Searched refs:turn_play_start_in_real_time (Results 1 – 4 of 4) sorted by relevance
116 time_t turn_play_start_in_real_time; variable266 time(&turn_play_start_in_real_time); in run_game()545 return (idifftime(now, turn_play_start_in_real_time) > g_rt_per_turn()); in exceeded_rt_per_turn()
112 extern time_t turn_play_start_in_real_time;
680 extern time_t turn_play_start_in_real_time;
2788 elapsed = idifftime(now, turn_play_start_in_real_time); in draw_game_clocks()