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Searched refs:transfer_queue_prio (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/
H A Dvulkan.cpp586 static const float transfer_queue_prio = 1.0f; in create_device() local
587 float prio[3] = { graphics_queue_prio, compute_queue_prio, transfer_queue_prio }; in create_device()
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/
H A Dvulkan.cpp586 static const float transfer_queue_prio = 1.0f; in create_device() local
587 float prio[3] = { graphics_queue_prio, compute_queue_prio, transfer_queue_prio }; in create_device()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/vulkan/
H A Dcontext.cpp638 static const float transfer_queue_prio = 1.0f; in create_device() local
639 float prio[3] = { graphics_queue_prio, compute_queue_prio, transfer_queue_prio }; in create_device()