Searched refs:turn_dialog (Results 1 – 7 of 7) sorted by relevance
77 GtkWidget *turn_dialog; variable543 dialog_popup(turn_dialog,DPOnDiscardOnce); in turn_dialog_popup()634 if ( ! (GTK_WIDGET_VISIBLE(turn_dialog) in turn_callback()1538 if ( turn_dialog ) { in ACCELFUN()1539 gtk_widget_destroy(turn_dialog); in ACCELFUN()1540 turn_dialog = NULL; in ACCELFUN()1546 turn_dialog = gtk_event_box_new(); in ACCELFUN()1550 turn_dialog = gtk_event_box_new(); in ACCELFUN()1554 turn_dialog = gtk_window_new(GTK_WINDOW_DIALOG); in ACCELFUN()1562 gtk_container_add(GTK_CONTAINER(turn_dialog),box); in ACCELFUN()[all …]
363 extern GtkWidget *turn_dialog;
134 {&continue_dialog,0}, {&turn_dialog,0},1687 gtk_widget_hide(turn_dialog); in setup_dialogs()1702 gtk_widget_hide(turn_dialog); in setup_dialogs()1728 gtk_widget_hide(turn_dialog); in setup_dialogs()1752 gtk_widget_hide(turn_dialog); in setup_dialogs()1802 gtk_widget_hide(turn_dialog); in setup_dialogs()3545 gtk_widget_hide(turn_dialog); in close_connection()
84 bool turn_dialog();
421 bool turn_dialog() in turn_dialog() function
436 if(preferences::turn_dialog() && !is_regular_game_end() ) { in show_turn_dialog()
391 turn_dialog, set_turn_dialog); in post_build()