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Searched refs:total_enemies (Results 1 – 6 of 6) sorted by relevance

/dports/games/julius/julius-1.7.0/src/sound/
H A Dmusic.c96 int total_enemies = city_figures_total_invading_enemies(); in sound_music_update() local
97 if (total_enemies >= 32) { in sound_music_update()
99 } else if (total_enemies > 0) { in sound_music_update()
/dports/games/augustus/augustus-3.1.0/src/sound/
H A Dmusic.c96 int total_enemies = city_figures_total_invading_enemies(); in sound_music_update() local
97 if (total_enemies >= 32) { in sound_music_update()
99 } else if (total_enemies > 0) { in sound_music_update()
/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.h35 extern int total_enemies, killed_enemies, total_gems;
H A Ddemon.c148 int total_enemies = 0; variable
368 FWInt(total_enemies); in WriteCreatureData()
388 total_enemies--; in ReadEnemyData()
436 total_enemies = FRInt(); in ReadCreatureData()
641 total_enemies++; in CreateEnemyEx()
884 total_enemies = 0; in InitEnemies()
H A Dboss.c484 required_enemies = total_enemies * (percent_required[n_artifacts]) / 100; in DrawPowerObject()
1775 required_enemies = total_enemies * (percent_required[n_artifacts]) / 100; in CanGetArtifact()
H A Dlevelblit.c1016 …%% (%d/%d monsters)", (float)killed_enemies/(float)total_enemies*100.0, killed_enemies, total_enem… in DungeonPlay()