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Searched refs:trBase (Results 1 – 25 of 308) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_wallhack.c103 VectorCopy(tr->trBase, origin); in predict_slide_move()
257 VectorCopy(tr->trBase, start_o); in predict_move()
279 VectorCopy(tr->trBase, down); in predict_move()
359 VectorCopy(src->trBase, dst->trBase); in copy_trajectory()
390 VectorSubtract(anchor->s.pos.trBase, object->s.pos.trBase, los); in randomize_position()
405 object->s.pos.trBase[0] += ofs; in randomize_position()
407 object->s.pos.trBase[0] -= ofs; in randomize_position()
414 object->s.pos.trBase[1] += ofs; in randomize_position()
416 object->s.pos.trBase[1] -= ofs; in randomize_position()
454 if (!player_in_fov(pent->s.apos.trBase, pent->s.pos.trBase, oent->s.pos.trBase)) in can_see()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_arenas.c184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad()
185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad()
186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad()
249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink()
250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink()
264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
[all …]
H A Dg_mover.c65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity()
159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity()
237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine()
245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine()
402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush()
520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
[all …]
H A Dg_missile.c134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger()
148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger()
188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate()
217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer()
545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma()
587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade()
628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg()
668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket()
702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple()
743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail()
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H A Dbg_misc.c1205 VectorCopy( tr->trBase, result ); in BG_EvaluateTrajectory()
1209 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in BG_EvaluateTrajectory()
1214 VectorMA( tr->trBase, phase, tr->trDelta, result ); in BG_EvaluateTrajectory()
1472 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityState()
1474 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityState()
1480 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityState()
1482 SnapVector( s->apos.trBase ); in BG_PlayerStateToEntityState()
1548 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
1550 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
1560 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_arenas.c184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad()
185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad()
186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad()
249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink()
250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink()
264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
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H A Dg_mover.c65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity()
159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity()
237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine()
245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine()
402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush()
520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
[all …]
H A Dg_missile.c134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger()
148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger()
188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate()
217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer()
545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma()
587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade()
628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg()
668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket()
702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple()
743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail()
[all …]
H A Dbg_misc.c1205 VectorCopy( tr->trBase, result ); in BG_EvaluateTrajectory()
1209 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in BG_EvaluateTrajectory()
1214 VectorMA( tr->trBase, phase, tr->trDelta, result ); in BG_EvaluateTrajectory()
1472 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityState()
1474 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityState()
1480 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityState()
1482 SnapVector( s->apos.trBase ); in BG_PlayerStateToEntityState()
1548 VectorCopy( ps->origin, s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
1550 SnapVector( s->pos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
1560 VectorCopy( ps->viewangles, s->apos.trBase ); in BG_PlayerStateToEntityStateExtraPolate()
[all …]
/dports/games/evq3/evq3/code/game/
H A Dg_arenas.c184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad()
