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Searched refs:turn_nw (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn_scripts/
H A Dclient_serv.inc53 turn_nw = 45,
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h592 turn_nw = 45, enumerator
H A Dactor_scripts.c490 if(act->que[k]>=turn_n&&act->que[k]<=turn_nw) printf("R"); in print_queue()
507 …t->attached_actor]->que[k]>=turn_n&&actors_list[act->attached_actor]->que[k]<=turn_nw) printf("R"); in print_queue()
1037 (actors_list[i]->que[0] < turn_n || actors_list[i]->que[0] > turn_nw)) in next_command()
1682 } else if(actors_list[i]->que[0]>=turn_n && actors_list[i]->que[0]<=turn_nw) { in next_command()
2071 while(act->que[j]>=turn_n&&act->que[j]<=turn_nw&&j>=0) j--; //skip rotations in add_command_to_actor()
2074 &&actors_list[act->attached_actor]->que[j2]<=turn_nw in add_command_to_actor()
2197 case turn_nw: in add_command_to_actor()