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Searched refs:turn_number (Results 1 – 25 of 44) sorted by relevance

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/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dsavegame.hpp180 std::string create_filename(unsigned int turn_number) const;
212 virtual std::string create_initial_filename(unsigned int turn_number) const = 0;
246 virtual std::string create_initial_filename(unsigned int turn_number) const override;
260 virtual std::string create_initial_filename(unsigned int turn_number) const override;
274 virtual std::string create_initial_filename(unsigned int turn_number) const override;
299 virtual std::string create_initial_filename(unsigned int turn_number) const override;
H A Dsavegame.cpp416 std::string savegame::create_filename(unsigned int turn_number) const in create_filename()
418 return create_initial_filename(turn_number); in create_filename()
577 std::string autosave_savegame::create_initial_filename(unsigned int turn_number) const in create_initial_filename()
583 …filename = gamestate().classification().label + "-" + _("Auto-Save") + std::to_string(turn_number); in create_initial_filename()
615 std::string ingame_savegame::create_initial_filename(unsigned int turn_number) const in create_initial_filename()
618 << " " << _("Turn") << " " << turn_number; in create_initial_filename()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Descent_Into_Darkness/scenarios/
H A D08_A_Small_Favor2.cfg489 name=turn_number
516 name=turn_number
522 value=$("($turn_number - $spawn1) % 2")
561 name=turn_number
567 value=$("($turn_number - $S7_turns) % 3")
620 name=turn_number
642 name=turn_number
656 name=turn_number
H A D09_A_Small_Favor3.cfg498 name=turn_number
648 name=turn_number
678 name=turn_number
684 value=$("($turn_number - {ON_DIFFICULTY 8 7 6}) % 2")
724 name=turn_number
730 value=$("($turn_number - 2) % 3")
782 name=turn_number
796 name=turn_number
H A D07_A_Small_Favor.cfg273 value=$($turn_number % 5)
665 value=$("23 - ($turn_number)")
671 value=$("20 - ($turn_number)")
677 value=$("18 - ($turn_number)")
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/
H A D04_Unlawful_Orders.cfg327 {VARIABLE temp $turn_number}
338 name=turn_number
451 {VARIABLE temp $turn_number}
461 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/
H A D11_Captured.cfg1107 value="$($turn_number + 15)"
1169 name=turn_number
1170 less_than="$($turn_number + 2)"
1180 name=turn_number
1181 less_than="$($turn_number + 4)"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/
H A D14_Rough_Landing.cfg260 {VARIABLE serpent_spawn_turn_number "$($turn_number + $serpent_spawn_delay)"}
295 name=turn_number
H A D22_The_Rise_of_Wesnoth.cfg1557 {VARIABLE_OP next_corpse_spawn_turn rand "$($turn_number + 1)..$($turn_number + 5)"}
1568 name=turn_number
1591 {VARIABLE_OP next_skeleton_spawn_turn rand "$($turn_number + 1)..$($turn_number + 4)"}
1602 name=turn_number
H A D15_A_New_Land.cfg416 income="$($turn_number - 1)"
568 value=$turn_number
571 add=$turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/scenarios/
H A D12_Walking_Trees.cfg195 name=turn_number
269 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/src/whiteboard/
H A Dside_actions.cpp525 int turn_number = get_turn(position); in bump_earlier() local
527 int last_position = turn_size(turn_number) - 1; in bump_earlier()
528 LOG_WB << "In turn #" << turn_number in bump_earlier()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D10_Saving_Inarix.cfg35 name=turn_number
441 name=turn_number
617 name=turn_number
H A D06_Black_Flag.cfg258 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/scenarios/
H A D12_Northern_Winter.cfg224 num_items="size / ($turn_limit - $turn_number)"
399 {VARIABLE snowCoverage $turn_number}
H A D19c_Cliffs_of_Thoria.cfg627 # Note: the value might be lower than $turn_number
628 less_than_equal_to=$turn_number
668 … {VARIABLE this_item.delayed_spawning_on_turn "$($turn_number + 1)"}
676 … {VARIABLE this_item.delayed_spawning_on_turn "$($turn_number + 2)"}
H A D16_Hasty_Alliance.cfg111 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_South_Guard/scenarios/
H A D06b_The_Long_March.cfg723 # text=$turn_number
787 name=turn_number
1097 name=turn_number
1112 times="$(min($turn_number - $first_undead_spawn_turn, 5))"
H A D08b_The_Tides_of_War.cfg528 name=turn_number
638 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/scenarios/
H A D09_The_Mage.cfg207 value=$turn_number
333 name=turn_number
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.h299 void on_next_player_turn(Player *player, unsigned int turn_number);
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/scenarios/
H A D12_The_Final_Confrontation.cfg927 name="turn $($turn_number+{ON_DIFFICULTY 2 2 1})"
932 name="turn $($turn_number+{ON_DIFFICULTY 4 3 3})"
937 name="turn $($turn_number+{ON_DIFFICULTY 6 5 5})"
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/
H A D4p_A_New_Land.cfg961 side="$($turn_number % 4 + 5)"
968 side="$($turn_number % 4 + 5)"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/scenarios/
H A D02_Tutorial_part_2.cfg416 name=turn_number
461 name=turn_number
539 name=turn_number
844 name=turn_number
916 name=turn_number
1158 name=turn_number
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Two_Brothers/scenarios/
H A D03_Guarded_Castle.cfg728 sub=$($turn_number| - 1)
898 sub=$($turn_number| - 1)

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