Searched refs:turn_blinked (Results 1 – 2 of 2) sorted by relevance
34 players[pnum].turn_blinked = 0; in mainloop()185 if (!players[pnum].turn_blinked in mainloop()187 players[pnum].turn_blinked = 1; in mainloop()287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
85 int turn_blinklimit, turn_blinked; member