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Searched refs:turn_finished (Results 1 – 7 of 7) sorted by relevance

/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/turn_combat/combatants/
H A DCombatant.gd7 signal turn_finished
22 emit_signal("turn_finished")
27 emit_signal("turn_finished")
32 emit_signal("turn_finished")
36 emit_signal("turn_finished")
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/turn_combat/turn_queue/
H A DTurnQueue.gd21 yield(active_combatant, "turn_finished")
/dports/net-im/kopete/kopete-21.12.3/protocols/jabber/libiris/src/irisnet/noncore/
H A Dicecomponent.cpp81 bool stun_finished, turn_finished; member in XMPP::IceComponent::Private::LocalTransport
94 turn_finished(false), in LocalTransport()
812 if(!lt->sock->relayedAddress().isNull() && !lt->turn_finished) in lt_addressesChanged()
831 lt->turn_finished = true; in lt_addressesChanged()
/dports/net-im/psi/psi-1.5/iris/src/irisnet/noncore/
H A Dicecomponent.cpp81 bool stun_finished, turn_finished; member in XMPP::IceComponent::Private::LocalTransport
94 turn_finished(false), in LocalTransport()
812 if(!lt->sock->relayedAddress().isNull() && !lt->turn_finished) in lt_addressesChanged()
831 lt->turn_finished = true; in lt_addressesChanged()
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/sim/src/mechanics/
H A Dintersection.rs117 pub fn turn_finished( in turn_finished() method
H A Dwalking.rs201 ctx.intersections.turn_finished( in update_ped()
H A Ddriving.rs778 intersections.turn_finished( in trim_last_steps()