185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad()
186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad()
249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink()
250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink()
264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
[all …]
H A Dg_mover.c65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity()
159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity()
237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine()
245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine()
402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush()
520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
[all …]
H A Dg_missile.c134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger()
148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger()
188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate()
217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer()
545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma()
587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade()
628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg()
668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket()
702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple()
743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_arenas.c184 vectoangles( vec, body->s.apos.trBase ); in SpawnModelOnVictoryPad()
185 body->s.apos.trBase[PITCH] = 0; in SpawnModelOnVictoryPad()
186 body->s.apos.trBase[ROLL] = 0; in SpawnModelOnVictoryPad()
249 vectoangles( vec, podium1->s.apos.trBase ); in PodiumPlacementThink()
250 podium1->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
251 podium1->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
263 vectoangles( vec, podium2->s.apos.trBase ); in PodiumPlacementThink()
264 podium2->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
265 podium2->s.apos.trBase[ROLL] = 0; in PodiumPlacementThink()
278 podium3->s.apos.trBase[PITCH] = 0; in PodiumPlacementThink()
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H A Dg_mover.c65 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
158 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity()
159 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity()
237 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingProxMine()
245 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingProxMine()
402 VectorCopy (p->origin, p->ent->s.pos.trBase); in G_MoverPush()
520 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
524 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
528 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
535 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
[all …]
H A Dg_missile.c134 VectorSubtract( trigger->s.pos.trBase, other->s.pos.trBase, v ); in ProximityMine_Trigger()
148 if( !CanDamage( other, trigger->s.pos.trBase ) ) { in ProximityMine_Trigger()
188 G_SetOrigin( trigger, ent->s.pos.trBase ); in ProximityMine_Activate()
217 G_SetOrigin( mine, player->s.pos.trBase ); in ProximityMine_ExplodeOnPlayer()
545 VectorCopy( start, bolt->s.pos.trBase ); in fire_plasma()
587 VectorCopy( start, bolt->s.pos.trBase ); in fire_grenade()
628 VectorCopy( start, bolt->s.pos.trBase ); in fire_bfg()
668 VectorCopy( start, bolt->s.pos.trBase ); in fire_rocket()
702 VectorCopy( start, hook->s.pos.trBase ); in fire_grapple()
743 VectorCopy( start, bolt->s.pos.trBase ); in fire_nail()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_object.cpp65 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_BounceObject()
67 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject()
79 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_BounceObject()
103 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject()
161 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
180 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject()
220 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject()
240 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
253 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
341 VectorCopy( origin, object->s.pos.trBase ); in G_CreateObject()
[all …]
H A Dg_roff.cpp212 VectorCopy(cent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback()
217 VectorCopy(cent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback()
222 VectorCopy(cent->s.pos.trBase, useOrigin); in G_RoffNotetrackCallback()
537 VectorAdd( ent->s.apos.trBase, ang, ent->s.apos.trBase ); in G_Roff()
543 VectorCopy( ent->s.apos.trBase, ent->currentAngles ); in G_Roff()
544 VectorCopy( ent->s.apos.trBase, ent->s.angles ); in G_Roff()
548 ent->NPC->desiredYaw = ent->s.apos.trBase[YAW]; in G_Roff()
553 VectorAdd( ent->s.pos.trBase, org, ent->s.pos.trBase ); in G_Roff()
559 VectorCopy( ent->s.pos.trBase, ent->currentOrigin ); in G_Roff()
567 VectorCopy( ent->pos2, ent->s.apos.trBase ); in G_Roff()
[all …]
H A Dg_mover.cpp139 …gi.trace( &tr, ent->s.pos.trBase, vec3_origin, vec3_origin, ent->s.pos.trBase, ent->s.number, mask… in G_TestEntityPosition()
143 …gi.trace( &tr, ent->s.pos.trBase, ent->mins, ent->maxs, ent->s.pos.trBase, ent->s.number, mask, G2… in G_TestEntityPosition()
193 VectorAdd (check->s.pos.trBase, move, check->s.pos.trBase); in G_TryPushingEntity()
205 VectorAdd (check->s.pos.trBase, move2, check->s.pos.trBase); in G_TryPushingEntity()
430 VectorCopy( check->s.pos.trBase, oldOrg ); in G_MoverPush()
633 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
