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Searched refs:trashDesign (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h495 void trashDesign(Invention *invention);
496 void trashDesign(Design *design);
H A Dgamestate.h447 void trashDesign(int sector_x, int sector_y, Invention *invention);
H A Dgamestate.cpp3144 void PlayingGameState::trashDesign(int sector_x, int sector_y, Invention *invention) { in trashDesign() function in PlayingGameState
3148 sector->trashDesign(invention); in trashDesign()
H A Dsector.cpp1324 this->trashDesign(design); in autoTrashDesigns()
1467 void Sector::trashDesign(Invention *invention) { in trashDesign() function in Sector
1483 void Sector::trashDesign(Design *design) { in trashDesign() function in Sector
H A Dgui.cpp2085 …gamestate->trashDesign(gamestate->getCurrentSector()->getXPos(), gamestate->getCurrentSector()->ge… in input()