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Searched refs:turn_per_frame (Results 1 – 25 of 39) sorted by relevance

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/dports/games/dangen/dangen-0.5/spqr/
H A Dwall-0.c17 static int wall_0_move(tenm_object *my, double turn_per_frame);
89 wall_0_move(tenm_object *my, double turn_per_frame) in wall_0_move() argument
100 if (turn_per_frame <= 0.5) in wall_0_move()
103 turn_per_frame); in wall_0_move()
107 dx_temp = my->count_d[0] / turn_per_frame; in wall_0_move()
108 dy_temp = my->count_d[1] / turn_per_frame; in wall_0_move()
H A Dwall-13.c19 static int wall_13_move(tenm_object *my, double turn_per_frame);
116 wall_13_move(tenm_object *my, double turn_per_frame) in wall_13_move() argument
127 if (turn_per_frame <= 0.5) in wall_13_move()
130 turn_per_frame); in wall_13_move()
134 dx_temp = my->count_d[0] / turn_per_frame; in wall_13_move()
135 dy_temp = my->count_d[1] / turn_per_frame; in wall_13_move()
H A Dnexus.c167 if (turn_per_frame <= 0.5) in nexus_move()
170 turn_per_frame); in nexus_move()
174 dx_temp = my->count_d[0] / turn_per_frame; in nexus_move()
175 dy_temp = my->count_d[1] / turn_per_frame; in nexus_move()
850 if (turn_per_frame <= 0.5) in nexus_hatch_move()
853 turn_per_frame); in nexus_hatch_move()
857 dx_temp = my->count_d[0] / turn_per_frame; in nexus_hatch_move()
1172 if (turn_per_frame <= 0.5) in nexus_attacker_move()
1175 turn_per_frame); in nexus_attacker_move()
1418 if (turn_per_frame <= 0.5) in nexus_head_move()
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H A Dtenmado.c27 static int tenmado_move(tenm_object *my, double turn_per_frame);
176 tenmado_move(tenm_object *my, double turn_per_frame) in tenmado_move() argument
187 if (turn_per_frame <= 0.5) in tenmado_move()
190 turn_per_frame); in tenmado_move()
194 dx_temp = my->count_d[0] / turn_per_frame; in tenmado_move()
195 dy_temp = my->count_d[1] / turn_per_frame; in tenmado_move()
568 tenmado_shot_move(tenm_object *my, double turn_per_frame) in tenmado_shot_move() argument
579 if (turn_per_frame <= 0.5) in tenmado_shot_move()
582 turn_per_frame); in tenmado_shot_move()
586 dx_temp = my->count_d[0] / turn_per_frame; in tenmado_shot_move()
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H A Dnormal-shot.c18 static int normal_shot_move(tenm_object *my, double turn_per_frame);
179 normal_shot_move(tenm_object *my, double turn_per_frame) in normal_shot_move() argument
190 if (turn_per_frame <= 0.5) in normal_shot_move()
193 turn_per_frame); in normal_shot_move()
197 dx_temp = my->count_d[0] / turn_per_frame; in normal_shot_move()
198 dy_temp = my->count_d[1] / turn_per_frame; in normal_shot_move()
H A Dwall-8.c19 static int wall_8_move(tenm_object *my, double turn_per_frame);
125 wall_8_move(tenm_object *my, double turn_per_frame) in wall_8_move() argument
136 if (turn_per_frame <= 0.5) in wall_8_move()
139 turn_per_frame); in wall_8_move()
143 dx_temp = my->count_d[0] / turn_per_frame; in wall_8_move()
144 dy_temp = my->count_d[1] / turn_per_frame; in wall_8_move()
H A Dwall-11.c20 static int wall_11_move(tenm_object *my, double turn_per_frame);
161 wall_11_move(tenm_object *my, double turn_per_frame) in wall_11_move() argument
171 if (turn_per_frame <= 0.5) in wall_11_move()
174 turn_per_frame); in wall_11_move()
