Searched refs:total_dmg (Results 1 – 3 of 3) sorted by relevance
146 int32_t total_dmg = total_phys_atk - total_phys_def; in RndPhysicalDamage() local149 if(total_dmg <= 0) in RndPhysicalDamage()152 return static_cast<uint32_t>(total_dmg); in RndPhysicalDamage()206 int32_t total_dmg = total_mag_atk - total_mag_def; in RndMagicalDamage() local207 if(total_dmg < 0) in RndMagicalDamage()208 total_dmg = 0; in RndMagicalDamage()211 if(total_dmg <= 0) in RndMagicalDamage()214 return static_cast<uint32_t>(total_dmg); in RndMagicalDamage()
200 uint32 total_dmg = 0; in CalculateStandardDamage() local201 total_dmg = total_phys_dmg + total_meta_dmg; in CalculateStandardDamage()204 if (total_dmg <= 0) in CalculateStandardDamage()211 total_dmg = GaussianRandomValue(total_dmg, abs_std_dev, false); in CalculateStandardDamage()215 if (total_dmg <= 0) in CalculateStandardDamage()218 return static_cast<uint32>(total_dmg); in CalculateStandardDamage()294 uint32 total_dmg = 0; in CalculateStandardDamageMultiplier() local298 if (total_dmg <= 0) in CalculateStandardDamageMultiplier()305 total_dmg = GaussianRandomValue(total_dmg, abs_std_dev, false); in CalculateStandardDamageMultiplier()309 if (total_dmg <= 0) in CalculateStandardDamageMultiplier()[all …]
1262 total_dmg = 0.01264 total_dmg += max(0, dmg - self.additional_specifications.enemy_shields) * count1265 return total_dmg1272 total_dmg = 0.01274 total_dmg += dmg * count1275 return total_dmg1503 total_dmg = max(self._total_dmg_vs_shields(), self._total_dmg() / 1000)1504 if total_dmg <= 0:1928 total_dmg = self._total_dmg_vs_shields()1929 return (1+total_dmg*self.design_stats.structure)/self._adjusted_production_cost()