Searched refs:turns_tens (Results 1 – 2 of 2) sorted by relevance
316 struct sprite *turns_tens[NUM_TILES_DIGITS]; member3021 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns_tens[i], buffer2, buffer); in tileset_lookup_sprite_tags()5263 sprite = t->sprites.path.s[state].turns_tens[(length / 10) % 10]; in fill_goto_sprite_array()