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Searched refs:trace_anim (Results 1 – 3 of 3) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweapon.cpp58 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
68 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
88 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
98 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
108 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
118 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
128 impactAnims_.trace_anim = SFXObject::sfxt_Smoke; in Weapon()
138 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
148 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
158 impactAnims_.trace_anim = SFXObject::sfxt_Unknown; in Weapon()
[all …]
H A Dweapon.h85 SFXObject::SfxTypeEnum trace_anim; member
/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dshot.cpp574 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in drawTrace()
586 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in FlamerShot()