/dports/games/dangen/dangen-0.5/spqr/ |
H A D | wall-0.c | 17 static int wall_0_move(tenm_object *my, double turn_per_frame); 89 wall_0_move(tenm_object *my, double turn_per_frame) in wall_0_move() argument 100 if (turn_per_frame <= 0.5) in wall_0_move() 103 turn_per_frame); in wall_0_move() 107 dx_temp = my->count_d[0] / turn_per_frame; in wall_0_move() 108 dy_temp = my->count_d[1] / turn_per_frame; in wall_0_move()
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H A D | wall-13.c | 19 static int wall_13_move(tenm_object *my, double turn_per_frame); 116 wall_13_move(tenm_object *my, double turn_per_frame) in wall_13_move() argument 127 if (turn_per_frame <= 0.5) in wall_13_move() 130 turn_per_frame); in wall_13_move() 134 dx_temp = my->count_d[0] / turn_per_frame; in wall_13_move() 135 dy_temp = my->count_d[1] / turn_per_frame; in wall_13_move()
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H A D | nexus.c | 167 if (turn_per_frame <= 0.5) in nexus_move() 170 turn_per_frame); in nexus_move() 174 dx_temp = my->count_d[0] / turn_per_frame; in nexus_move() 175 dy_temp = my->count_d[1] / turn_per_frame; in nexus_move() 850 if (turn_per_frame <= 0.5) in nexus_hatch_move() 853 turn_per_frame); in nexus_hatch_move() 857 dx_temp = my->count_d[0] / turn_per_frame; in nexus_hatch_move() 1172 if (turn_per_frame <= 0.5) in nexus_attacker_move() 1175 turn_per_frame); in nexus_attacker_move() 1418 if (turn_per_frame <= 0.5) in nexus_head_move() [all …]
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H A D | tenmado.c | 27 static int tenmado_move(tenm_object *my, double turn_per_frame); 176 tenmado_move(tenm_object *my, double turn_per_frame) in tenmado_move() argument 187 if (turn_per_frame <= 0.5) in tenmado_move() 190 turn_per_frame); in tenmado_move() 194 dx_temp = my->count_d[0] / turn_per_frame; in tenmado_move() 195 dy_temp = my->count_d[1] / turn_per_frame; in tenmado_move() 568 tenmado_shot_move(tenm_object *my, double turn_per_frame) in tenmado_shot_move() argument 579 if (turn_per_frame <= 0.5) in tenmado_shot_move() 582 turn_per_frame); in tenmado_shot_move() 586 dx_temp = my->count_d[0] / turn_per_frame; in tenmado_shot_move() [all …]
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H A D | normal-shot.c | 18 static int normal_shot_move(tenm_object *my, double turn_per_frame); 179 normal_shot_move(tenm_object *my, double turn_per_frame) in normal_shot_move() argument 190 if (turn_per_frame <= 0.5) in normal_shot_move() 193 turn_per_frame); in normal_shot_move() 197 dx_temp = my->count_d[0] / turn_per_frame; in normal_shot_move() 198 dy_temp = my->count_d[1] / turn_per_frame; in normal_shot_move()
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H A D | wall-8.c | 19 static int wall_8_move(tenm_object *my, double turn_per_frame); 125 wall_8_move(tenm_object *my, double turn_per_frame) in wall_8_move() argument 136 if (turn_per_frame <= 0.5) in wall_8_move() 139 turn_per_frame); in wall_8_move() 143 dx_temp = my->count_d[0] / turn_per_frame; in wall_8_move() 144 dy_temp = my->count_d[1] / turn_per_frame; in wall_8_move()
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H A D | wall-11.c | 20 static int wall_11_move(tenm_object *my, double turn_per_frame); 161 wall_11_move(tenm_object *my, double turn_per_frame) in wall_11_move() argument 171 if (turn_per_frame <= 0.5) in wall_11_move() 174 turn_per_frame); in wall_11_move() 178 dx_temp = my->count_d[0] / turn_per_frame; in wall_11_move() 179 dy_temp = my->count_d[1] / turn_per_frame; in wall_11_move()
