Searched refs:total_enemies (Results 1 – 6 of 6) sorted by relevance
96 int total_enemies = city_figures_total_invading_enemies(); in sound_music_update() local97 if (total_enemies >= 32) { in sound_music_update()99 } else if (total_enemies > 0) { in sound_music_update()
35 extern int total_enemies, killed_enemies, total_gems;
148 int total_enemies = 0; variable368 FWInt(total_enemies); in WriteCreatureData()388 total_enemies--; in ReadEnemyData()436 total_enemies = FRInt(); in ReadCreatureData()641 total_enemies++; in CreateEnemyEx()884 total_enemies = 0; in InitEnemies()
484 required_enemies = total_enemies * (percent_required[n_artifacts]) / 100; in DrawPowerObject()1775 required_enemies = total_enemies * (percent_required[n_artifacts]) / 100; in CanGetArtifact()
1016 …%% (%d/%d monsters)", (float)killed_enemies/(float)total_enemies*100.0, killed_enemies, total_enem… in DungeonPlay()