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Searched refs:turnWhenStopped (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DWalkerNPC.c286 if ( !pVeh->m_pVehicleInfo->turnWhenStopped in ProcessOrientCommands()
H A Dbg_vehicles.h175 qboolean turnWhenStopped;//whether or not you can turn when not moving member
H A Dbg_vehicleLoad.c416 {"turnWhenStopped", VFOFS(turnWhenStopped), VF_BOOL},//whether or not you can turn when not moving
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp62 {"turnWhenStopped", VFOFS(turnWhenStopped), VF_BOOL},//whether or not you can turn when not moving
H A DWalkerNPC.cpp327 if ( !pVeh->m_pVehicleInfo->turnWhenStopped in ProcessOrientCommands()
H A Dg_vehicles.h188 qboolean turnWhenStopped;//whether or not you can turn when not moving member
H A Dbg_vehicleLoad.cpp511 {"turnWhenStopped", VFOFS(turnWhenStopped), VF_BOOL},//whether or not you can turn when not moving