/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_wallhack.c | 103 VectorCopy(tr->trBase, origin); in predict_slide_move() 257 VectorCopy(tr->trBase, start_o); in predict_move() 279 VectorCopy(tr->trBase, down); in predict_move() 359 VectorCopy(src->trBase, dst->trBase); in copy_trajectory() 390 VectorSubtract(anchor->s.pos.trBase, object->s.pos.trBase, los); in randomize_position() 405 object->s.pos.trBase[0] += ofs; in randomize_position() 407 object->s.pos.trBase[0] -= ofs; in randomize_position() 414 object->s.pos.trBase[1] += ofs; in randomize_position() 416 object->s.pos.trBase[1] -= ofs; in randomize_position() 454 if (!player_in_fov(pent->s.apos.trBase, pent->s.pos.trBase, oent->s.pos.trBase)) in can_see() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_arenas.c | 184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad() 185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad() 186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad() 249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink() 250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink() 264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() [all …]
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H A D | g_mover.c | 65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity() 159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity() 237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine() 245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine() 402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush() 520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() [all …]
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H A D | g_missile.c | 134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger() 148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger() 188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate() 217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer() 545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma() 587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade() 628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg() 668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket() 702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple() 743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail() [all …]
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H A D | bg_misc.c | 1205 VectorCopy( tr->trBase, result ); in BG_EvaluateTrajectory() 1209 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in BG_EvaluateTrajectory() 1214 VectorMA( tr->trBase, phase, tr->trDelta, result ); in BG_EvaluateTrajectory() 1472 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityState() 1474 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityState() 1480 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityState() 1482 SnapVector( s->apos.trBase ); in BG_PlayerStateToEntityState() 1548 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() 1550 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() 1560 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_arenas.c | 184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad() 185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad() 186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad() 249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink() 250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink() 264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() [all …]
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H A D | g_mover.c | 65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity() 159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity() 237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine() 245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine() 402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush() 520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() [all …]
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H A D | g_missile.c | 134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger() 148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger() 188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate() 217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer() 545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma() 587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade() 628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg() 668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket() 702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple() 743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail() [all …]
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H A D | bg_misc.c | 1205 VectorCopy( tr->trBase, result ); in BG_EvaluateTrajectory() 1209 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in BG_EvaluateTrajectory() 1214 VectorMA( tr->trBase, phase, tr->trDelta, result ); in BG_EvaluateTrajectory() 1472 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityState() 1474 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityState() 1480 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityState() 1482 SnapVector( s->apos.trBase ); in BG_PlayerStateToEntityState() 1548 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() 1550 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() 1560 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityStateExtraPolate() [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | g_arenas.c | 184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad() 185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad() 186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad() 249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink() 250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink() 264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() [all …]
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H A D | g_mover.c | 65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity() 159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity() 237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine() 245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine() 402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush() 520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() [all …]
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H A D | g_missile.c | 134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger() 148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger() 188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate() 217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer() 545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma() 587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade() 628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg() 668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket() 702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple() 743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_arenas.c | 184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad() 185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad() 186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad() 249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink() 250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink() 264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() 265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink() 278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink() [all …]
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H A D | g_mover.c | 65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity() 159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity() 237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine() 245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine() 402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush() 520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() [all …]
