Searched refs:triggered_hit (Results 1 – 5 of 5) sorted by relevance
179 bool triggered_hit; variable
230 , triggered_hit(false) in EffectManager()563 …triggered_others = triggered_block = triggered_hit = triggered_halfdeath = triggered_joincombat = … in clearEffects()
765 e->stats.effects.triggered_hit = true; in updateState()
1660 src_stats->effects.triggered_hit = false; in activatePassives()1682 else if (trigger == Power::TRIGGER_HIT && !src_stats->effects.triggered_hit) in activatePassiveByTrigger()
644 stats.effects.triggered_hit = true; in logic()