Home
last modified time | relevance | path

Searched refs:tryDetonatorDelay (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp144 int16_t tryDetonatorDelay = 0; variable
2926 if ((!tryDetonatorDelay) && gamestate.plasma_detonators) { in Cmd_Use()
2928 tryDetonatorDelay = 60; in Cmd_Use()
2931 tryDetonatorDelay = 60; in Cmd_Use()
4412 if (tryDetonatorDelay > tics) { in T_Player()
4413 tryDetonatorDelay -= tics; in T_Player()
4415 tryDetonatorDelay = 0; in T_Player()