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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc151 static TRAILCELLTYPE *trailCost; variable
413 trailCost = new TRAILCELLTYPE[MAPLENGTH]{}; in InitPathAI()
425 delete[] trailCost; in ShutDownPathAI()
801 trailCost[iOrigination] = 0; in FindBestPath()
868 if ( trailCostUsed[curLoc] == gubGlobalPathCount && trailCost[curLoc] < curCost) in FindBestPath()
1543 if (trailCostUsed[newLoc] != gubGlobalPathCount || newTotCost < trailCost[newLoc]) in FindBestPath()
1655 trailCost[newLoc] = (UINT16) newTotCost; in FindBestPath()