178 dx_temp = my->count_d[0] / turn_per_frame; in wall_11_move()
179 dy_temp = my->count_d[1] / turn_per_frame; in wall_11_move()
H A Dlaser.c18 static int laser_move(tenm_object *my, double turn_per_frame);
190 laser_move(tenm_object *my, double turn_per_frame) in laser_move() argument
201 if (turn_per_frame <= 0.5) in laser_move()
204 turn_per_frame); in laser_move()
208 dx_temp = my->count_d[0] / turn_per_frame; in laser_move()
209 dy_temp = my->count_d[1] / turn_per_frame; in laser_move()
H A Dwall-4.c19 static int wall_4_move(tenm_object *my, double turn_per_frame);
111 wall_4_move(tenm_object *my, double turn_per_frame) in wall_4_move() argument
122 if (turn_per_frame <= 0.5) in wall_4_move()
125 turn_per_frame); in wall_4_move()
129 dx_temp = my->count_d[0] / turn_per_frame; in wall_4_move()
130 dy_temp = my->count_d[1] / turn_per_frame; in wall_4_move()
H A Dhatsuda.c148 if (turn_per_frame <= 0.5) in hatsuda_move()
151 turn_per_frame); in hatsuda_move()
155 dx_temp = my->count_d[0] / turn_per_frame; in hatsuda_move()
156 dy_temp = my->count_d[1] / turn_per_frame; in hatsuda_move()
1135 if (turn_per_frame <= 0.5) in hatsuda_wall_triangle_move()
1139 turn_per_frame); in hatsuda_wall_triangle_move()
1143 dx_temp = my->count_d[0] / turn_per_frame; in hatsuda_wall_triangle_move()
1363 if (turn_per_frame <= 0.5) in hatsuda_wall_reflect_move()
1367 turn_per_frame); in hatsuda_wall_reflect_move()
1587 if (turn_per_frame <= 0.5) in hatsuda_shroud_move()
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H A Dafterdeath.c31 static int afterdeath_move(tenm_object *my, double turn_per_frame);
143 afterdeath_move(tenm_object *my, double turn_per_frame) in afterdeath_move() argument
154 if (turn_per_frame <= 0.5) in afterdeath_move()
157 turn_per_frame); in afterdeath_move()
161 dx_temp = my->count_d[0] / turn_per_frame; in afterdeath_move()
162 dy_temp = my->count_d[1] / turn_per_frame; in afterdeath_move()
717 afterdeath_ship_move(tenm_object *my, double turn_per_frame) in afterdeath_ship_move() argument
728 if (turn_per_frame <= 0.5) in afterdeath_ship_move()
731 turn_per_frame); in afterdeath_ship_move()
735 dx_temp = my->count_d[0] / turn_per_frame; in afterdeath_ship_move()
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H A Dsilver-chimera.c184 if (turn_per_frame <= 0.5) in silver_chimera_move()
187 turn_per_frame); in silver_chimera_move()
191 dx_temp = my->count_d[0] / turn_per_frame; in silver_chimera_move()
192 dy_temp = my->count_d[1] / turn_per_frame; in silver_chimera_move()
784 if (turn_per_frame <= 0.5) in silver_chimera_spread_move()
788 turn_per_frame); in silver_chimera_spread_move()
792 dx_temp = my->count_d[0] / turn_per_frame; in silver_chimera_spread_move()
793 dy_temp = my->count_d[1] / turn_per_frame; in silver_chimera_spread_move()
1266 if (turn_per_frame <= 0.5) in silver_chimera_bit_move()
1269 turn_per_frame); in silver_chimera_bit_move()
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H A Dhugin.c31 static int hugin_move(tenm_object *my, double turn_per_frame);
151 hugin_move(tenm_object *my, double turn_per_frame) in hugin_move() argument
162 if (turn_per_frame <= 0.5) in hugin_move()
165 turn_per_frame); in hugin_move()
169 dx_temp = my->count_d[0] / turn_per_frame; in hugin_move()
170 dy_temp = my->count_d[1] / turn_per_frame; in hugin_move()
