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Searched refs:turret_id (Results 1 – 1 of 1) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp760 int turret_id = -1; in loadStateParseXMLNode() local
765 turret_id = atoi(attribute->Value()); in loadStateParseXMLNode()
777 if( turret_id == -1 ) { // epoch allowed to be -1 in loadStateParseXMLNode()
780 else if( turret_id < 0 || turret_id >= max_building_turrets_c ) { in loadStateParseXMLNode()
786 this->turret_man[turret_id] = epoch; in loadStateParseXMLNode()