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Searched refs:tsectnum (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dbrooms.c120 short tsectnum; in ToggleFAF() local
127 tsectnum = cursectnum; in ToggleFAF()
136 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF()
141 cursectnum = tsectnum; in ToggleFAF()
150 FindFloorView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF()
155 cursectnum = tsectnum; in ToggleFAF()
693 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
695 if (tsectnum < 0) in DrawOverlapRoom()
702 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
718 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
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H A Drooms.c1104 DrawOverlapRoom(int tx, int ty, int tz, short tang, int thoriz, short tsectnum) in DrawOverlapRoom() argument
1111 match = ViewSectorInScene(tsectnum, VIEW_THRU_CEILING, VIEW_LEVEL1); in DrawOverlapRoom()
1114 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
1116 if (tsectnum < 0) in DrawOverlapRoom()
1119 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
1137 match = ViewSectorInScene(tsectnum, VIEW_THRU_FLOOR, VIEW_LEVEL2); in DrawOverlapRoom()
1140 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
1142 if (tsectnum < 0) in DrawOverlapRoom()
1145 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
H A Ddraw.c1994 *tsectnum = sp->sectnum; in CameraView()
2280 short tang,tsectnum; in drawscreen() local
2362 tsectnum = camerapp->cursectnum; in drawscreen()
2368 COVERupdatesector(tx, ty, &tsectnum); in drawscreen()
2370 if (tsectnum < 0) in drawscreen()
2373 tsectnum = lv_sectnum; in drawscreen()
2381 lv_sectnum = tsectnum; in drawscreen()
2388 ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS); in drawscreen()
2402 tsectnum = pp->cursectnum; in drawscreen()
2403 updatesectorz(tx, ty, tz, &tsectnum); in drawscreen()
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H A Dgame.h2379 void DrawOverlapRoom(int tx,int ty,int tz,short tang,int thoriz,short tsectnum); // rooms.c
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbrooms.cpp115 short tsectnum; in ToggleFAF() local
121 tsectnum = cursectnum; in ToggleFAF()
130 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF()
135 cursectnum = tsectnum; in ToggleFAF()
143 FindFloorView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF()
148 cursectnum = tsectnum; in ToggleFAF()
677 match = ViewSectorInScene(tsectnum, VIEW_LEVEL1); in DrawOverlapRoom()
680 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
682 if (tsectnum < 0) in DrawOverlapRoom()
702 match = ViewSectorInScene(tsectnum, VIEW_LEVEL2); in DrawOverlapRoom()
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H A Drooms.cpp1090 DrawOverlapRoom(int tx, int ty, int tz, fix16_t tq16ang, fix16_t tq16horiz, short tsectnum) in DrawOverlapRoom() argument
1097 match = ViewSectorInScene(tsectnum, VIEW_LEVEL1); in DrawOverlapRoom()
1100 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
1102 if (tsectnum < 0) in DrawOverlapRoom()
1105 renderDrawRoomsQ16(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in DrawOverlapRoom()
1123 match = ViewSectorInScene(tsectnum, VIEW_LEVEL2); in DrawOverlapRoom()
1126 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom()
1128 if (tsectnum < 0) in DrawOverlapRoom()
1131 renderDrawRoomsQ16(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in DrawOverlapRoom()
H A Ddraw.cpp1990 *tsectnum = sp->sectnum; in CameraView()
2264 short tsectnum; in drawscreen() local
2369 tsectnum = camerapp->cursectnum; in drawscreen()
2375 COVERupdatesector(tx, ty, &tsectnum); in drawscreen()
2377 if (tsectnum < 0) in drawscreen()
2381 tsectnum = lv_sectnum; in drawscreen()
2390 lv_sectnum = tsectnum; in drawscreen()
2409 tsectnum = pp->cursectnum; in drawscreen()
2410 updatesectorz(tx, ty, tz, &tsectnum); in drawscreen()
2474 DrawOverlapRoom(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in drawscreen()
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H A Dgame.h2370 void DrawOverlapRoom(int tx,int ty,int tz,fix16_t tq16ang,fix16_t tq16horiz,short tsectnum); // …