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Searched refs:turn_done (Results 1 – 8 of 8) sorted by relevance

/dports/games/spellcast/spellcast/
H A Dxbutton.c171 if (!py->turn_done)
177 if (!py->turn_done)
183 if (!py->turn_done)
296 py->turn_done = !(py->turn_done);
H A Dxspell.h84 int turn_active, turn_done; member
H A Dmain.c118 py->turn_done = !py->turn_active;
182 py->turn_done = 0;
H A Dxloop.c170 if ((players[pnum].turn_active && !players[pnum].turn_done) || in mainloop()
287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
H A Dxquery.c515 py->turn_done = !py->turn_active;
580 if (!py->turn_active || py->turn_done)
H A Dxgest.c249 if (!py->turn_active || py->turn_done)
/dports/games/freeciv-nox11/freeciv-2.6.6/
H A DChangeLog198863 gui-xaw: change 'turn_done' to 'phase_done' in plrdlg.c (PR#12332)
/dports/games/freeciv/freeciv-2.6.6/
H A DChangeLog198863 gui-xaw: change 'turn_done' to 'phase_done' in plrdlg.c (PR#12332)