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Searched refs:triangleArea (Results 1 – 25 of 70) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/
H A DUpdateNormals.cl62 float triangleArea = length(faceNormal);
67 vertexArea0 = vertexArea0 + triangleArea;
68 vertexArea1 = vertexArea1 + triangleArea;
69 vertexArea2 = vertexArea2 + triangleArea;
75 g_triangleArea[faceID] = triangleArea;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/
H A DUpdateNormals.cl63 float triangleArea = length(faceNormal);
68 vertexArea0 = vertexArea0 + triangleArea;
69 vertexArea1 = vertexArea1 + triangleArea;
70 vertexArea2 = vertexArea2 + triangleArea;
76 g_triangleArea[faceID] = triangleArea;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/
H A DUpdateNormals.hlsl61 float triangleArea = length(faceNormal);
66 vertexArea0 = vertexArea0 + triangleArea;
67 vertexArea1 = vertexArea1 + triangleArea;
68 vertexArea2 = vertexArea2 + triangleArea;
74 g_triangleArea[faceID] = triangleArea;
/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/geom2d/
H A DtriangleArea.m28 function area = triangleArea(pt1, pt2, pt3) function
31 % AREA = triangleArea(P1, P2, P3)
35 % AREA = triangleArea(PTS)
42 % triangleArea([10 10], [30 10], [10 40])
47 % triangleArea([10 40], [30 10], [10 10])
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/Shapes/
H A Db2PolygonShape.cpp106 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
107 area += triangleArea; in ComputeCentroid()
110 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
332 float32 triangleArea = 0.5f * D; in ComputeMass() local
333 area += triangleArea; in ComputeMass()
336 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
333 float32 triangleArea = 0.5f * D; in ComputeMass() local
334 area += triangleArea; in ComputeMass()
337 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
333 float32 triangleArea = 0.5f * D; in ComputeMass() local
334 area += triangleArea; in ComputeMass()
337 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 qreal triangleArea = qAbs(0.5f * D); in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
338 qreal triangleArea = 0.5f * D; in ComputeMass() local
339 area += triangleArea; in ComputeMass()
342 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
/dports/misc/box2d/box2d-2.4.1/src/collision/
H A Db2_polygon_shape.cpp105 float triangleArea = 0.5f * D; in ComputeCentroid() local
106 area += triangleArea; in ComputeCentroid()
109 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
403 float triangleArea = 0.5f * D; in ComputeMass() local
404 area += triangleArea; in ComputeMass()
407 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
411 float32 triangleArea = 0.5f * D; in ComputeMass() local
412 area += triangleArea; in ComputeMass()
415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
411 float32 triangleArea = 0.5f * D; in ComputeMass() local
412 area += triangleArea; in ComputeMass()
415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2PolygonShape.cpp119 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
120 area += triangleArea; in ComputeCentroid()
123 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
408 float32 triangleArea = 0.5f * D; in ComputeMass() local
409 area += triangleArea; in ComputeMass()
412 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
411 float32 triangleArea = 0.5f * D; in ComputeMass() local
412 area += triangleArea; in ComputeMass()
415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
378 float32 triangleArea = 0.5f * D; in ComputeMass() local
379 area += triangleArea; in ComputeMass()
382 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
411 float32 triangleArea = 0.5f * D; in ComputeMass() local
412 area += triangleArea; in ComputeMass()
415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
414 float32 triangleArea = 0.5f * D; in ComputeMass() local
415 area += triangleArea; in ComputeMass()
418 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp107 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
108 area += triangleArea; in ComputeCentroid()
111 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
411 float32 triangleArea = 0.5f * D; in ComputeMass() local
412 area += triangleArea; in ComputeMass()
415 center += triangleArea * k_inv3 * (e1 + e2); in ComputeMass()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/
H A Db2PolygonShape.cpp77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
78 area += triangleArea; in ComputeCentroid()
81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
399 float32 triangleArea = 0.5f * D; in ComputeMass() local
400 area += triangleArea; in ComputeMass()
403 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/
H A Db2PolygonShape.cpp77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
78 area += triangleArea; in ComputeCentroid()
81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
399 float32 triangleArea = 0.5f * D; in ComputeMass() local
400 area += triangleArea; in ComputeMass()
403 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/
H A Db2PolygonShape.cpp77 float32 triangleArea = 0.5f * D; in ComputeCentroid() local
78 area += triangleArea; in ComputeCentroid()
81 c += triangleArea * inv3 * (p1 + p2 + p3); in ComputeCentroid()
400 float32 triangleArea = 0.5f * D; in ComputeMass() local
401 area += triangleArea; in ComputeMass()
404 center += triangleArea * k_inv3 * (p1 + p2 + p3); in ComputeMass()
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/QuadMeshingTools/
H A DarrayGeometry.h53 inline double triangleArea(const vec2& a, const vec2& b, const vec2& c);
54 inline double triangleArea(const vec3& p0, const vec3& p1, const vec3& p2);
83 double triangleArea(const vec2& a, const vec2& b, const vec2& c) { in triangleArea() function
87 double triangleArea(const vec3& p0, const vec3& p1, const vec3& p2) { in triangleArea() function
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/
H A DBox2D_inline.i75 float32 triangleArea = 0.5f * D; in __b2ComputeCentroid() local
76 area += triangleArea; in __b2ComputeCentroid()
79 c += triangleArea * inv3 * (p1 + p2 + p3); in __b2ComputeCentroid()
/dports/math/fricas/fricas-1.3.7/src/input/
H A Ddhtri.input31 a := triangleArea t
41 triangleArea t ==
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/
H A Db2Shape.cpp83 float32 triangleArea = 0.5f * D; in PolyMass() local
84 area += triangleArea; in PolyMass()
87 center += triangleArea * inv3 * (p1 + p2 + p3); in PolyMass()
145 float32 triangleArea = 0.5f * D; in PolyCentroid() local
146 area += triangleArea; in PolyCentroid()
149 c += triangleArea * inv3 * (p1 + p2 + p3); in PolyCentroid()
/dports/graphics/opencv/opencv-4.5.3/modules/imgproc/src/
H A Dsubdivision2d.cpp213 static double triangleArea( Point2f a, Point2f b, Point2f c ) in triangleArea() function
223 double cw_area = triangleArea( pt, dst, org ); in isRightOf()
379 fabs( triangleArea( pt, org_pt, dst_pt )) < FLT_EPSILON ) in locate()
403 double val = ((double)a.x * a.x + (double)a.y * a.y) * triangleArea( b, c, pt ); in isPtInCircle3()
404 val -= ((double)b.x * b.x + (double)b.y * b.y) * triangleArea( a, c, pt ); in isPtInCircle3()
405 val += ((double)c.x * c.x + (double)c.y * c.y) * triangleArea( a, b, pt ); in isPtInCircle3()
406 val -= ((double)pt.x * pt.x + (double)pt.y * pt.y) * triangleArea( a, b, c ); in isPtInCircle3()

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