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Searched refs:tryy (Results 1 – 25 of 48) sorted by relevance

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/dports/graphics/argyllcms/Argyll_V1.9.2/numlib/
H A Ddhsx.c63 double tryy, ysave; in dhsx() local
118 tryy = 1.0/(di+1); in dhsx()
127 tryy = y[lox]; in dhsx()
136 *rv = tryy; in dhsx()
148 if (nit > NONEXP && tryy <= y[lox]) { in dhsx()
156 } else if (nit <= NONEXP || tryy >= y[nhix]) { in dhsx()
166 if (tryy >= ysave) { in dhsx()
200 *rv = tryy; in dhsx()
219 double tt, tryy; in trypoint() local
230 if (tryy < y[hix]) { in trypoint()
[all …]
/dports/devel/binaryen/binaryen-version_98/src/ir/
H A Dproperties.h250 } else if (auto* tryy = curr->dynCast<Try>()) { in getFallthrough() local
251 if (!EffectAnalyzer(passOptions, features, tryy->body).throws) { in getFallthrough()
252 return getFallthrough(tryy->body, passOptions, features); in getFallthrough()
H A Dtype-updating.h252 } else if (auto* tryy = curr->dynCast<Try>()) { in propagateTypesUp() local
253 tryy->finalize(); in propagateTypesUp()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_move.cpp60 fixed_t tryx, tryy; in Move() local
71 tryy = player->mo->Y() + 8*yspeed[player->mo->movedir]; in Move()
73 try_ok = bglobal.CleanAhead (player->mo, tryx, tryy, cmd); in Move()
H A Dp_map.cpp2359 void SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps);
2621 void FSlide::SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps) in SlideMove() argument
2652 if (tryy > 0) in SlideMove()
2665 SlideTraverse(leadx, leady, leadx + tryx, leady + tryy); in SlideMove()
2666 SlideTraverse(trailx, leady, trailx + tryx, leady + tryy); in SlideMove()
2667 SlideTraverse(leadx, traily, leadx + tryx, traily + tryy); in SlideMove()
2675 xmove = 0, ymove = tryy; in SlideMove()
2691 newy = FixedMul(tryy, bestslidefrac); in SlideMove()
2713 tryy = tmymove = FixedMul(tryy, bestslidefrac); in SlideMove()
2738 void P_SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps) in P_SlideMove() argument
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/dports/games/edge/Edge-1.35-source/src/
H A Dp_enemy.cc157 float tryy; in P_Move() local
162 tryy = actor->y + actor->speed * M_Sin(actor->angle); in P_Move()
173 tryy = actor->y + actor->speed * yspeed[actor->movedir]; in P_Move()
176 if (! P_TryMove(actor, tryx, tryy)) in P_Move()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c2527 tryy += MAXRADIUS; in P_TryCameraMove()
2531 tryy = y; in P_TryCameraMove()
2680 tryy = y; in P_TryMove()
2689 tryy += radius; in P_TryMove()
2691 tryy -= radius; in P_TryMove()
2693 tryy = y; in P_TryMove()
2874 fixed_t tryx, tryy; in P_SceneryTryMove() local
2877 tryy = thing->y; in P_SceneryTryMove()
2886 tryy += MAXRADIUS; in P_SceneryTryMove()
2888 tryy -= MAXRADIUS; in P_SceneryTryMove()
[all …]
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c4945 {int tryx, tryy,tryz; in MissileMovement() local
4948 tryy = ob->y + ob->momentumy; in MissileMovement()
4994 trytiley = (tryy >> TILESHIFT); in MissileTryMove()
5065 dy = abs(tryy - temp->y); in MissileTryMove()
5267 dy = tryy - tempstat->y; in MissileTryMove()
6152 dy = tryy - temp->y; in QuickSpaceCheck()
6874 trytiley = (tryy >> TILESHIFT); in CheckMaskedWalls()
7186 trytiley = (tryy >> 16); in PushWallMove()
7209 dy = abs(tryy - temp->y); in PushWallMove()
7409 tryy = ob->y + ob->momentumy; in ActorMovement()
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H A Drt_door.c3682 int tryx,tryy,x,y; in ClearActorat() local
3687 tryy = pw->y; in ClearActorat()
3690 tylow = (tryy - pwrad) >> 16; in ClearActorat()
3691 tyhigh = (tryy + pwrad) >> 16; in ClearActorat()
3701 int tryx,tryy,x,y; in SetActorat() local
3705 tryy = pw->y; in SetActorat()
3708 tylow = (tryy - pwrad) >> 16; in SetActorat()
3709 tyhigh = (tryy + pwrad) >> 16; in SetActorat()
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/pb_s_am/pb_shared/unittest/
H A DreadutilUnitTest.h162 vector<double> tryy = { 0.0, 92.15376, 92.15376}; in TEST_F() local
174 EXPECT_NEAR(TRtest.get_trans(i).y(), tryy[i], preclim); in TEST_F()
/dports/devel/binaryen/binaryen-version_98/src/passes/
H A DOptimizeInstructions.cpp888 } else if (auto* tryy = boolean->dynCast<Try>()) { in optimizeBoolean() local
889 if (tryy->type == Type::i32) { in optimizeBoolean()
890 tryy->body = optimizeBoolean(tryy->body); in optimizeBoolean()
891 tryy->catchBody = optimizeBoolean(tryy->catchBody); in optimizeBoolean()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_enemy.c263 fixed_t tryy; in P_Move() local
279 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move()
281 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.AiUtils.vc634 float tryy, deltay, origy;
681 tryy = origy + deltay;
743 try_ok = TryMoveEx(&tmtrace, vector(tryx, tryy, Origin.z), dropoff);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_enemy.c280 fixed_t tryy; in P_Move() local
296 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move()
298 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_enemy.c753 fixed_t tryx, tryy; in P_MoveActor() local
808 tryy = actor->y + dy; in P_MoveActor()
812 if (P_CheckPosition (actor, tryx, tryy)) in P_MoveActor()
877 tryy = actor->y + speed * yspeed[actor->movedir]; in P_MoveActor()
879 if( !P_TryMove (actor, tryx, tryy, dropoff) ) // caller dropoff in P_MoveActor()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp281 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local
328 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move()
331 try_ok = P_TryMove (actor, tryx, tryy, false); in P_Move()
H A Dp_local.h230 void P_TestActorMovement(AActor *mo, fixed_t tryx, fixed_t tryy, fixed_t tryz,
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c240 fixed_t tryx, tryy; in P_Move() local
249 tryy = actor->y+actor->info->speed*yspeed[actor->movedir]; in P_Move()
250 if(!P_TryMove(actor, tryx, tryy)) in P_Move()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c257 fixed_t tryx, tryy; in P_Move() local
266 tryy = actor->y + actor->info->speed * yspeed[actor->movedir]; in P_Move()
267 if (!P_TryMove(actor, tryx, tryy)) in P_Move()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c251 fixed_t tryx, tryy; in P_Move() local
260 tryy = actor->y + actor->info->speed * yspeed[actor->movedir]; in P_Move()
261 if (!P_TryMove(actor, tryx, tryy)) in P_Move()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_enemy.c317 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local
344 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move()
346 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_enemy.c313 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local
335 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move()
337 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_enemy.c322 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local
349 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move()
351 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_enemy.c392 fixed_t tryy; in P_Move() local
408 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move()
410 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_enemy.c394 fixed_t tryy; in P_Move() local
410 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move()
412 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()

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