678 munin_move(tenm_object *my, double turn_per_frame) in munin_move() argument
689 if (turn_per_frame <= 0.5) in munin_move()
692 turn_per_frame); in munin_move()
696 dx_temp = my->count_d[0] / turn_per_frame; in munin_move()
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H A Drespiration.c29 static int respiration_move(tenm_object *my, double turn_per_frame);
126 respiration_move(tenm_object *my, double turn_per_frame) in respiration_move() argument
137 if (turn_per_frame <= 0.5) in respiration_move()
140 turn_per_frame); in respiration_move()
144 dx_temp = my->count_d[0] / turn_per_frame; in respiration_move()
145 dy_temp = my->count_d[1] / turn_per_frame; in respiration_move()
H A Dbrilliance.c28 static int brilliance_move(tenm_object *my, double turn_per_frame);
146 brilliance_move(tenm_object *my, double turn_per_frame) in brilliance_move() argument
157 if (turn_per_frame <= 0.5) in brilliance_move()
160 turn_per_frame); in brilliance_move()
164 dx_temp = my->count_d[0] / turn_per_frame; in brilliance_move()
165 dy_temp = my->count_d[1] / turn_per_frame; in brilliance_move()
H A Dinsane-hand.c180 if (turn_per_frame <= 0.5) in insane_hand_move()
183 turn_per_frame); in insane_hand_move()
187 dx_temp = my->count_d[0] / turn_per_frame; in insane_hand_move()
188 dy_temp = my->count_d[1] / turn_per_frame; in insane_hand_move()
1458 if (turn_per_frame <= 0.5) in insane_hand_ship_move()
1461 turn_per_frame); in insane_hand_ship_move()
1465 dx_temp = my->count_d[0] / turn_per_frame; in insane_hand_ship_move()
1797 if (turn_per_frame <= 0.5) in insane_hand_ship_bit_move()
1800 turn_per_frame); in insane_hand_ship_bit_move()
2093 if (turn_per_frame <= 0.5) in insane_hand_ship_shot_move()
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H A Dwatcher-below.c31 static int watcher_below_move(tenm_object *my, double turn_per_frame);
149 watcher_below_move(tenm_object *my, double turn_per_frame) in watcher_below_move() argument
160 if (turn_per_frame <= 0.5) in watcher_below_move()
163 turn_per_frame); in watcher_below_move()
167 dx_temp = my->count_d[0] / turn_per_frame; in watcher_below_move()
168 dy_temp = my->count_d[1] / turn_per_frame; in watcher_below_move()
852 watcher_below_bit_move(tenm_object *my, double turn_per_frame) in watcher_below_bit_move() argument
863 if (turn_per_frame <= 0.5) in watcher_below_bit_move()
866 turn_per_frame); in watcher_below_bit_move()
870 dx_temp = my->count_d[0] / turn_per_frame; in watcher_below_bit_move()
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H A Dplayer-shot.c23 static int player_shot_move(tenm_object *my, double turn_per_frame);
149 player_shot_move(tenm_object *my, double turn_per_frame) in player_shot_move() argument
157 if (turn_per_frame <= 0.5) in player_shot_move()
172 dx_temp = my->count_d[0] / turn_per_frame; in player_shot_move()
173 dy_temp = my->count_d[1] / turn_per_frame; in player_shot_move()
H A Dcat-tail-grep.c236 if (turn_per_frame <= 0.5) in cat_tail_grep_move()
239 turn_per_frame); in cat_tail_grep_move()
246 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_grep_move()
1278 if (turn_per_frame <= 0.5) in cat_tail_grep_turret_move()
1281 turn_per_frame); in cat_tail_grep_turret_move()
1987 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_s_move()
1990 turn_per_frame); in cat_tail_grep_shot_s_move()
