Searched refs:touchvec (Results 1 – 2 of 2) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/ |
H A D | godot_android.cpp | 475 Vector<OS_Android::TouchPos> touchvec; in engine_handle_input() local 479 touchvec.resize(pc); in engine_handle_input() 483 touchvec[i].pos.x = AMotionEvent_getX(event, i); in engine_handle_input() 484 touchvec[i].pos.y = AMotionEvent_getY(event, i); in engine_handle_input() 485 touchvec[i].id = AMotionEvent_getPointerId(event, i); in engine_handle_input() 493 engine->os->process_touch(0, 0, touchvec); in engine_handle_input() 498 engine->os->process_touch(1, 0, touchvec); in engine_handle_input() 505 engine->os->process_touch(4, pidx, touchvec); in engine_handle_input() 509 engine->os->process_touch(3, pidx, touchvec); in engine_handle_input() 514 engine->os->process_touch(2, 0, touchvec); in engine_handle_input()
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/dports/devel/godot2/godot-2.1.6-stable/platform/android/ |
H A D | godot_android.cpp | 475 Vector<OS_Android::TouchPos> touchvec; in engine_handle_input() local 479 touchvec.resize(pc); in engine_handle_input() 483 touchvec[i].pos.x = AMotionEvent_getX(event, i); in engine_handle_input() 484 touchvec[i].pos.y = AMotionEvent_getY(event, i); in engine_handle_input() 485 touchvec[i].id = AMotionEvent_getPointerId(event, i); in engine_handle_input() 493 engine->os->process_touch(0, 0, touchvec); in engine_handle_input() 498 engine->os->process_touch(1, 0, touchvec); in engine_handle_input() 505 engine->os->process_touch(4, pidx, touchvec); in engine_handle_input() 509 engine->os->process_touch(3, pidx, touchvec); in engine_handle_input() 514 engine->os->process_touch(2, 0, touchvec); in engine_handle_input()
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