Searched refs:trace_anim (Results 1 – 3 of 3) sorted by relevance
58 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()68 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()88 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()98 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()108 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()118 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()128 impactAnims_.trace_anim = SFXObject::sfxt_Smoke; in Weapon()138 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()148 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()158 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()[all …]
85 SFXObject::SfxTypeEnum trace_anim; member
574 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in drawTrace()586 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in FlamerShot()