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Searched refs:turn_blinked (Results 1 – 2 of 2) sorted by relevance

/dports/games/spellcast/spellcast/
H A Dxloop.c34 players[pnum].turn_blinked = 0; in mainloop()
185 if (!players[pnum].turn_blinked in mainloop()
187 players[pnum].turn_blinked = 1; in mainloop()
287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
H A Dxspell.h85 int turn_blinklimit, turn_blinked; member