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H A D | laser.c | 18 static int laser_move(tenm_object *my, double turn_per_frame); 190 laser_move(tenm_object *my, double turn_per_frame) in laser_move() argument 201 if (turn_per_frame <= 0.5) in laser_move() 204 turn_per_frame); in laser_move() 208 dx_temp = my->count_d[0] / turn_per_frame; in laser_move() 209 dy_temp = my->count_d[1] / turn_per_frame; in laser_move()
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H A D | wall-4.c | 19 static int wall_4_move(tenm_object *my, double turn_per_frame); 111 wall_4_move(tenm_object *my, double turn_per_frame) in wall_4_move() argument 122 if (turn_per_frame <= 0.5) in wall_4_move() 125 turn_per_frame); in wall_4_move() 129 dx_temp = my->count_d[0] / turn_per_frame; in wall_4_move() 130 dy_temp = my->count_d[1] / turn_per_frame; in wall_4_move()
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H A D | hatsuda.c | 148 if (turn_per_frame <= 0.5) in hatsuda_move() 151 turn_per_frame); in hatsuda_move() 155 dx_temp = my->count_d[0] / turn_per_frame; in hatsuda_move() 156 dy_temp = my->count_d[1] / turn_per_frame; in hatsuda_move() 1135 if (turn_per_frame <= 0.5) in hatsuda_wall_triangle_move() 1139 turn_per_frame); in hatsuda_wall_triangle_move() 1143 dx_temp = my->count_d[0] / turn_per_frame; in hatsuda_wall_triangle_move() 1363 if (turn_per_frame <= 0.5) in hatsuda_wall_reflect_move() 1367 turn_per_frame); in hatsuda_wall_reflect_move() 1587 if (turn_per_frame <= 0.5) in hatsuda_shroud_move() [all …]
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H A D | afterdeath.c | 31 static int afterdeath_move(tenm_object *my, double turn_per_frame); 143 afterdeath_move(tenm_object *my, double turn_per_frame) in afterdeath_move() argument 154 if (turn_per_frame <= 0.5) in afterdeath_move() 157 turn_per_frame); in afterdeath_move() 161 dx_temp = my->count_d[0] / turn_per_frame; in afterdeath_move() 162 dy_temp = my->count_d[1] / turn_per_frame; in afterdeath_move() 717 afterdeath_ship_move(tenm_object *my, double turn_per_frame) in afterdeath_ship_move() argument 728 if (turn_per_frame <= 0.5) in afterdeath_ship_move() 731 turn_per_frame); in afterdeath_ship_move() 735 dx_temp = my->count_d[0] / turn_per_frame; in afterdeath_ship_move() [all …]
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H A D | silver-chimera.c | 184 if (turn_per_frame <= 0.5) in silver_chimera_move() 187 turn_per_frame); in silver_chimera_move() 191 dx_temp = my->count_d[0] / turn_per_frame; in silver_chimera_move() 192 dy_temp = my->count_d[1] / turn_per_frame; in silver_chimera_move() 784 if (turn_per_frame <= 0.5) in silver_chimera_spread_move() 788 turn_per_frame); in silver_chimera_spread_move() 792 dx_temp = my->count_d[0] / turn_per_frame; in silver_chimera_spread_move() 793 dy_temp = my->count_d[1] / turn_per_frame; in silver_chimera_spread_move() 1266 if (turn_per_frame <= 0.5) in silver_chimera_bit_move() 1269 turn_per_frame); in silver_chimera_bit_move() [all …]
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H A D | hugin.c | 31 static int hugin_move(tenm_object *my, double turn_per_frame); 151 hugin_move(tenm_object *my, double turn_per_frame) in hugin_move() argument 162 if (turn_per_frame <= 0.5) in hugin_move() 165 turn_per_frame); in hugin_move() 169 dx_temp = my->count_d[0] / turn_per_frame; in hugin_move() 170 dy_temp = my->count_d[1] / turn_per_frame; in hugin_move() 678 munin_move(tenm_object *my, double turn_per_frame) in munin_move() argument 689 if (turn_per_frame <= 0.5) in munin_move() 692 turn_per_frame); in munin_move() 696 dx_temp = my->count_d[0] / turn_per_frame; in munin_move() [all …]
