Searched refs:tryFindHubByMapId (Results 1 – 5 of 5) sorted by relevance
45 de::Record *tryFindHubByMapId(de::String const &mapId);
78 Record *Episode::tryFindHubByMapId(String const &mapId) in tryFindHubByMapId() function in defn::Episode
93 Record const *currentHub = epsd.tryFindHubByMapId(gfw_Session()->mapUri().compose()); in initStateConditions()94 …s.conditions.leave_hub = (!currentHub || currentHub != epsd.tryFindHubByMapId(::nextMapUri.compose… in initStateConditions()
625 …if (Record const *hubRec = defn::Episode(*self().episodeDef()).tryFindHubByMapId(mapUri.compose()))1213 Record const *currentHub = epsd.tryFindHubByMapId(mapUri().compose());1214 if (!currentHub || currentHub != epsd.tryFindHubByMapId(nextMapUri.compose()))
1462 … Record const *currentHub = epsd.tryFindHubByMapId(gfw_Session()->mapUri().compose()); in runGameAction()1463 … newHub = (!currentHub || currentHub != epsd.tryFindHubByMapId(::nextMapUri.compose())); in runGameAction()1934 Record const *currentHub = epsd.tryFindHubByMapId(gfw_Session()->mapUri().compose()); in finaleDebriefing()1935 if (!currentHub || currentHub != epsd.tryFindHubByMapId(::nextMapUri.compose())) in finaleDebriefing()