ps.torsoTimer ) { in AIFunc_FZombie_HandLightningAttack()
402 if ( ent->client->ps.torsoTimer < FEMZOMBIE_HANDATTACK_DURATION - 1000 ) { in AIFunc_FZombie_HandLightningAttack()
406 …if ( ent->client->ps.torsoTimer < 400 || cs->bs->cur_ps.ammo[BG_FindAmmoForWeapon( WP_MONSTER_ATTA… in AIFunc_FZombie_HandLightningAttack()
410 ent->client->ps.torsoTimer = 300; in AIFunc_FZombie_HandLightningAttack()
428 ent->client->ps.torsoTimer = FEMZOMBIE_HANDATTACK_DURATION; in AIFunc_FZombie_HandLightningAttackStart()
544 ent->client->ps.torsoTimer = PORTAL_ZOMBIE_SPAWNTIME - 200; in AIFunc_FlameZombie_PortalStart()
H A Dai_cast_script_actions.c737 …ChangeTime != level.time ) && ( client->ps.legsTimer < 250 ) && ( client->ps.torsoTimer < 250 ) ) { in AICast_ScriptAction_PlayAnim()
780 client->ps.torsoTimer = duration; in AICast_ScriptAction_PlayAnim()
790 client->ps.torsoTimer = duration; in AICast_ScriptAction_PlayAnim()
834 client->ps.torsoTimer = 0; in AICast_ScriptAction_ClearAnim()
1758 if ( client->ps.torsoTimer && ( client->ps.torsoTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript()
1760 client->ps.torsoTimer = 0; in AICast_ScriptAction_ResetScript()
H A Dbg_animation.c1533 if ( ( ps->torsoTimer < 50 ) || force ) { in BG_PlayAnim()
1537 ps->torsoTimer = duration; in BG_PlayAnim()
1540 ps->torsoTimer = duration; in BG_PlayAnim()
H A Dai_cast_funcs.c1700 if ( !client->ps.torsoTimer ) { in AIFunc_BattleRoll()
1713 …if ( ( cs->bs->enemy >= 0 ) && ( client->ps.torsoTimer < 400 ) && ( cs->takeCoverTime < level.time… in AIFunc_BattleRoll()
1716 if ( client->ps.torsoTimer ) { in AIFunc_BattleRoll()
1762 g_entities[cs->entityNum].client->ps.torsoTimer = duration; in AIFunc_BattleRollStart()
1824 if ( !client->ps.torsoTimer ) { in AIFunc_FlipMove()
2732 …ibutes[TACTICAL] > 0.85 && cs->aiFlags & AIFL_ROLL_ANIM && !client->ps.torsoTimer && !client->ps.l… in AIFunc_BattleChase()
2737 …& AIFL_FLIP_ANIM && cs->lastRollMove < level.time - 800 && !client->ps.torsoTimer && cs->castScrip… in AIFunc_BattleChase()
3183 …else if ( ( cs->aiFlags & AIFL_DIVE_ANIM && !client->ps.torsoTimer && cs->castScriptStatus.castS… in AIFunc_BattleTakeCover()
3201 …& AIFL_FLIP_ANIM && cs->lastRollMove < level.time - 800 && !client->ps.torsoTimer && cs->castScrip… in AIFunc_BattleTakeCover()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_pmove.c126 if ( pm->ps->torsoTimer > 0 ) { in PM_ContinueTorsoAnim()
1716 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1723 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1728 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1733 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1738 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1743 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1781 if ( pm->ps->torsoTimer > 0 ) { in PM_DropTimers()
1782 pm->ps->torsoTimer -= pml.msec; in PM_DropTimers()
1783 if ( pm->ps->torsoTimer < 0 ) { in PM_DropTimers()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_pmove.c126 if ( pm->ps->torsoTimer > 0 ) { in PM_ContinueTorsoAnim()
1716 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1723 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1728 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1733 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1738 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1743 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1781 if ( pm->ps->torsoTimer > 0 ) { in PM_DropTimers()
1782 pm->ps->torsoTimer -= pml.msec; in PM_DropTimers()
