/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Clip.cpp | 972 results.endAxis = trmAxis; in TestHugeTranslation() 1009 results.endAxis = trmAxis; in TranslationEntities() 1030 TraceRenderModel( trace, start, end, radius, trmAxis, touch ); in TranslationEntities() 1080 results.endAxis = trmAxis; in Translation() 1102 TraceRenderModel( trace, start, end, radius, trmAxis, touch ); in Translation() 1149 results.endAxis = trmAxis * rotation.ToMat3(); in Rotation() 1224 results.endAxis = trmAxis; in Motion() 1241 translationalTrace.endAxis = trmAxis; in Motion() 1301 rotationalTrace.endAxis = trmAxis * rotation.ToMat3(); in Motion() 1404 start, dir, depth, trm, trmAxis, contentMask, in Contacts() [all …]
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H A D | Clip.h | 265 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 267 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 269 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 271 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 273 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 283 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 286 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 289 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 292 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 297 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Clip.cpp | 978 results.endAxis = trmAxis; in TestHugeTranslation() 1014 results.endAxis = trmAxis; in TranslationEntities() 1035 TraceRenderModel( trace, start, end, radius, trmAxis, touch ); in TranslationEntities() 1085 results.endAxis = trmAxis; in Translation() 1107 TraceRenderModel( trace, start, end, radius, trmAxis, touch ); in Translation() 1154 results.endAxis = trmAxis * rotation.ToMat3(); in Rotation() 1229 results.endAxis = trmAxis; in Motion() 1246 translationalTrace.endAxis = trmAxis; in Motion() 1306 rotationalTrace.endAxis = trmAxis * rotation.ToMat3(); in Motion() 1409 start, dir, depth, trm, trmAxis, contentMask, in Contacts() [all …]
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H A D | Clip.h | 265 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 267 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 269 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 271 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 273 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ); 283 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 286 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 289 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 292 const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, 297 … const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel.h | 126 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 130 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 134 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 138 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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H A D | CollisionModel_contents.cpp | 478 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in ContentsTrm() argument 494 results->endAxis = trmAxis; in ContentsTrm() 523 trm_rotated = trmAxis.IsRotated(); in ContentsTrm() 529 tw.vertices[i].p *= trmAxis; in ContentsTrm() 545 dir = trm->offset * trmAxis; in ContentsTrm() 576 tmpAxis = trmAxis * invModelAxis; in ContentsTrm() 582 tw.polys[i].plane *= trmAxis; in ContentsTrm() 615 results->endAxis = trmAxis; in ContentsTrm() 626 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in Contents() argument 639 return ContentsTrm( &results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis ); in Contents()
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H A D | CollisionModel_contacts.cpp | 55 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in Contacts() argument 66 …idCollisionModelManagerLocal::Translation( &results, start, end, trm, trmAxis, contentMask, model,… in Contacts()
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H A D | CollisionModel_translate.cpp | 764 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in Translation() argument 779 …assert( ((byte *)&trmAxis) < ((byte *)results) || ((byte *)&trmAxis) >= (((byte *)results) + sizeo… in Translation() 794 …idCollisionModelManagerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, model… in Translation() 883 results->endAxis = trmAxis; in Translation() 900 trm_rotated = trmAxis.IsRotated(); in Translation() 906 tw.vertices[i].p *= trmAxis; in Translation() 922 dir = trm->offset * trmAxis; in Translation() 938 tmpAxis = trmAxis * invModelAxis; in Translation() 944 poly->plane *= trmAxis; in Translation() 1067 results->endAxis = trmAxis; in Translation() [all …]
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H A D | CollisionModel_local.h | 323 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 327 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 331 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 335 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 384 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, 394 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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H A D | CollisionModel_rotate.cpp | 1253 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in Rotation180() argument 1404 trm_rotated = trmAxis.IsRotated(); in Rotation180() 1410 tw.vertices[i].p *= trmAxis; in Rotation180() 1438 tw.start += trm->offset * trmAxis; in Rotation180() 1493 tmpAxis = trmAxis * invModelAxis; in Rotation180() 1499 poly->plane *= trmAxis; in Rotation180() 1595 results->endAxis = trmAxis * endRotation.ToMat3(); in Rotation180() 1614 const idTraceModel *trm, const idMat3 &trmAxis, int contentMask, in Rotation() argument 1620 …assert( ((byte *)&trmAxis) < ((byte *)results) || ((byte *)&trmAxis) > (((byte *)results) + sizeof… in Rotation() 1626 …idCollisionModelManagerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, model… in Rotation() [all …]
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