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Searched refs:tree_entered (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Darea_2d.cpp174 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
201 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
276 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _area_inout()
303 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _area_inout()
340 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
370 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
H A Dphysics_body_2d.cpp384 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
413 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
904 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in set_contact_monitor()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Darea_2d.cpp174 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
201 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
276 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _area_inout()
303 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _area_inout()
340 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
370 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
H A Dphysics_body_2d.cpp384 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
413 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
904 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in set_contact_monitor()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Darea.cpp173 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
200 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
247 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
277 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
366 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _area_inout()
393 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _area_inout()
H A Dphysics_body.cpp396 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
423 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
872 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in set_contact_monitor()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Darea.cpp173 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
200 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
247 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
277 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _clear_monitoring()
366 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _area_inout()
393 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _area_inout()
H A Dphysics_body.cpp396 …node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singlet… in _body_inout()
423 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in _body_inout()
872 …node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_sing… in set_contact_monitor()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/
H A Dscene_string_names.h71 StringName tree_entered; variable
H A Dscene_string_names.cpp51 tree_entered = StaticCString::create("tree_entered"); in SceneStringNames()
/dports/devel/godot/godot-3.2.3-stable/scene/
H A Dscene_string_names.h71 StringName tree_entered; variable
H A Dscene_string_names.cpp51 tree_entered = StaticCString::create("tree_entered"); in SceneStringNames()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dnode.cpp229 emit_signal(SceneStringNames::get_singleton()->tree_entered); in _propagate_enter_tree()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dnode.cpp229 emit_signal(SceneStringNames::get_singleton()->tree_entered); in _propagate_enter_tree()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp3482 …autosave_timer->connect(SceneStringNames::get_singleton()->tree_entered, this, "_update_autosave_t… in ScriptEditor()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp3482 …autosave_timer->connect(SceneStringNames::get_singleton()->tree_entered, this, "_update_autosave_t… in ScriptEditor()