1783 if ( pm->ps->torsoTimer < 0 ) { in PM_DropTimers()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c126 if ( pm->ps->torsoTimer > 0 ) { in PM_ContinueTorsoAnim()
1716 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1723 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1728 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1733 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1738 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1743 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1781 if ( pm->ps->torsoTimer > 0 ) { in PM_DropTimers()
1782 pm->ps->torsoTimer -= pml.msec; in PM_DropTimers()
1783 if ( pm->ps->torsoTimer < 0 ) { in PM_DropTimers()
[all …]
/dports/games/evq3/evq3/code/game/
H A Dbg_pmove.c126 if ( pm->ps->torsoTimer > 0 ) { in PM_ContinueTorsoAnim()
1716 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1723 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1728 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1733 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1738 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1743 if ( pm->ps->torsoTimer == 0 ) { in PM_Animate()
1781 if ( pm->ps->torsoTimer > 0 ) { in PM_DropTimers()
1782 pm->ps->torsoTimer -= pml.msec; in PM_DropTimers()
1783 if ( pm->ps->torsoTimer < 0 ) { in PM_DropTimers()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_GalakMech.c303 if ( !self->lockCount && self->client->ps.torsoTimer <= 0 ) in NPC_GM_Pain()
606 NPCS.NPC->client->ps.torsoTimer += 500; in GM_StartGloat()
630 if ( NPC->client->ps.torsoTimer <= 500 ) in NPC_BSGM_Attack()
635 NPC->client->ps.torsoTimer += 500; in NPC_BSGM_Attack()
640 if ( NPC->client->ps.torsoTimer <= 500 ) in NPC_BSGM_Attack()
644 NPC->client->ps.torsoTimer += 500; in NPC_BSGM_Attack()
649 if ( NPC->client->ps.torsoTimer <= 500 ) in NPC_BSGM_Attack()
653 NPC->client->ps.torsoTimer += 500; in NPC_BSGM_Attack()
658 if ( NPC->client->ps.torsoTimer <= 500 ) in NPC_BSGM_Attack()
662 NPC->client->ps.torsoTimer = -1; in NPC_BSGM_Attack()
[all …]
H A Dbg_saber.c895 pm->ps->weaponTime = pm->ps->torsoTimer; in PM_SaberLockWinAnim()
1127 duelist->torsoTimer += 250; in PM_SaberLockResultAnim()
1346 pm->ps->torsoTimer = 0; in PM_SaberLocked()
1348 genemy->torsoTimer = 0; in PM_SaberLocked()
2830 pm->ps->torsoTimer = 0; in PM_WeaponLightsaber()
2852 if ( pm->ps->torsoTimer > 0 ) in PM_WeaponLightsaber()
2866 pm->ps->torsoTimer <= 0) in PM_WeaponLightsaber()
3014 pm->ps->torsoTimer = 1; in PM_WeaponLightsaber()
3060 pm->ps->torsoTimer = 0; in PM_WeaponLightsaber()
3094 pm->ps->torsoTimer = 0; in PM_WeaponLightsaber()
[all …]
H A DNPC_AI_Mark1.c272 if (self->client->ps.torsoTimer>0) in Mark1_dying()
538 NPCS.NPC->client->ps.torsoTimer=0; // Just in case the firing anim is running. in Mark1_BlasterAttack()
555 NPCS.NPC->client->ps.torsoTimer=0; // Just in case the firing anim is running. in Mark1_BlasterAttack()
563 NPCS.NPC->client->ps.torsoTimer=0; // Just in case the firing anim is running. in Mark1_BlasterAttack()
H A Dbg_panimate.c2680 ps->torsoTimer = time; in BG_SetTorsoAnimTimer()
2682 if (ps->torsoTimer < 0 && time != -1 ) in BG_SetTorsoAnimTimer()
2684 ps->torsoTimer = 0; in BG_SetTorsoAnimTimer()
2784 if( !(setAnimFlags & SETANIM_FLAG_OVERRIDE) && ((ps->torsoTimer > 0)||(ps->torsoTimer == -1)) ) in BG_SetAnimFinal()
2803 ps->torsoTimer = dur-1; in BG_SetAnimFinal()
2807 ps->torsoTimer = fabs((float)(animations[anim].frameLerp)); in BG_SetAnimFinal()
2812 ps->torsoTimer = ((animations[anim].numFrames ) * fabs((float)(animations[anim].frameLerp))); in BG_SetAnimFinal()
2817 ps->torsoTimer /= 1.7; in BG_SetAnimFinal()
