/dports/graphics/argyllcms/Argyll_V1.9.2/numlib/ |
H A D | dhsx.c | 63 double tryy, ysave; in dhsx() local 118 tryy = 1.0/(di+1); in dhsx() 127 tryy = y[lox]; in dhsx() 136 *rv = tryy; in dhsx() 148 if (nit > NONEXP && tryy <= y[lox]) { in dhsx() 156 } else if (nit <= NONEXP || tryy >= y[nhix]) { in dhsx() 166 if (tryy >= ysave) { in dhsx() 200 *rv = tryy; in dhsx() 219 double tt, tryy; in trypoint() local 230 if (tryy < y[hix]) { in trypoint() [all …]
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/dports/devel/binaryen/binaryen-version_98/src/ir/ |
H A D | properties.h | 250 } else if (auto* tryy = curr->dynCast<Try>()) { in getFallthrough() local 251 if (!EffectAnalyzer(passOptions, features, tryy->body).throws) { in getFallthrough() 252 return getFallthrough(tryy->body, passOptions, features); in getFallthrough()
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H A D | type-updating.h | 252 } else if (auto* tryy = curr->dynCast<Try>()) { in propagateTypesUp() local 253 tryy->finalize(); in propagateTypesUp()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_move.cpp | 60 fixed_t tryx, tryy; in Move() local 71 tryy = player->mo->Y() + 8*yspeed[player->mo->movedir]; in Move() 73 try_ok = bglobal.CleanAhead (player->mo, tryx, tryy, cmd); in Move()
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H A D | p_map.cpp | 2359 void SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps); 2621 void FSlide::SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps) in SlideMove() argument 2652 if (tryy > 0) in SlideMove() 2665 SlideTraverse(leadx, leady, leadx + tryx, leady + tryy); in SlideMove() 2666 SlideTraverse(trailx, leady, trailx + tryx, leady + tryy); in SlideMove() 2667 SlideTraverse(leadx, traily, leadx + tryx, traily + tryy); in SlideMove() 2675 xmove = 0, ymove = tryy; in SlideMove() 2691 newy = FixedMul(tryy, bestslidefrac); in SlideMove() 2713 tryy = tmymove = FixedMul(tryy, bestslidefrac); in SlideMove() 2738 void P_SlideMove(AActor *mo, fixed_t tryx, fixed_t tryy, int numsteps) in P_SlideMove() argument [all …]
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_enemy.cc | 157 float tryy; in P_Move() local 162 tryy = actor->y + actor->speed * M_Sin(actor->angle); in P_Move() 173 tryy = actor->y + actor->speed * yspeed[actor->movedir]; in P_Move() 176 if (! P_TryMove(actor, tryx, tryy)) in P_Move()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_map.c | 2527 tryy += MAXRADIUS; in P_TryCameraMove() 2531 tryy = y; in P_TryCameraMove() 2680 tryy = y; in P_TryMove() 2689 tryy += radius; in P_TryMove() 2691 tryy -= radius; in P_TryMove() 2693 tryy = y; in P_TryMove() 2874 fixed_t tryx, tryy; in P_SceneryTryMove() local 2877 tryy = thing->y; in P_SceneryTryMove() 2886 tryy += MAXRADIUS; in P_SceneryTryMove() 2888 tryy -= MAXRADIUS; in P_SceneryTryMove() [all …]
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_actor.c | 4945 {int tryx, tryy,tryz; in MissileMovement() local 4948 tryy = ob->y + ob->momentumy; in MissileMovement() 4994 trytiley = (tryy >> TILESHIFT); in MissileTryMove() 5065 dy = abs(tryy - temp->y); in MissileTryMove() 5267 dy = tryy - tempstat->y; in MissileTryMove() 6152 dy = tryy - temp->y; in QuickSpaceCheck() 6874 trytiley = (tryy >> TILESHIFT); in CheckMaskedWalls() 7186 trytiley = (tryy >> 16); in PushWallMove() 7209 dy = abs(tryy - temp->y); in PushWallMove() 7409 tryy = ob->y + ob->momentumy; in ActorMovement() [all …]
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H A D | rt_door.c | 3682 int tryx,tryy,x,y; in ClearActorat() local 3687 tryy = pw->y; in ClearActorat() 3690 tylow = (tryy - pwrad) >> 16; in ClearActorat() 3691 tyhigh = (tryy + pwrad) >> 16; in ClearActorat() 3701 int tryx,tryy,x,y; in SetActorat() local 3705 tryy = pw->y; in SetActorat() 3708 tylow = (tryy - pwrad) >> 16; in SetActorat() 3709 tyhigh = (tryy + pwrad) >> 16; in SetActorat()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/pb_s_am/pb_shared/unittest/ |
