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Searched refs:triangle_sep (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp6335 float triangle_sep; in calculatePosition() local
6353 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()
6355 triangle_sep = 0.0f; in calculatePosition()
6358 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()
6361 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6362 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()
6366 *half_triangle_sep = 0.5f * triangle_sep; in calculatePosition()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp6293 float triangle_sep; in calculatePosition() local
6311 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()
6313 triangle_sep = 0.0f; in calculatePosition()
6316 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()
6319 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6320 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()
6324 *half_triangle_sep = 0.5f * triangle_sep; in calculatePosition()