H A Dbg_pmove.c3890 pm->ps->torsoTimer = 0; in PM_CrashLand()
6450 if (pm->ps->torsoTimer <= 0) in PM_VehicleWeaponAnimate()
6494 if (pm->ps->torsoTimer <= 0) in PM_VehicleWeaponAnimate()
6949 pm->ps->torsoTimer = 1; in PM_Weapon()
6966 pm->ps->torsoTimer = 1; in PM_Weapon()
7292 pm->ps->torsoTimer <= 0 && in PM_Weapon()
7797 pm->ps->torsoTimer = 0; in PM_DropTimers()
8281 if ( ps->torsoTimer <= 250 ) in BG_CmdForRoll()
8299 if ( ps->torsoTimer <= 100 ) in BG_CmdForRoll()
8317 if ( ps->torsoTimer <= 550 ) in BG_CmdForRoll()
[all …]
H A Dg_utils.c1566 ent->client->ps.torsoTimer = 500; in TryHeal()
1741 ent->client->ps.torsoTimer = 500; in TryUse()
1747 ent->client->ps.weaponTime = ent->client->ps.torsoTimer; in TryUse()
1769 ent->client->ps.torsoTimer = 500; in TryUse()
1775 ent->client->ps.weaponTime = ent->client->ps.torsoTimer; in TryUse()
1791 ent->client->ps.torsoTimer = 500; in TryUse()
1797 ent->client->ps.weaponTime = ent->client->ps.torsoTimer; in TryUse()
H A Dw_saber.c2239 currentPoint = self->client->ps.torsoTimer; in G_GetAttackDamage()
2276 currentPoint = self->client->ps.torsoTimer; in G_GetAnimPoint()
2965 int animTimer = ent->client->ps.torsoTimer; in G_PowerLevelForSaberAnim()
8060 if (grabbed->client->ps.torsoTimer < self->client->ps.torsoTimer) in G_GrabSomeMofos()
8062 grabbed->client->ps.torsoTimer = self->client->ps.torsoTimer; in G_GrabSomeMofos()
8242 if (self->client->ps.torsoTimer < 3400) in WP_SaberPositionUpdate()
8264 if (self->client->ps.torsoTimer < 2550) in WP_SaberPositionUpdate()
8286 if (self->client->ps.torsoTimer < 1300) in WP_SaberPositionUpdate()
8314 if (self->client->ps.torsoTimer < 3200) in WP_SaberPositionUpdate()
8336 if (self->client->ps.torsoTimer < 2000) in WP_SaberPositionUpdate()
[all …]
H A DNPC_AI_Jedi.c287 self->client->ps.powerups[PW_DISINT_4] = level.time + self->client->ps.torsoTimer + 500; in WP_ResistForcePush()
444 self->client->ps.torsoTimer = flameTime;//+1000; in Boba_StartFlameThrower()
2307 baseTime = self->client->ps.torsoTimer; in Jedi_ReCalcParryTime()
2311 baseTime = self->client->ps.torsoTimer; in Jedi_ReCalcParryTime()
2426 if ( self->client->ps.torsoTimer > 300 in Jedi_SaberBusy()
3038 self->client->ps.weaponTime = self->client->ps.torsoTimer; in Jedi_SaberBlockGo()
3040 self->client->ps.pm_time = self->client->ps.torsoTimer; in Jedi_SaberBlockGo()
3308 int dodgeTime = NPCS.NPC->client->ps.torsoTimer; in Jedi_SaberBlock()
4307 …S.NPC->painDebounceTime = NPCS.NPC->useDebounceTime = level.time + NPCS.NPC->client->ps.torsoTimer; in Jedi_AttackDecide()
4806 NPCS.NPC->client->ps.weaponTime = NPCS.NPC->client->ps.torsoTimer; in Jedi_TryJump()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_pmove.c122 if( pm->ps->torsoTimer > 0 ) in PM_StartLegsAnim()
148 if( pm->ps->torsoTimer > 0 ) in PM_ContinueLegsAnim()
165 if( pm->ps->torsoTimer > 0 ) in PM_ContinueTorsoAnim()
182 pm->ps->torsoTimer = 0; in PM_ForceLegsAnim()
1521 pm->ps->torsoTimer = TIMER_LAND; in PM_CrashLand()
3074 if( pm->ps->torsoTimer == 0 ) in PM_Animate()
3084 if( pm->ps->torsoTimer == 0 ) in PM_Animate()
3124 if( pm->ps->torsoTimer > 0 ) in PM_DropTimers()
3126 pm->ps->torsoTimer -= pml.msec; in PM_DropTimers()
3128 if( pm->ps->torsoTimer < 0 ) in PM_DropTimers()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DWalkerNPC.cpp77 #define torsoAnimTimer torsoTimer
H A DSpeederNPC.cpp79 #define torsoAnimTimer torsoTimer
1092 pVeh->m_pPilot->playerState->torsoTimer = BG_AnimLength(pVeh->m_pPilot->localAnimIndex, Anim); in AnimateRiders()

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