Home
last modified time | relevance | path

Searched refs:turn_active (Results 1 – 6 of 6) sorted by relevance

/dports/games/spellcast/spellcast/
H A Dmain.c117 py->turn_active = TurnPlayerActive(gameval, ix);
118 py->turn_done = !py->turn_active;
125 if (py->turn_active)
181 py->turn_active = 1;
H A Dxbutton.c168 if (!py->turn_active)
229 if (!py->turn_active)
H A Dxspell.h84 int turn_active, turn_done; member
H A Dxquery.c298 py->turn_active = 0;
306 py->turn_active = 1;
515 py->turn_done = !py->turn_active;
580 if (!py->turn_active || py->turn_done)
H A Dxloop.c170 if ((players[pnum].turn_active && !players[pnum].turn_done) || in mainloop()
287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
H A Dxgest.c249 if (!py->turn_active || py->turn_done)