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H A D | g_missile.c | 134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger() 148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger() 188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate() 217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer() 545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma() 587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade() 628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg() 668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket() 702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple() 743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_object.cpp | 65 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_BounceObject() 67 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject() 79 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_BounceObject() 103 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject() 161 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 180 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject() 220 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject() 240 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 253 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 341 VectorCopy( origin, object->s.pos.trBase ); in G_CreateObject() [all …]
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H A D | g_roff.cpp | 212 VectorCopy(cent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback() 217 VectorCopy(cent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback() 222 VectorCopy(cent->s.pos.trBase, useOrigin); in G_RoffNotetrackCallback() 537 VectorAdd( ent->s.apos.trBase, ang, ent->s.apos.trBase ); in G_Roff() 543 VectorCopy( ent->s.apos.trBase, ent->currentAngles ); in G_Roff() 544 VectorCopy( ent->s.apos.trBase, ent->s.angles ); in G_Roff() 548 ent->NPC->desiredYaw = ent->s.apos.trBase[YAW]; in G_Roff() 553 VectorAdd( ent->s.pos.trBase, org, ent->s.pos.trBase ); in G_Roff() 559 VectorCopy( ent->s.pos.trBase, ent->currentOrigin ); in G_Roff() 567 VectorCopy( ent->pos2, ent->s.apos.trBase ); in G_Roff() [all …]
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H A D | g_mover.cpp | 139 …gi.trace( &tr, ent->s.pos.trBase, vec3_origin, vec3_origin, ent->s.pos.trBase, ent->s.number, mask… in G_TestEntityPosition() 143 …gi.trace( &tr, ent->s.pos.trBase, ent->mins, ent->maxs, ent->s.pos.trBase, ent->s.number, mask, G2… in G_TestEntityPosition() 193 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity() 205 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity() 430 VectorCopy( check->s.pos.trBase, oldOrg ); in G_MoverPush() 633 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 637 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 641 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState() 656 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState() 1036 VectorCopy( ent->pos1, ent->s.pos.trBase ); in InitMoverTrData() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_object.cpp | 64 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_BounceObject() 66 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject() 78 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_BounceObject() 101 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject() 159 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 178 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject() 233 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject() 253 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 266 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject() 356 VectorCopy( origin, object->s.pos.trBase ); in G_CreateObject() [all …]
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H A D | g_roff.cpp | 255 VectorCopy(ent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback() 260 VectorCopy(ent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback() 265 VectorCopy(ent->s.pos.trBase, useOrigin); in G_RoffNotetrackCallback() 333 VectorClear(ent->s.pos.trBase); in G_RoffNotetrackCallback() 334 VectorClear(ent->s.apos.trBase); in G_RoffNotetrackCallback() 341 VectorCopy(ent->s.origin2, ent->s.pos.trBase); in G_RoffNotetrackCallback() 343 VectorCopy(ent->s.angles2, ent->s.apos.trBase); in G_RoffNotetrackCallback() 775 VectorAdd( ent->s.apos.trBase, ang, ent->s.apos.trBase ); in G_Roff() 791 VectorAdd( ent->s.pos.trBase, org, ent->s.pos.trBase ); in G_Roff() 805 VectorCopy( ent->pos2, ent->s.apos.trBase ); in G_Roff() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_object.c | 65 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_BounceObject() 67 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject() 79 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_BounceObject() 104 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_RunObject() 161 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject() 180 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_RunObject() 224 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject() 244 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject() 257 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject() 269 VectorCopy( object->r.currentOrigin, object->s.pos.trBase ); in G_StopObjectMoving() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mover.c | 138 VectorCopy( ent->s.pos.trBase, pos ); in G_TestEntityPosition() 145 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition() 147 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 176 VectorCopy( ent->s.pos.trBase, endpos ); in G_TestEntityDropToFloor() 295 VectorAdd( check->s.pos.trBase, move, check->s.pos.trBase ); in G_TryPushingEntity() 317 VectorAdd( check->s.pos.trBase, move2, check->s.pos.trBase ); in G_TryPushingEntity() 358 VectorCopy( check->s.pos.trBase, org ); in G_TryPushingEntity() 394 VectorCopy( org, check->s.pos.trBase ); in G_TryPushingEntity() 3112 VectorMA( bat->s.pos.trBase, 0.05 * speed, vec, bat->s.pos.trBase ); in BatMoveThink() 3161 VectorAdd( self->s.pos.trBase, bat->movedir, bat->s.pos.trBase ); in FuncBatsActivate() [all …]
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H A D | g_tramcar.c | 230 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll() 232 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll() 235 if ( ent->s.apos.trBase[ROLL] > 90 ) { in Calc_Roll() 236 ent->s.apos.trBase[ROLL] = 90; in Calc_Roll() 240 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll() 242 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll() 245 if ( ent->s.apos.trBase[ROLL] < -90 ) { in Calc_Roll() 246 ent->s.apos.trBase[ROLL] = -90; in Calc_Roll() 249 ent->s.apos.trBase[ROLL] = 0; in Calc_Roll() 573 VectorCopy( self->s.pos.trBase, slave->s.pos.trBase ); in Tramcar_die() [all …]
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H A D | g_weapon.c | 156 self->s.pos.trBase[2] -= 0.5f; in MagicSink() 685 VectorCopy( ent->s.pos.trBase,bomboffset ); in weapon_callAirStrike() 777 VectorCopy( tr.endpos,bomb->s.pos.trBase ); in weapon_callAirStrike() 783 VectorCopy( bomb->s.pos.trBase, temp ); in weapon_callAirStrike() 821 SnapVector( ent->s.pos.trBase ); in artillerySpotterThink() 841 VectorCopy( ent->s.pos.trBase,bomb->s.pos.trBase ); in artillerySpotterThink() 850 VectorCopy( ent->s.pos.trBase,bomb->s.pos.trBase ); in artillerySpotterThink() 1008 VectorCopy( bomb->s.pos.trBase,bomb2->s.pos.trBase ); in Weapon_Artillery() 1787 pitch = ent->s.apos.trBase[0]; in weapon_grenadelauncher_fire() 1842 VectorCopy( ent->s.pos.trBase, viewpos ); in weapon_grenadelauncher_fire() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_tramcar.c | 230 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll() 232 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll() 235 if ( ent->s.apos.trBase[ROLL] > 90 ) { in Calc_Roll() 236 ent->s.apos.trBase[ROLL] = 90; in Calc_Roll() 240 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll() 242 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll() 245 if ( ent->s.apos.trBase[ROLL] < -90 ) { in Calc_Roll() 246 ent->s.apos.trBase[ROLL] = -90; in Calc_Roll() 249 ent->s.apos.trBase[ROLL] = 0; in Calc_Roll() 567 VectorCopy( self->s.pos.trBase, slave->s.pos.trBase ); in Tramcar_die() [all …]
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