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H A D | respiration.c | 29 static int respiration_move(tenm_object *my, double turn_per_frame); 126 respiration_move(tenm_object *my, double turn_per_frame) in respiration_move() argument 137 if (turn_per_frame <= 0.5) in respiration_move() 140 turn_per_frame); in respiration_move() 144 dx_temp = my->count_d[0] / turn_per_frame; in respiration_move() 145 dy_temp = my->count_d[1] / turn_per_frame; in respiration_move()
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H A D | brilliance.c | 28 static int brilliance_move(tenm_object *my, double turn_per_frame); 146 brilliance_move(tenm_object *my, double turn_per_frame) in brilliance_move() argument 157 if (turn_per_frame <= 0.5) in brilliance_move() 160 turn_per_frame); in brilliance_move() 164 dx_temp = my->count_d[0] / turn_per_frame; in brilliance_move() 165 dy_temp = my->count_d[1] / turn_per_frame; in brilliance_move()
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H A D | insane-hand.c | 180 if (turn_per_frame <= 0.5) in insane_hand_move() 183 turn_per_frame); in insane_hand_move() 187 dx_temp = my->count_d[0] / turn_per_frame; in insane_hand_move() 188 dy_temp = my->count_d[1] / turn_per_frame; in insane_hand_move() 1458 if (turn_per_frame <= 0.5) in insane_hand_ship_move() 1461 turn_per_frame); in insane_hand_ship_move() 1465 dx_temp = my->count_d[0] / turn_per_frame; in insane_hand_ship_move() 1797 if (turn_per_frame <= 0.5) in insane_hand_ship_bit_move() 1800 turn_per_frame); in insane_hand_ship_bit_move() 2093 if (turn_per_frame <= 0.5) in insane_hand_ship_shot_move() [all …]
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H A D | watcher-below.c | 31 static int watcher_below_move(tenm_object *my, double turn_per_frame); 149 watcher_below_move(tenm_object *my, double turn_per_frame) in watcher_below_move() argument 160 if (turn_per_frame <= 0.5) in watcher_below_move() 163 turn_per_frame); in watcher_below_move() 167 dx_temp = my->count_d[0] / turn_per_frame; in watcher_below_move() 168 dy_temp = my->count_d[1] / turn_per_frame; in watcher_below_move() 852 watcher_below_bit_move(tenm_object *my, double turn_per_frame) in watcher_below_bit_move() argument 863 if (turn_per_frame <= 0.5) in watcher_below_bit_move() 866 turn_per_frame); in watcher_below_bit_move() 870 dx_temp = my->count_d[0] / turn_per_frame; in watcher_below_bit_move() [all …]
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H A D | player-shot.c | 23 static int player_shot_move(tenm_object *my, double turn_per_frame); 149 player_shot_move(tenm_object *my, double turn_per_frame) in player_shot_move() argument 157 if (turn_per_frame <= 0.5) in player_shot_move() 172 dx_temp = my->count_d[0] / turn_per_frame; in player_shot_move() 173 dy_temp = my->count_d[1] / turn_per_frame; in player_shot_move()
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H A D | cat-tail-grep.c | 236 if (turn_per_frame <= 0.5) in cat_tail_grep_move() 239 turn_per_frame); in cat_tail_grep_move() 246 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_grep_move() 1278 if (turn_per_frame <= 0.5) in cat_tail_grep_turret_move() 1281 turn_per_frame); in cat_tail_grep_turret_move() 1987 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_s_move() 1990 turn_per_frame); in cat_tail_grep_shot_s_move() 2251 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_i_move() 2254 turn_per_frame); in cat_tail_grep_shot_i_move() 2704 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_v_move() [all …]