H A D | readutilUnitTest.h | 162 vector<double> tryy = { 0.0, 92.15376, 92.15376}; in TEST_F() local 174 EXPECT_NEAR(TRtest.get_trans(i).y(), tryy[i], preclim); in TEST_F()
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/dports/devel/binaryen/binaryen-version_98/src/passes/ |
H A D | OptimizeInstructions.cpp | 888 } else if (auto* tryy = boolean->dynCast<Try>()) { in optimizeBoolean() local 889 if (tryy->type == Type::i32) { in optimizeBoolean() 890 tryy->body = optimizeBoolean(tryy->body); in optimizeBoolean() 891 tryy->catchBody = optimizeBoolean(tryy->catchBody); in optimizeBoolean()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_enemy.c | 263 fixed_t tryy; in P_Move() local 279 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move() 281 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.AiUtils.vc | 634 float tryy, deltay, origy; 681 tryy = origy + deltay; 743 try_ok = TryMoveEx(&tmtrace, vector(tryx, tryy, Origin.z), dropoff);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_enemy.c | 280 fixed_t tryy; in P_Move() local 296 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move() 298 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_enemy.c | 753 fixed_t tryx, tryy; in P_MoveActor() local 808 tryy = actor->y + dy; in P_MoveActor() 812 if (P_CheckPosition (actor, tryx, tryy)) in P_MoveActor() 877 tryy = actor->y + speed * yspeed[actor->movedir]; in P_MoveActor() 879 if( !P_TryMove (actor, tryx, tryy, dropoff) ) // caller dropoff in P_MoveActor()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 281 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local 328 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move() 331 try_ok = P_TryMove (actor, tryx, tryy, false); in P_Move()
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H A D | p_local.h | 230 void P_TestActorMovement(AActor *mo, fixed_t tryx, fixed_t tryy, fixed_t tryz,
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 240 fixed_t tryx, tryy; in P_Move() local 249 tryy = actor->y+actor->info->speed*yspeed[actor->movedir]; in P_Move() 250 if(!P_TryMove(actor, tryx, tryy)) in P_Move()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 257 fixed_t tryx, tryy; in P_Move() local 266 tryy = actor->y + actor->info->speed * yspeed[actor->movedir]; in P_Move() 267 if (!P_TryMove(actor, tryx, tryy)) in P_Move()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 251 fixed_t tryx, tryy; in P_Move() local 260 tryy = actor->y + actor->info->speed * yspeed[actor->movedir]; in P_Move() 261 if (!P_TryMove(actor, tryx, tryy)) in P_Move()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_enemy.c | 317 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local 344 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move() 346 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_enemy.c | 313 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local 335 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move() 337 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_enemy.c | 322 fixed_t tryx, tryy, deltax, deltay, origx, origy; in P_Move() local 349 tryy = (origy = actor->y) + (deltay = speed * yspeed[actor->movedir]); in P_Move() 351 try_ok = P_TryMove(actor, tryx, tryy, dropoff); in P_Move()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_enemy.c | 392 fixed_t tryy; in P_Move() local 408 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move() 410 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_enemy.c | 394 fixed_t tryy; in P_Move() local 410 tryy = actor->y + actor->info->speed*yspeed[actor->movedir]; in P_Move() 412 try_ok = P_TryMove (actor, tryx, tryy); in P_Move()
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