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Searched refs:turAngles (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_turret.c168 ent->turAngles[ROLL] = 0; in TurretClientRun()
169 ent->turAngles[PITCH] = 90; in TurretClientRun()
170 ent->turAngles[YAW] = 0; in TurretClientRun()
182 …trap->G2API_SetBoneAngles( ent->ghoul2, 0, "bone_hinge", ent->turAngles, BONE_ANGLES_REPLACE, NEGA… in TurretClientRun()
220 CreepToPosition(enAng, ent->turAngles); in TurretClientRun()
228 if (ent->turAngles[YAW] > 360) in TurretClientRun()
230 ent->turAngles[YAW] -= 361; in TurretClientRun()
247 idleAng[YAW] = ent->turAngles[YAW] + turnAmount; in TurretClientRun()
250 CreepToPosition(idleAng, ent->turAngles); in TurretClientRun()
260 …trap->G2API_SetBoneAngles( ent->ghoul2, 0, "bone_hinge", ent->turAngles, BONE_ANGLES_REPLACE, NEGA… in TurretClientRun()
H A Dcg_ents.c917 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
925 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
946 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
953 cent->turAngles[k]=(cent->turAngles[k]+posDif[k]*smoothFactor); in CG_General()
954 cent->lerpOrigin[k]=cent->turAngles[k]; in CG_General()
959 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
1270 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
1277 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General()
1280 VectorSubtract(cent->lerpOrigin, cent->turAngles, posDif); in CG_General()
1284 cent->turAngles[k]=(cent->turAngles[k]+posDif[k]*smoothFactor); in CG_General()
[all …]
H A Dcg_players.c3481 cent->turAngles[YAW] = forcedAngles[YAW]; in CG_TempTestFunction()
3595 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_RagDoll()
3776 cent->turAngles[YAW] = in CG_RagDoll()
4441 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_PlayerFlag()
9248 VectorCopy( cent->lerpAngles, cent->turAngles ); in CG_Player()
9421 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player()
9479 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player()
9532 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player()
9743 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player()
10315 VectorSet( tAng, cent->turAngles[PITCH], cent->turAngles[YAW], cent->turAngles[ROLL] ); in CG_Player()
[all …]
H A Dcg_servercmds.c1028 VectorClear(cent->turAngles); in CG_KillCEntityInstances()
H A Dcg_local.h414 vec3_t turAngles; member
H A Dcg_weapons.c1820 …trap->G2API_GetBoltMatrix(cent->ghoul2, 1, 0, &boltMatrix, cent->turAngles, cent->lerpOrigin, cg.t… in CG_GetClientWeaponMuzzleBoltPoint()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1685 float *lYawAngle, int frametime, vec3_t turAngles, vec3_t modelScale, int ciLegs,
H A Dbg_pmove.c9100 float *lYawAngle, int frametime, vec3_t turAngles, vec3_t modelScale, int ciLegs, in BG_G2PlayerAngles() argument
9134 VectorCopy(legsAngles, turAngles); in BG_G2PlayerAngles()
9349 VectorCopy(legsAngles, turAngles); in BG_G2PlayerAngles()
H A Dw_saber.c897 vec3_t turAngles; in G_G2PlayerAngles() local
951 …Angles, &tYawing, &tPitching, &lYawing, &tYawAngle, &tPitchAngle, &lYawAngle, FRAMETIME, turAngles, in G_G2PlayerAngles()