Searched refs:triangle_sep (Results 1 – 2 of 2) sorted by relevance
6335 float triangle_sep; in calculatePosition() local6353 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()6355 triangle_sep = 0.0f; in calculatePosition()6358 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()6361 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()6362 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()6366 *half_triangle_sep = 0.5f * triangle_sep; in calculatePosition()
6293 float triangle_sep; in calculatePosition() local6311 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()6313 triangle_sep = 0.0f; in calculatePosition()6316 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()6319 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()6320 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()6324 *half_triangle_sep = 0.5f * triangle_sep; in calculatePosition()