637 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
641 VectorCopy( ent->pos1, ent->s.pos.trBase ); in SetMoverState()
656 VectorCopy( ent->pos2, ent->s.pos.trBase ); in SetMoverState()
1036 VectorCopy( ent->pos1, ent->s.pos.trBase ); in InitMoverTrData()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_object.cpp64 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_BounceObject()
66 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject()
78 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_BounceObject()
101 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject()
159 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
178 VectorCopy( ent->currentOrigin, ent->s.pos.trBase ); in G_RunObject()
233 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject()
253 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
266 VectorCopy( ent->currentAngles, ent->s.apos.trBase ); in G_RunObject()
356 VectorCopy( origin, object->s.pos.trBase ); in G_CreateObject()
[all …]
H A Dg_roff.cpp255 VectorCopy(ent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback()
260 VectorCopy(ent->s.apos.trBase, useAngles); in G_RoffNotetrackCallback()
265 VectorCopy(ent->s.pos.trBase, useOrigin); in G_RoffNotetrackCallback()
333 VectorClear(ent->s.pos.trBase); in G_RoffNotetrackCallback()
334 VectorClear(ent->s.apos.trBase); in G_RoffNotetrackCallback()
341 VectorCopy(ent->s.origin2, ent->s.pos.trBase); in G_RoffNotetrackCallback()
343 VectorCopy(ent->s.angles2, ent->s.apos.trBase); in G_RoffNotetrackCallback()
775 VectorAdd( ent->s.apos.trBase, ang, ent->s.apos.trBase ); in G_Roff()
791 VectorAdd( ent->s.pos.trBase, org, ent->s.pos.trBase ); in G_Roff()
805 VectorCopy( ent->pos2, ent->s.apos.trBase ); in G_Roff()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_object.c65 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_BounceObject()
67 VectorCopy( trace->endpos, ent->s.pos.trBase ); in G_BounceObject()
79 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_BounceObject()
104 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_RunObject()
161 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject()
180 VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); in G_RunObject()
224 VectorCopy( tr.endpos, ent->s.pos.trBase ); in G_RunObject()
244 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject()
257 VectorCopy( ent->r.currentAngles, ent->s.apos.trBase ); in G_RunObject()
269 VectorCopy( object->r.currentOrigin, object->s.pos.trBase ); in G_StopObjectMoving()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_mover.c138 VectorCopy( ent->s.pos.trBase, pos ); in G_TestEntityPosition()
145 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition()
147 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
176 VectorCopy( ent->s.pos.trBase, endpos ); in G_TestEntityDropToFloor()
295 VectorAdd( check->s.pos.trBase, move, check->s.pos.trBase ); in G_TryPushingEntity()
317 VectorAdd( check->s.pos.trBase, move2, check->s.pos.trBase ); in G_TryPushingEntity()
358 VectorCopy( check->s.pos.trBase, org ); in G_TryPushingEntity()
394 VectorCopy( org, check->s.pos.trBase ); in G_TryPushingEntity()
3112 VectorMA( bat->s.pos.trBase, 0.05 * speed, vec, bat->s.pos.trBase ); in BatMoveThink()
3161 VectorAdd( self->s.pos.trBase, bat->movedir, bat->s.pos.trBase ); in FuncBatsActivate()
[all …]
H A Dg_tramcar.c230 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll()
232 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll()
235 if ( ent->s.apos.trBase[ROLL] > 90 ) { in Calc_Roll()
236 ent->s.apos.trBase[ROLL] = 90; in Calc_Roll()
240 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll()
242 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll()
245 if ( ent->s.apos.trBase[ROLL] < -90 ) { in Calc_Roll()
246 ent->s.apos.trBase[ROLL] = -90; in Calc_Roll()
249 ent->s.apos.trBase[ROLL] = 0; in Calc_Roll()
573 VectorCopy( self->s.pos.trBase, slave->s.pos.trBase ); in Tramcar_die()
[all …]
H A Dg_weapon.c156 self->s.pos.trBase[2] -= 0.5f; in MagicSink()
685 VectorCopy( ent->s.pos.trBase,bomboffset ); in weapon_callAirStrike()
777 VectorCopy( tr.endpos,bomb->s.pos.trBase ); in weapon_callAirStrike()
783 VectorCopy( bomb->s.pos.trBase, temp ); in weapon_callAirStrike()
821 SnapVector( ent->s.pos.trBase ); in artillerySpotterThink()
841 VectorCopy( ent->s.pos.trBase,bomb->s.pos.trBase ); in artillerySpotterThink()
850 VectorCopy( ent->s.pos.trBase,bomb->s.pos.trBase ); in artillerySpotterThink()
1008 VectorCopy( bomb->s.pos.trBase,bomb2->s.pos.trBase ); in Weapon_Artillery()
1787 pitch = ent->s.apos.trBase[0]; in weapon_grenadelauncher_fire()
1842 VectorCopy( ent->s.pos.trBase, viewpos ); in weapon_grenadelauncher_fire()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_tramcar.c230 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll()
232 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll()
235 if ( ent->s.apos.trBase[ROLL] > 90 ) { in Calc_Roll()
236 ent->s.apos.trBase[ROLL] = 90; in Calc_Roll()
240 ent->s.apos.trBase[ROLL] -= 2; in Calc_Roll()
242 ent->s.apos.trBase[ROLL] += 2; in Calc_Roll()
245 if ( ent->s.apos.trBase[ROLL] < -90 ) { in Calc_Roll()
246 ent->s.apos.trBase[ROLL] = -90; in Calc_Roll()
249 ent->s.apos.trBase[ROLL] = 0; in Calc_Roll()
567 VectorCopy( self->s.pos.trBase, slave->s.pos.trBase ); in Tramcar_die()
[all …]

12345678910>>...13