Searched refs:tsethlineshift (Results 1 – 10 of 10) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | a.h | 81 extern long tsethlineshift(long,long); 82 #pragma aux tsethlineshift parm [eax][ebx]; 137 void __cdecl tsethlineshift(int,int); 175 void tsethlineshift(int logx, int logy);
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H A D | a-c.c | 166 void tsethlineshift(int logx, int logy) { glogx = logx; glogy = logy; } in tsethlineshift() function
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H A D | a.nasm | 136 global tsethlineshift 1546 tsethlineshift:
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H A D | engine.c | 1483 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1487 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1654 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 1658 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 3732 tsethlineshift(x,y); in drawsprite() 6152 tsethlineshift(ox,oy); in drawmapview()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | a.h | 82 extern int32_t __cdecl tsethlineshift(int32_t,int32_t); 131 void tsethlineshift(int32_t logx, int32_t logy);
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | a-c.cpp | 594 void tsethlineshift(int32_t logx, int32_t logy) { glogx = logx; glogy = logy; } in tsethlineshift() function
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H A D | a.nasm | 89 %define tsethlineshift _tsethlineshift 239 GLOBAL tsethlineshift 1773 tsethlineshift:
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H A D | engine.cpp | 2766 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 2770 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 2864 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 2868 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 6415 tsethlineshift(x,y); in classicDrawSprite() 10066 tsethlineshift(ox,oy); in renderDrawMapView()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 319 extern long tsethlineshift(long,long); 320 #pragma aux tsethlineshift parm [eax][ebx]; 1305 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1309 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1471 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 1475 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 3786 tsethlineshift(x,y); in drawsprite() 7366 tsethlineshift(ox,oy); in drawmapview()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 325 extern long tsethlineshift(long,long); 326 #pragma aux tsethlineshift parm [eax][ebx]; 1344 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1348 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in ceilscan() 1510 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 1514 tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4); in florscan() 3825 tsethlineshift(x,y); in drawsprite() 7406 tsethlineshift(ox,oy); in drawmapview()
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