Searched refs:triangleIdx (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/Components/MeshLodGenerator/include/ |
H A D | OgreLodInputProviderMesh.h | 75 unsigned triangleIdx = 0; in addIndexDataImpl() local 78 for (iPos += (3 - inc); iPos < iEnd; iPos += inc, ++triangleIdx) { in addIndexDataImpl() 86 if(triangleIdx > 0) in addIndexDataImpl() 96 if(triangleIdx & 1) in addIndexDataImpl()
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/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/post/ |
H A D | MeshFile.cpp | 167 for (Size triangleIdx = 0; triangleIdx < triangleCnt; ++triangleIdx) { in load() local
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/mtlViewer/ |
H A D | mtlViewer.metal | 663 const constant uint triangleIdx[6] = { 687 float3 position = vertexBuffer[indicesBuffer[quadId * 4 + triangleIdx[vertex_id % 6]]].position; 688 … float2 uv = osdFaceVaryingData[osdFaceVaryingIndices[quadId * 4 + triangleIdx[vertex_id % 6]]].xy; 728 float3 position = vertexBuffer[indicesBuffer[quadId * 4 + triangleIdx[vertex_id % 6]]].position;
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | VolumeToMesh.h | 4267 size_t triangleIdx = 0; in operator() local 4284 Vec3I& triangle = tmpPolygons.triangle(triangleIdx); in operator() 4290 tmpPolygons.triangleFlags(triangleIdx) = quadFlags; in operator() 4293 ++triangleIdx; in operator() 4302 tmpPolygons.triangleFlags(triangleIdx) = quadFlags; in operator() 4305 ++triangleIdx; in operator() 4314 tmpPolygons.triangleFlags(triangleIdx) = quadFlags; in operator() 4318 ++triangleIdx; in operator() 4327 tmpPolygons.triangleFlags(triangleIdx) = quadFlags; in operator() 4330 ++triangleIdx; in operator() [all …]
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/src/ |
H A D | viewer.cpp | 1583 size_t triangleIdx = k*nSteps*2; in traceFlowLines() local 1659 indices.col(triangleIdx++) << vertexIdx, vertexIdx-2, vertexIdx-1; in traceFlowLines() 1660 indices.col(triangleIdx++) << vertexIdx, vertexIdx-1, vertexIdx+1; in traceFlowLines() 2704 uint32_t triangleIdx = 0, vertexIdx = 0; in refreshStrokes() local 2723 indices.col(triangleIdx++) << vertexIdx, vertexIdx-2, vertexIdx-1; in refreshStrokes() 2724 indices.col(triangleIdx++) << vertexIdx, vertexIdx-1, vertexIdx+1; in refreshStrokes()
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