Searched refs:trashDesign (Results 1 – 5 of 5) sorted by relevance
495 void trashDesign(Invention *invention);496 void trashDesign(Design *design);
447 void trashDesign(int sector_x, int sector_y, Invention *invention);
3144 void PlayingGameState::trashDesign(int sector_x, int sector_y, Invention *invention) { in trashDesign() function in PlayingGameState3148 sector->trashDesign(invention); in trashDesign()
1324 this->trashDesign(design); in autoTrashDesigns()1467 void Sector::trashDesign(Invention *invention) { in trashDesign() function in Sector1483 void Sector::trashDesign(Design *design) { in trashDesign() function in Sector
2085 …gamestate->trashDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector()->ge… in input()