Searched refs:troop_id (Results 1 – 13 of 13) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | encounter.h | 26 int32_t troop_id = 0; variable 30 return l.troop_id == r.troop_id;
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lmt_encounter.cpp | 24 &rpg::Encounter::troop_id, 25 LMT_Reader::ChunkEncounter::troop_id,
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H A D | rpg_encounter.cpp | 20 os << "troop_id="<< obj.troop_id; in operator <<()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.h | 48 void Init(int troop_id); 177 int troop_id = 0; member
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H A D | scene_battle.h | 57 int troop_id = 0; member 173 int troop_id = 0; variable
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H A D | scene_battle.cpp | 50 : troop_id(args.troop_id), in Scene_Battle() 87 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Start() 90 Output::Warning("Invalid Monster Party ID {}", troop_id); in Start() 98 …Output::Debug("Starting battle {} ({}): algos=({}/{})", troop_id, troop->name, autobattle_algo->Ge… in Start() 100 Game_Battle::Init(troop_id); in Start()
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H A D | player.cpp | 510 Game_Battle::battle_test.troop_id = 0; in ParseCommandLine() 514 Game_Battle::battle_test.troop_id = li_value; in ParseCommandLine() 1174 args.troop_id = Game_Battle::battle_test.troop_id; in SetupBattleTest() 1189 args.troop_id, args.background.c_str(), args.formation, args.condition, args.terrain_id); in SetupBattleTest() 1191 Output::Debug("BattleTest Mode 2k troop=({}) background=({})", args.troop_id, args.background); in SetupBattleTest() 1194 auto* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, args.troop_id); in SetupBattleTest() 1196 Output::Error("BattleTest: Invalid Monster Party ID {}", args.troop_id); in SetupBattleTest()
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H A D | scene_debug.cpp | 709 auto troop_id = GetFrame(0).value; in DoBattle() local 710 if (troop_id > static_cast<int>(lcf::Data::troops.size())) { in DoBattle() 720 args.troop_id = troop_id; in DoBattle() 724 Output::Debug("Debug Scene starting battle {}.", troop_id); in DoBattle()
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H A D | game_battle.cpp | 63 void Game_Battle::Init(int troop_id) { in Init() argument 65 troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Init() 70 Main_Data::game_enemyparty->ResetBattle(troop_id); in Init()
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H A D | game_map.cpp | 1185 std::function<bool(int)> is_acceptable = [=](int troop_id) { in GetEncountersAt() argument 1186 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in GetEncountersAt() 1188 Output::Warning("GetEncountersAt: Invalid troop ID {} in encounter list", troop_id); in GetEncountersAt() 1206 if (is_acceptable(enc.troop_id)) { in GetEncountersAt() 1207 out.push_back(enc.troop_id); in GetEncountersAt() 1217 if (is_acceptable(enc.troop_id)) { in GetEncountersAt() 1218 out.push_back(enc.troop_id); in GetEncountersAt() 1263 args.troop_id = encounters[Rand::GetRandomNumber(0, encounters.size() - 1)]; in PrepareEncounter()
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H A D | game_interpreter_map.cpp | 195 args.troop_id = ValueOrVariable(com.parameters[0], com.parameters[1]); in CommandEnemyEncounter()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lmt/ |
H A D | chunks.h | 24 troop_id = 0x01 enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 602 Encounter,troop_id,f,Ref<Troop>,0x01,0,0,0,Integer
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