/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_slidemove.c | 97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove() 251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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H A D | bg_pmove.c | 1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed() 1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace() 1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck() 1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
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H A D | g_active.c | 340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink() 908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP; 914 pm.tracemask = MASK_PLAYERSOLID;
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_slidemove.c | 97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove() 251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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H A D | bg_pmove.c | 1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed() 1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace() 1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck() 1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
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H A D | g_active.c | 340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink() 908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP; 914 pm.tracemask = MASK_PLAYERSOLID;
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_slidemove.c | 103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove() 267 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 282 pm->trace( &trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 299 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 309 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_slidemove.c | 103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove() 267 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 282 pm->trace( &trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 299 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 309 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_slidemove.c | 97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove() 251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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H A D | bg_pmove.c | 1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed() 1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace() 1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck() 1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_slidemove.c | 97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove() 251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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H A D | bg_pmove.c | 1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid() 1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed() 1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace() 1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck() 1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_slidemove.cpp | 115 …pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask, G2_… in PM_SlideMove() 310 …pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, G2_NOCOLLI… in PM_StepSlideMove() 331 …pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask, G2_NOCOLLIDE… in PM_StepSlideMove() 360 …pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, G2_… in PM_StepSlideMove() 392 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_slidemove.c | 103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove() 318 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 334 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 349 pm->trace( &trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove() 378 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
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H A D | bg_pmove.c | 1615 pm->trace( trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_CorrectAllSolid() 1623 … pm->trace( trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_CorrectAllSolid() 1662 pm->trace( &trace, pm->ps->origin, NULL, NULL, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTraceMissed() 1758 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace() 1764 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace() 1772 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace() 1794 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace() 2062 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace() 2086 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace() 2122 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_slidemove.cpp | 70 int slideMoveContents = pm->tracemask; in PM_SlideMove() 395 …pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, (EG2_Colli… in PM_StepSlideMove() 416 …pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask, (EG2_Collisi… in PM_StepSlideMove() 456 …pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, (EG… in PM_StepSlideMove() 564 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_slidemove.c | 633 || !(traceEnt->r.contents&pm->tracemask) ) in PM_ClientImpact() 710 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove() 914 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 954 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 972 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove() 1056 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 452 cg_pmove.tracemask = MASK_PLAYERSOLID; 455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 452 cg_pmove.tracemask = MASK_PLAYERSOLID; 455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 452 cg_pmove.tracemask = MASK_PLAYERSOLID; 455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; 452 cg_pmove.tracemask = MASK_PLAYERSOLID; 455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 468 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState() 470 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState() 473 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_predict.c | 556 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState() 562 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState() 565 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_predict.c | 562 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState() 568 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState() 571 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 230 int clientNum, int tracemask, 1002 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState() 1005 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState() 1008 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState() 1349 cg_vehPmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()
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