Searched refs:tryDetonatorDelay (Results 1 – 1 of 1) sorted by relevance
144 int16_t tryDetonatorDelay = 0; variable2926 if ((!tryDetonatorDelay) && gamestate.plasma_detonators) { in Cmd_Use()2928 tryDetonatorDelay = 60; in Cmd_Use()2931 tryDetonatorDelay = 60; in Cmd_Use()4412 if (tryDetonatorDelay > tics) { in T_Player()4413 tryDetonatorDelay -= tics; in T_Player()4415 tryDetonatorDelay = 0; in T_Player()