Searched refs:turn_done (Results 1 – 8 of 8) sorted by relevance
171 if (!py->turn_done)177 if (!py->turn_done)183 if (!py->turn_done)296 py->turn_done = !(py->turn_done);
84 int turn_active, turn_done; member
118 py->turn_done = !py->turn_active;182 py->turn_done = 0;
170 if ((players[pnum].turn_active && !players[pnum].turn_done) || in mainloop()287 #define DRAWSTAR(py) ((py)->turn_active ? (py)->turn_done : (py)->turn_blinked)
515 py->turn_done = !py->turn_active;580 if (!py->turn_active || py->turn_done)
249 if (!py->turn_active || py->turn_done)
198863 gui-xaw: change 'turn_done' to 'phase_done' in plrdlg.c (PR#12332)