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Searched refs:troop_id (Results 1 – 13 of 13) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dencounter.h26 int32_t troop_id = 0; variable
30 return l.troop_id == r.troop_id;
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlmt_encounter.cpp24 &rpg::Encounter::troop_id,
25 LMT_Reader::ChunkEncounter::troop_id,
H A Drpg_encounter.cpp20 os << "troop_id="<< obj.troop_id; in operator <<()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battle.h48 void Init(int troop_id);
177 int troop_id = 0; member
H A Dscene_battle.h57 int troop_id = 0; member
173 int troop_id = 0; variable
H A Dscene_battle.cpp50 : troop_id(args.troop_id), in Scene_Battle()
87 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Start()
90 Output::Warning("Invalid Monster Party ID {}", troop_id); in Start()
98 …Output::Debug("Starting battle {} ({}): algos=({}/{})", troop_id, troop->name, autobattle_algo->Ge… in Start()
100 Game_Battle::Init(troop_id); in Start()
H A Dplayer.cpp510 Game_Battle::battle_test.troop_id = 0; in ParseCommandLine()
514 Game_Battle::battle_test.troop_id = li_value; in ParseCommandLine()
1174 args.troop_id = Game_Battle::battle_test.troop_id; in SetupBattleTest()
1189 args.troop_id, args.background.c_str(), args.formation, args.condition, args.terrain_id); in SetupBattleTest()
1191 Output::Debug("BattleTest Mode 2k troop=({}) background=({})", args.troop_id, args.background); in SetupBattleTest()
1194 auto* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, args.troop_id); in SetupBattleTest()
1196 Output::Error("BattleTest: Invalid Monster Party ID {}", args.troop_id); in SetupBattleTest()
H A Dscene_debug.cpp709 auto troop_id = GetFrame(0).value; in DoBattle() local
710 if (troop_id > static_cast<int>(lcf::Data::troops.size())) { in DoBattle()
720 args.troop_id = troop_id; in DoBattle()
724 Output::Debug("Debug Scene starting battle {}.", troop_id); in DoBattle()
H A Dgame_battle.cpp63 void Game_Battle::Init(int troop_id) { in Init() argument
65 troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Init()
70 Main_Data::game_enemyparty->ResetBattle(troop_id); in Init()
H A Dgame_map.cpp1185 std::function<bool(int)> is_acceptable = [=](int troop_id) { in GetEncountersAt() argument
1186 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in GetEncountersAt()
1188 Output::Warning("GetEncountersAt: Invalid troop ID {} in encounter list", troop_id); in GetEncountersAt()
1206 if (is_acceptable(enc.troop_id)) { in GetEncountersAt()
1207 out.push_back(enc.troop_id); in GetEncountersAt()
1217 if (is_acceptable(enc.troop_id)) { in GetEncountersAt()
1218 out.push_back(enc.troop_id); in GetEncountersAt()
1263 args.troop_id = encounters[Rand::GetRandomNumber(0, encounters.size() - 1)]; in PrepareEncounter()
H A Dgame_interpreter_map.cpp195 args.troop_id = ValueOrVariable(com.parameters[0], com.parameters[1]); in CommandEnemyEncounter()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lmt/
H A Dchunks.h24 troop_id = 0x01 enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv602 Encounter,troop_id,f,Ref<Troop>,0x01,0,0,0,Integer