Searched refs:total_num_vertices (Results 1 – 4 of 4) sorted by relevance
151 int total_num_vertices = num_a_links + num_b_links - num_common; in calclinkcoeff() local154 float linkcoeff = (float)total_in_common/total_num_vertices; in calclinkcoeff()
555 int total_num_vertices = bezierPatchMeshListTotalVert(list); in bezierPatchMeshListCollect() local556 (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); in bezierPatchMeshListCollect()558 (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); in bezierPatchMeshListCollect()
169 size_t total_num_vertices = 0; in LoadObj() local172 total_num_vertices = attrib.vertices.size() / 3; in LoadObj()198 std::cout << "[LoadOBJ] # of vertices: " << total_num_vertices << std::endl; in LoadObj()
184 size_t total_num_vertices = 0; in LoadObj() local187 total_num_vertices = attrib.vertices.size() / 3; in LoadObj()213 std::cout << "[LoadOBJ] # of vertices: " << total_num_vertices << std::endl; in LoadObj()