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Searched refs:tracemask (Results 1 – 25 of 57) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_slidemove.c97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove()
251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
H A Dbg_pmove.c1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed()
1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace()
1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck()
1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_slidemove.c97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove()
251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
H A Dbg_pmove.c1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed()
1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace()
1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck()
1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_slidemove.c103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove()
267 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
282 pm->trace( &trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
299 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
309 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_slidemove.c103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove()
267 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
282 pm->trace( &trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
299 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
309 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
/dports/games/evq3/evq3/code/game/
H A Dbg_slidemove.c97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove()
251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
H A Dbg_pmove.c1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed()
1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace()
1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck()
1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_slidemove.c97 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove()
251 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
266 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
284 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
294 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
H A Dbg_pmove.c1040 pm->trace (trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1046 pm->trace (trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_CorrectAllSolid()
1084 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTraceMissed()
1115 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); in PM_GroundTrace()
1294 …ce (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); in PM_CheckDuck()
1849 pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies in PmoveSingle()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_slidemove.cpp115 …pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask, G2_… in PM_SlideMove()
310 …pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, G2_NOCOLLI… in PM_StepSlideMove()
331 …pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask, G2_NOCOLLIDE… in PM_StepSlideMove()
360 …pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, G2_… in PM_StepSlideMove()
392 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_slidemove.c103 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); in PM_SlideMove()
318 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
334 pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
349 pm->trace( &trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
378 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); in PM_StepSlideMove()
H A Dbg_pmove.c1615 pm->trace( trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_CorrectAllSolid()
1623 … pm->trace( trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_CorrectAllSolid()
1662 pm->trace( &trace, pm->ps->origin, NULL, NULL, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTraceMissed()
1758 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace()
1764 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace()
1772 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace()
1794 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundClimbTrace()
2062 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace()
2086 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace()
2122 … pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); in PM_GroundTrace()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_slidemove.cpp70 int slideMoveContents = pm->tracemask; in PM_SlideMove()
395 …pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, (EG2_Colli… in PM_StepSlideMove()
416 …pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask, (EG2_Collisi… in PM_StepSlideMove()
456 …pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask, (EG… in PM_StepSlideMove()
564 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_slidemove.c633 || !(traceEnt->r.contents&pm->tracemask) ) in PM_ClientImpact()
710 pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask); in PM_SlideMove()
914 pm->trace (&trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
954 pm->trace (&trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
972 pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
1056 pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask); in PM_StepSlideMove()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;
455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;
455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
/dports/games/evq3/evq3/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;
455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;
455 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_predict.c468 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState()
470 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()
473 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_predict.c556 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState()
562 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()
565 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_predict.c562 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState()
568 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()
571 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c230 int clientNum, int tracemask,
1002 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; in CG_PredictPlayerState()
1005 cg_pmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()
1008 cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies in CG_PredictPlayerState()
1349 cg_vehPmove.tracemask = MASK_PLAYERSOLID; in CG_PredictPlayerState()

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