Searched refs:transform_rotate (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/blender/blender-2.91.0/intern/cycles/test/ |
H A D | util_transform_test.cpp | 36 vector<Transform> motion = {transform_rotate(M_PI_4_F, make_float3(1.0f, 1.0f, 1.0f)), in TEST() 46 transform_rotate(M_PI_4_F, make_float3(1.0f, 1.0f, 1.0f))}; in TEST()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/actions/ |
H A D | actions-transform.cpp | 53 transform_rotate(const Glib::VariantBase& value, InkscapeApplication *app) in transform_rotate() function 112 …e", Double, sigc::bind<InkscapeApplication*>(sigc::ptr_fun(&transform_rotate), ap… in add_actions_transform()
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/display/ |
H A D | pgrender.py | 201 def transform_rotate(surf, angle): function 206 transform_rotate_unscaled = transform_rotate
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/dports/graphics/blender/blender-2.91.0/intern/cycles/util/ |
H A D | util_transform.h | 232 ccl_device_inline Transform transform_rotate(float angle, float3 axis) in transform_rotate() function 259 return transform_rotate(euler.z, make_float3(0.0f, 0.0f, 1.0f)) * in transform_euler() 260 transform_rotate(euler.y, make_float3(0.0f, 1.0f, 0.0f)) * in transform_euler() 261 transform_rotate(euler.x, make_float3(1.0f, 0.0f, 0.0f)); in transform_euler()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/app/ |
H A D | cycles_standalone.cpp | 247 matrix = matrix * transform_rotate(DEG2RADF(r1.x), make_float3(r1.y, r1.z, r1.w)); in motion() 250 matrix = matrix * transform_rotate(DEG2RADF(r2.x), make_float3(r2.y, r2.z, r2.w)); in motion()
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H A D | cycles_xml.cpp | 569 tfm = tfm * transform_rotate(DEG2RADF(rotate.x), make_float3(rotate.y, rotate.z, rotate.w)); in xml_read_transform()
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/tests/unit/style/properties/ |
H A D | serialization.rs | 768 fn transform_rotate() { in transform_rotate() function
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/dports/www/tikiwiki/tiki-21.2/vendor_bundled/vendor/openlayers/openlayers/ |
H A D | ol.js.map | 1 …ut","setLayout","nesting","getLayoutForStride","anchorX","anchorY","transform_rotate","transform_s…
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