2251 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_i_move()
2254 turn_per_frame); in cat_tail_grep_shot_i_move()
2704 if (turn_per_frame <= 0.5) in cat_tail_grep_shot_v_move()
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H A Dnegation-engine.c28 double turn_per_frame);
397 negation_engine_triangle_move(tenm_object *my, double turn_per_frame) in negation_engine_triangle_move() argument
408 if (turn_per_frame <= 0.5) in negation_engine_triangle_move()
411 "(%f)\n", turn_per_frame); in negation_engine_triangle_move()
415 dx_temp = my->count_d[0] / turn_per_frame; in negation_engine_triangle_move()
416 dy_temp = my->count_d[1] / turn_per_frame; in negation_engine_triangle_move()
H A Dgosanpachi.c29 static int gosanpachi_move(tenm_object *my, double turn_per_frame);
136 gosanpachi_move(tenm_object *my, double turn_per_frame) in gosanpachi_move() argument
147 if (turn_per_frame <= 0.5) in gosanpachi_move()
150 turn_per_frame); in gosanpachi_move()
154 dx_temp = my->count_d[0] / turn_per_frame; in gosanpachi_move()
155 dy_temp = my->count_d[1] / turn_per_frame; in gosanpachi_move()
H A Dstrikers.c372 if (turn_per_frame <= 0.5) in striker_505_move()
375 turn_per_frame); in striker_505_move()
379 dx_temp = my->count_d[0] / turn_per_frame; in striker_505_move()
380 dy_temp = my->count_d[1] / turn_per_frame; in striker_505_move()
933 if (turn_per_frame <= 0.5) in striker_446_move()
936 turn_per_frame); in striker_446_move()
940 dx_temp = my->count_d[0] / turn_per_frame; in striker_446_move()
941 dy_temp = my->count_d[1] / turn_per_frame; in striker_446_move()
1501 if (turn_per_frame <= 0.5) in striker_1341_move()
1504 turn_per_frame); in striker_1341_move()
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H A Dp-can.c29 static int p_can_move(tenm_object *my, double turn_per_frame);
136 p_can_move(tenm_object *my, double turn_per_frame) in p_can_move() argument
147 if (turn_per_frame <= 0.5) in p_can_move()
150 turn_per_frame); in p_can_move()
154 dx_temp = my->count_d[0] / turn_per_frame; in p_can_move()
155 dy_temp = my->count_d[1] / turn_per_frame; in p_can_move()
H A Dspellbook.c27 static int spellbook_move(tenm_object *my, double turn_per_frame);
146 spellbook_move(tenm_object *my, double turn_per_frame) in spellbook_move() argument
157 if (turn_per_frame <= 0.5) in spellbook_move()
160 turn_per_frame); in spellbook_move()
164 dx_temp = my->count_d[0] / turn_per_frame; in spellbook_move()
165 dy_temp = my->count_d[1] / turn_per_frame; in spellbook_move()
H A Dtheorem-weapon.c33 static int theorem_weapon_move(tenm_object *my, double turn_per_frame);
162 theorem_weapon_move(tenm_object *my, double turn_per_frame) in theorem_weapon_move() argument
173 if (turn_per_frame <= 0.5) in theorem_weapon_move()
176 turn_per_frame); in theorem_weapon_move()
180 dx_temp = my->count_d[0] / turn_per_frame; in theorem_weapon_move()
181 dy_temp = my->count_d[1] / turn_per_frame; in theorem_weapon_move()
1240 theorem_weapon_shot_move(tenm_object *my, double turn_per_frame) in theorem_weapon_shot_move() argument
1251 if (turn_per_frame <= 0.5) in theorem_weapon_shot_move()
1254 turn_per_frame); in theorem_weapon_shot_move()
1258 dx_temp = my->count_d[0] / turn_per_frame; in theorem_weapon_shot_move()
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