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Searched refs:total_dmg (Results 1 – 3 of 3) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_damage.cpp146 int32_t total_dmg = total_phys_atk - total_phys_def; in RndPhysicalDamage() local
149 if(total_dmg <= 0) in RndPhysicalDamage()
152 return static_cast<uint32_t>(total_dmg); in RndPhysicalDamage()
206 int32_t total_dmg = total_mag_atk - total_mag_def; in RndMagicalDamage() local
207 if(total_dmg < 0) in RndMagicalDamage()
208 total_dmg = 0; in RndMagicalDamage()
211 if(total_dmg <= 0) in RndMagicalDamage()
214 return static_cast<uint32_t>(total_dmg); in RndMagicalDamage()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.cpp200 uint32 total_dmg = 0; in CalculateStandardDamage() local
201 total_dmg = total_phys_dmg + total_meta_dmg; in CalculateStandardDamage()
204 if (total_dmg <= 0) in CalculateStandardDamage()
211 total_dmg = GaussianRandomValue(total_dmg, abs_std_dev, false); in CalculateStandardDamage()
215 if (total_dmg <= 0) in CalculateStandardDamage()
218 return static_cast<uint32>(total_dmg); in CalculateStandardDamage()
294 uint32 total_dmg = 0; in CalculateStandardDamageMultiplier() local
298 if (total_dmg <= 0) in CalculateStandardDamageMultiplier()
305 total_dmg = GaussianRandomValue(total_dmg, abs_std_dev, false); in CalculateStandardDamageMultiplier()
309 if (total_dmg <= 0) in CalculateStandardDamageMultiplier()
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DShipDesignAI.py1262 total_dmg = 0.0
1264 total_dmg += max(0, dmg - self.additional_specifications.enemy_shields) * count
1265 return total_dmg
1272 total_dmg = 0.0
1274 total_dmg += dmg * count
1275 return total_dmg
1503 total_dmg = max(self._total_dmg_vs_shields(), self._total_dmg() / 1000)
1504 if total_dmg <= 0:
1928 total_dmg = self._total_dmg_vs_shields()
1929 return (1+total_dmg*self.design_stats.structure)/self._adjusted_production_cost()