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Searched refs:track_block_get_next_from_zero (Results 1 – 5 of 5) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DRideConstruction.cpp513 …if (track_block_get_next_from_zero({ x, y, z }, ride, direction, &next_track, &z, &direction, true… in ride_remove_provisional_track_piece()
691 …if (!track_block_get_next_from_zero(_currentTrackBegin, ride, direction, &xyElement, &z, &directio… in ride_construction_set_default_next_piece()
1617 …if (track_block_get_next_from_zero(_currentTrackBegin, ride, direction, &next_track, &z, &directio… in ride_select_forwards_from_back()
H A DRide.h1188 bool track_block_get_next_from_zero(
H A DRide.cpp452 bool track_block_get_next_from_zero( in track_block_get_next_from_zero() function
563 …return track_block_get_next_from_zero({ coords, OriginZ }, ride, directionStart, output, z, direct… in track_block_get_next()
H A DVehicle.cpp2444 …if (track_block_get_next_from_zero(TrackLocation, curRide, trackDirection, &track, &zUnused, &dire… in UpdateWaitingToDepart()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DRideConstruction.cpp1708 …if (track_block_get_next_from_zero(trackPos, ride, trackDirection, &next_track, &trackPos.z, &trac… in RideConstructPlacedForwardGameActionCallback()