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H A D | negation-engine.c | 28 double turn_per_frame); 397 negation_engine_triangle_move(tenm_object *my, double turn_per_frame) in negation_engine_triangle_move() argument 408 if (turn_per_frame <= 0.5) in negation_engine_triangle_move() 411 "(%f)\n", turn_per_frame); in negation_engine_triangle_move() 415 dx_temp = my->count_d[0] / turn_per_frame; in negation_engine_triangle_move() 416 dy_temp = my->count_d[1] / turn_per_frame; in negation_engine_triangle_move()
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H A D | gosanpachi.c | 29 static int gosanpachi_move(tenm_object *my, double turn_per_frame); 136 gosanpachi_move(tenm_object *my, double turn_per_frame) in gosanpachi_move() argument 147 if (turn_per_frame <= 0.5) in gosanpachi_move() 150 turn_per_frame); in gosanpachi_move() 154 dx_temp = my->count_d[0] / turn_per_frame; in gosanpachi_move() 155 dy_temp = my->count_d[1] / turn_per_frame; in gosanpachi_move()
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H A D | strikers.c | 372 if (turn_per_frame <= 0.5) in striker_505_move() 375 turn_per_frame); in striker_505_move() 379 dx_temp = my->count_d[0] / turn_per_frame; in striker_505_move() 380 dy_temp = my->count_d[1] / turn_per_frame; in striker_505_move() 933 if (turn_per_frame <= 0.5) in striker_446_move() 936 turn_per_frame); in striker_446_move() 940 dx_temp = my->count_d[0] / turn_per_frame; in striker_446_move() 941 dy_temp = my->count_d[1] / turn_per_frame; in striker_446_move() 1501 if (turn_per_frame <= 0.5) in striker_1341_move() 1504 turn_per_frame); in striker_1341_move() [all …]
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H A D | p-can.c | 29 static int p_can_move(tenm_object *my, double turn_per_frame); 136 p_can_move(tenm_object *my, double turn_per_frame) in p_can_move() argument 147 if (turn_per_frame <= 0.5) in p_can_move() 150 turn_per_frame); in p_can_move() 154 dx_temp = my->count_d[0] / turn_per_frame; in p_can_move() 155 dy_temp = my->count_d[1] / turn_per_frame; in p_can_move()
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H A D | spellbook.c | 27 static int spellbook_move(tenm_object *my, double turn_per_frame); 146 spellbook_move(tenm_object *my, double turn_per_frame) in spellbook_move() argument 157 if (turn_per_frame <= 0.5) in spellbook_move() 160 turn_per_frame); in spellbook_move() 164 dx_temp = my->count_d[0] / turn_per_frame; in spellbook_move() 165 dy_temp = my->count_d[1] / turn_per_frame; in spellbook_move()
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H A D | theorem-weapon.c | 33 static int theorem_weapon_move(tenm_object *my, double turn_per_frame); 162 theorem_weapon_move(tenm_object *my, double turn_per_frame) in theorem_weapon_move() argument 173 if (turn_per_frame <= 0.5) in theorem_weapon_move() 176 turn_per_frame); in theorem_weapon_move() 180 dx_temp = my->count_d[0] / turn_per_frame; in theorem_weapon_move() 181 dy_temp = my->count_d[1] / turn_per_frame; in theorem_weapon_move() 1240 theorem_weapon_shot_move(tenm_object *my, double turn_per_frame) in theorem_weapon_shot_move() argument 1251 if (turn_per_frame <= 0.5) in theorem_weapon_shot_move() 1254 turn_per_frame); in theorem_weapon_shot_move() 1258 dx_temp = my->count_d[0] / turn_per_frame; in theorem_weapon_shot_move() [all …]
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