/dports/games/jfsw/jfsw-c434002/src/ |
H A D | brooms.c | 120 short tsectnum; in ToggleFAF() local 127 tsectnum = cursectnum; in ToggleFAF() 136 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF() 141 cursectnum = tsectnum; in ToggleFAF() 150 FindFloorView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF() 155 cursectnum = tsectnum; in ToggleFAF() 693 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 695 if (tsectnum < 0) in DrawOverlapRoom() 702 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom() 718 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() [all …]
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H A D | rooms.c | 1104 DrawOverlapRoom(int tx, int ty, int tz, short tang, int thoriz, short tsectnum) in DrawOverlapRoom() argument 1111 match = ViewSectorInScene(tsectnum, VIEW_THRU_CEILING, VIEW_LEVEL1); in DrawOverlapRoom() 1114 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 1116 if (tsectnum < 0) in DrawOverlapRoom() 1119 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom() 1137 match = ViewSectorInScene(tsectnum, VIEW_THRU_FLOOR, VIEW_LEVEL2); in DrawOverlapRoom() 1140 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 1142 if (tsectnum < 0) in DrawOverlapRoom() 1145 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
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H A D | draw.c | 1994 *tsectnum = sp->sectnum; in CameraView() 2280 short tang,tsectnum; in drawscreen() local 2362 tsectnum = camerapp->cursectnum; in drawscreen() 2368 COVERupdatesector(tx, ty, &tsectnum); in drawscreen() 2370 if (tsectnum < 0) in drawscreen() 2373 tsectnum = lv_sectnum; in drawscreen() 2381 lv_sectnum = tsectnum; in drawscreen() 2388 ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS); in drawscreen() 2402 tsectnum = pp->cursectnum; in drawscreen() 2403 updatesectorz(tx, ty, tz, &tsectnum); in drawscreen() [all …]
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H A D | game.h | 2379 void DrawOverlapRoom(int tx,int ty,int tz,short tang,int thoriz,short tsectnum); // rooms.c
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | brooms.cpp | 115 short tsectnum; in ToggleFAF() local 121 tsectnum = cursectnum; in ToggleFAF() 130 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF() 135 cursectnum = tsectnum; in ToggleFAF() 143 FindFloorView(match, &tx, &ty, tz, &tsectnum); in ToggleFAF() 148 cursectnum = tsectnum; in ToggleFAF() 677 match = ViewSectorInScene(tsectnum, VIEW_LEVEL1); in DrawOverlapRoom() 680 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 682 if (tsectnum < 0) in DrawOverlapRoom() 702 match = ViewSectorInScene(tsectnum, VIEW_LEVEL2); in DrawOverlapRoom() [all …]
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H A D | rooms.cpp | 1090 DrawOverlapRoom(int tx, int ty, int tz, fix16_t tq16ang, fix16_t tq16horiz, short tsectnum) in DrawOverlapRoom() argument 1097 match = ViewSectorInScene(tsectnum, VIEW_LEVEL1); in DrawOverlapRoom() 1100 FindCeilingView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 1102 if (tsectnum < 0) in DrawOverlapRoom() 1105 renderDrawRoomsQ16(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in DrawOverlapRoom() 1123 match = ViewSectorInScene(tsectnum, VIEW_LEVEL2); in DrawOverlapRoom() 1126 FindFloorView(match, &tx, &ty, tz, &tsectnum); in DrawOverlapRoom() 1128 if (tsectnum < 0) in DrawOverlapRoom() 1131 renderDrawRoomsQ16(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in DrawOverlapRoom()
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H A D | draw.cpp | 1990 *tsectnum = sp->sectnum; in CameraView() 2264 short tsectnum; in drawscreen() local 2369 tsectnum = camerapp->cursectnum; in drawscreen() 2375 COVERupdatesector(tx, ty, &tsectnum); in drawscreen() 2377 if (tsectnum < 0) in drawscreen() 2381 tsectnum = lv_sectnum; in drawscreen() 2390 lv_sectnum = tsectnum; in drawscreen() 2409 tsectnum = pp->cursectnum; in drawscreen() 2410 updatesectorz(tx, ty, tz, &tsectnum); in drawscreen() 2474 DrawOverlapRoom(tx, ty, tz, tq16ang, tq16horiz, tsectnum); in drawscreen() [all …]
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H A D | game.h | 2370 void DrawOverlapRoom(int tx,int ty,int tz,fix16_t tq16ang,fix16_t tq16horiz,short tsectnum); // …
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