Searched refs:tr_p1 (Results 1 – 1 of 1) sorted by relevance
68 vgl_homg_point_2d<double> tr_p1 = H * p1; in main() local72 pointsB.push_back(tr_p1); in main()76 easy2D->add_point(float(tr_p1.x()), float(tr_p1.y())); in main()84 easy2D->add_line(float(tr_p1.x()), float(tr_p1.y()), float(tr_p2.x()), float(tr_p2.y())); in main()87 easy2D->add_line(float(tr_p4.x()), float(tr_p4.y()), float(tr_p1.x()), float(tr_p1.y())); in main()