/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ |
H A D | UpdateNormals.cl | 62 float triangleArea = length(faceNormal); 67 vertexArea0 = vertexArea0 + triangleArea; 68 vertexArea1 = vertexArea1 + triangleArea; 69 vertexArea2 = vertexArea2 + triangleArea; 75 g_triangleArea[faceID] = triangleArea;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/ |
H A D | UpdateNormals.cl | 63 float triangleArea = length(faceNormal); 68 vertexArea0 = vertexArea0 + triangleArea; 69 vertexArea1 = vertexArea1 + triangleArea; 70 vertexArea2 = vertexArea2 + triangleArea; 76 g_triangleArea[faceID] = triangleArea;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ |
H A D | UpdateNormals.hlsl | 61 float triangleArea = length(faceNormal); 66 vertexArea0 = vertexArea0 + triangleArea; 67 vertexArea1 = vertexArea1 + triangleArea; 68 vertexArea2 = vertexArea2 + triangleArea; 74 g_triangleArea[faceID] = triangleArea;
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/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/geom2d/ |
H A D | triangleArea.m | 28 function area = triangleArea(pt1, pt2, pt3) function 31 % AREA = triangleArea(P1, P2, P3) 35 % AREA = triangleArea(PTS) 42 % triangleArea([10 10], [30 10], [10 40]) 47 % triangleArea([10 40], [30 10], [10 10])
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 106 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 107 area += triangleArea; in ComputeCentroid() 110 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 332 float32 triangleArea = 0.5f * D; in ComputeMass() local 333 area += triangleArea; in ComputeMass() 336 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 333 float32 triangleArea = 0.5f * D; in ComputeMass() local 334 area += triangleArea; in ComputeMass() 337 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 333 float32 triangleArea = 0.5f * D; in ComputeMass() local 334 area += triangleArea; in ComputeMass() 337 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 qreal triangleArea = qAbs(0.5f * D); in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 338 qreal triangleArea = 0.5f * D; in ComputeMass() local 339 area += triangleArea; in ComputeMass() 342 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_polygon_shape.cpp | 105 float triangleArea = 0.5f * D; in ComputeCentroid() local 106 area += triangleArea; in ComputeCentroid() 109 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 403 float triangleArea = 0.5f * D; in ComputeMass() local 404 area += triangleArea; in ComputeMass() 407 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 411 float32 triangleArea = 0.5f * D; in ComputeMass() local 412 area += triangleArea; in ComputeMass() 415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 411 float32 triangleArea = 0.5f * D; in ComputeMass() local 412 area += triangleArea; in ComputeMass() 415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2PolygonShape.cpp | 119 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 120 area += triangleArea; in ComputeCentroid() 123 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 408 float32 triangleArea = 0.5f * D; in ComputeMass() local 409 area += triangleArea; in ComputeMass() 412 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 411 float32 triangleArea = 0.5f * D; in ComputeMass() local 412 area += triangleArea; in ComputeMass() 415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 378 float32 triangleArea = 0.5f * D; in ComputeMass() local 379 area += triangleArea; in ComputeMass() 382 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 411 float32 triangleArea = 0.5f * D; in ComputeMass() local 412 area += triangleArea; in ComputeMass() 415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 414 float32 triangleArea = 0.5f * D; in ComputeMass() local 415 area += triangleArea; in ComputeMass() 418 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 108 area += triangleArea; in ComputeCentroid() 111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 411 float32 triangleArea = 0.5f * D; in ComputeMass() local 412 area += triangleArea; in ComputeMass() 415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 78 area += triangleArea; in ComputeCentroid() 81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 399 float32 triangleArea = 0.5f * D; in ComputeMass() local 400 area += triangleArea; in ComputeMass() 403 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 78 area += triangleArea; in ComputeCentroid() 81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 399 float32 triangleArea = 0.5f * D; in ComputeMass() local 400 area += triangleArea; in ComputeMass() 403 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local 78 area += triangleArea; in ComputeCentroid() 81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid() 400 float32 triangleArea = 0.5f * D; in ComputeMass() local 401 area += triangleArea; in ComputeMass() 404 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/QuadMeshingTools/ |
H A D | arrayGeometry.h | 53 inline double triangleArea(const vec2& a, const vec2& b, const vec2& c); 54 inline double triangleArea(const vec3& p0, const vec3& p1, const vec3& p2); 83 double triangleArea(const vec2& a, const vec2& b, const vec2& c) { in triangleArea() function 87 double triangleArea(const vec3& p0, const vec3& p1, const vec3& p2) { in triangleArea() function
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/ |
H A D | Box2D_inline.i | 75 float32 triangleArea = 0.5f * D; in __b2ComputeCentroid() local 76 area += triangleArea; in __b2ComputeCentroid() 79 c += triangleArea * inv3 * (p1 + p2 + p3); in __b2ComputeCentroid()
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/dports/math/fricas/fricas-1.3.7/src/input/ |
H A D | dhtri.input | 31 a := triangleArea t 41 triangleArea t ==
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/ |
H A D | b2Shape.cpp | 83 float32 triangleArea = 0.5f * D; in PolyMass() local 84 area += triangleArea; in PolyMass() 87 center += triangleArea * inv3 * (p1 + p2 + p3); in PolyMass() 145 float32 triangleArea = 0.5f * D; in PolyCentroid() local 146 area += triangleArea; in PolyCentroid() 149 c += triangleArea * inv3 * (p1 + p2 + p3); in PolyCentroid()
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/dports/graphics/opencv/opencv-4.5.3/modules/imgproc/src/ |
H A D | subdivision2d.cpp | 213 static double triangleArea( Point2f a, Point2f b, Point2f c ) in triangleArea() function 223 double cw_area = triangleArea( pt, dst, org ); in isRightOf() 379 fabs( triangleArea( pt, org_pt, dst_pt )) < FLT_EPSILON ) in locate() 403 double val = ((double)a.x * a.x + (double)a.y * a.y) * triangleArea( b, c, pt ); in isPtInCircle3() 404 val -= ((double)b.x * b.x + (double)b.y * b.y) * triangleArea( a, c, pt ); in isPtInCircle3() 405 val += ((double)c.x * c.x + (double)c.y * c.y) * triangleArea( a, b, pt ); in isPtInCircle3() 406 val -= ((double)pt.x * pt.x + (double)pt.y * pt.y) * triangleArea( a, b, c ); in isPtInCircle3()
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