/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_turret.c | 168 ent->turAngles[ROLL] = 0; in TurretClientRun() 169 ent->turAngles[PITCH] = 90; in TurretClientRun() 170 ent->turAngles[YAW] = 0; in TurretClientRun() 182 …trap->G2API_SetBoneAngles( ent->ghoul2, 0, "bone_hinge", ent->turAngles, BONE_ANGLES_REPLACE, NEGA… in TurretClientRun() 220 CreepToPosition(enAng, ent->turAngles); in TurretClientRun() 228 if (ent->turAngles[YAW] > 360) in TurretClientRun() 230 ent->turAngles[YAW] -= 361; in TurretClientRun() 247 idleAng[YAW] = ent->turAngles[YAW] + turnAmount; in TurretClientRun() 250 CreepToPosition(idleAng, ent->turAngles); in TurretClientRun() 260 …trap->G2API_SetBoneAngles( ent->ghoul2, 0, "bone_hinge", ent->turAngles, BONE_ANGLES_REPLACE, NEGA… in TurretClientRun()
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H A D | cg_ents.c | 917 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 925 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 946 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 953 cent->turAngles[k]=(cent->turAngles[k]+posDif[k]*smoothFactor); in CG_General() 954 cent->lerpOrigin[k]=cent->turAngles[k]; in CG_General() 959 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 1270 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 1277 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 1280 VectorSubtract(cent->lerpOrigin, cent->turAngles, posDif); in CG_General() 1284 cent->turAngles[k]=(cent->turAngles[k]+posDif[k]*smoothFactor); in CG_General() [all …]
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H A D | cg_players.c | 3481 cent->turAngles[YAW] = forcedAngles[YAW]; in CG_TempTestFunction() 3595 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_RagDoll() 3776 cent->turAngles[YAW] = in CG_RagDoll() 4441 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_PlayerFlag() 9248 VectorCopy( cent->lerpAngles, cent->turAngles ); in CG_Player() 9421 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player() 9479 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player() 9532 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player() 9743 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player() 10315 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player() [all …]
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H A D | cg_servercmds.c | 1028 VectorClear(cent->turAngles); in CG_KillCEntityInstances()
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H A D | cg_local.h | 414 vec3_t turAngles; member
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H A D | cg_weapons.c | 1820 …trap->G2API_GetBoltMatrix(cent->ghoul2, 1, 0, &boltMatrix, cent->turAngles, cent->lerpOrigin, cg.t… in CG_GetClientWeaponMuzzleBoltPoint()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 1685 float *lYawAngle, int frametime, vec3_t turAngles, vec3_t modelScale, int ciLegs,
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H A D | bg_pmove.c | 9100 float *lYawAngle, int frametime, vec3_t turAngles, vec3_t modelScale, int ciLegs, in BG_G2PlayerAngles() argument 9134 VectorCopy(legsAngles, turAngles); in BG_G2PlayerAngles() 9349 VectorCopy(legsAngles, turAngles); in BG_G2PlayerAngles()
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H A D | w_saber.c | 897 vec3_t turAngles; in G_G2PlayerAngles() local 951 …Angles, &tYawing, &tPitching, &lYawing, &tYawAngle, &tPitchAngle, &lYawAngle, FRAMETIME, turAngles, in G_G2PlayerAngles()
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