Searched refs:turn_active (Results 1 – 6 of 6) sorted by relevance
117 py->turn_active = TurnPlayerActive(gameval, ix); 118 py->turn_done = !py->turn_active;125 if (py->turn_active)181 py->turn_active = 1;
168 if (!py->turn_active)229 if (!py->turn_active)
84 int turn_active, turn_done; member
298 py->turn_active = 0;306 py->turn_active = 1;515 py->turn_done = !py->turn_active;580 if (!py->turn_active || py->turn_done)
170 if ((players[pnum].turn_active && !players[pnum].turn_done) || in mainloop()287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
249 if (!py->turn_active || py->turn_done)