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Searched refs:turret_pos (Results 1 – 7 of 7) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp1827 …ship_get_global_turret_gun_info(&Objects[parent_objnum], turret, turret_pos, turret_fvec, 1, NULL); in turret_fire_weapon()
1829 …weapon_objnum = weapon_create( turret_pos, &turret_orient, turret_weapon_class, parent_objnum, -1,… in turret_fire_weapon()
1851 …flak_muzzle_flash(turret_pos, turret_fvec, &Objects[parent_ship->objnum].phys_info, turret_weapon_… in turret_fire_weapon()
1856 …flak_pick_range(objp, turret_pos, predicted_pos, ship_get_subsystem_strength(parent_ship, SUBSYSTE… in turret_fire_weapon()
1866 …mflash_create(turret_pos, turret_fvec, &Objects[parent_ship->objnum].phys_info, Weapon_info[turret… in turret_fire_weapon()
1885 snd_play_3d( &Snds[wip->launch_snd], turret_pos, &View_position ); in turret_fire_weapon()
1917 vec3d turret_pos, turret_fvec; in turret_swarm_fire_from_turret() local
1929 …ship_get_global_turret_gun_info(&Objects[tsi->parent_objnum], tsi->turret, &turret_pos, &turret_fv… in turret_swarm_fire_from_turret()
1948 …weapon_objnum = weapon_create(&turret_pos, &turret_orient, tsi->weapon_class, tsi->parent_objnum, … in turret_swarm_fire_from_turret()
1960 snd_play_3d( &Snds[Weapon_info[tsi->weapon_class].launch_snd], &turret_pos, &View_position ); in turret_swarm_fire_from_turret()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp1720 bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum, vec3d *turret_pos, … in turret_fire_weapon() argument
1959 …ship_get_global_turret_gun_info(&Objects[parent_objnum], turret, turret_pos, firing_vec, 1, nullpt… in turret_fire_weapon()
1961 …weapon_objnum = weapon_create( turret_pos, &turret_orient, turret_weapon_class, parent_objnum, -1,… in turret_fire_weapon()
1989 …flak_pick_range(objp, turret_pos, predicted_pos, ship_get_subsystem_strength(parent_ship, SUBSYSTE… in turret_fire_weapon()
2002 … mflash_create(turret_pos, firing_vec, &Objects[parent_ship->objnum].phys_info, wip->muzzle_flash); in turret_fire_weapon()
2021 snd_play_3d( gamesnd_get_game_sound(wip->launch_snd), turret_pos, &View_position ); in turret_fire_weapon()
2053 vec3d turret_pos, turret_fvec; in turret_swarm_fire_from_turret() local
2065 …ship_get_global_turret_gun_info(&Objects[tsi->parent_objnum], tsi->turret, &turret_pos, &turret_fv… in turret_swarm_fire_from_turret()
2084 …weapon_objnum = weapon_create(&turret_pos, &turret_orient, tsi->weapon_class, tsi->parent_objnum, … in turret_swarm_fire_from_turret()
2103 …mflash_create(&turret_pos, &turret_fvec, &Objects[tsi->parent_objnum].phys_info, Weapon_info[tsi->… in turret_swarm_fire_from_turret()
[all …]
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp521 turret_pos[0].set(0, 0, 15, 12); in Building()
522 turret_pos[1].set(27, 0, 15, 12); in Building()
523 turret_pos[2].set(0, 24, 15, 12); in Building()
527 turret_pos[0].set(1, -2, 15, 14); in Building()
529 turret_pos[2].set(1, 22, 15, 15); in Building()
538 turret_pos[0].set(0, 17, 15, 12); in Building()
542 turret_pos[0].set(2, 17, 16, 16); in Building()
551 turret_pos[0].set(1, 9, 15, 12); in Building()
552 turret_pos[1].set(33, 9, 15, 12); in Building()
556 turret_pos[0].set(0, 7, 16, 15); in Building()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp1268 vec3d turret_norm, turret_pos, particle_pos, particle_dir, p_temp; in beam_generate_muzzle_particles() local
1297 turret_pos = b->local_pnt; in beam_generate_muzzle_particles()
1305 p_temp = turret_pos; in beam_generate_muzzle_particles()
1306 …vm_vec_scale_add(&p_temp, &turret_pos, &particle_dir, wip->b_info.beam_muzzle_radius * frand_range… in beam_generate_muzzle_particles()
3272 vec3d turret_dir, turret_pos, temp; in beam_ok_to_fire() local
3273 …beam_get_global_turret_gun_info(b->objp, b->subsys, &turret_pos, &turret_dir, 1, &temp, (b->flags … in beam_ok_to_fire()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp1487 vec3d turret_norm, turret_pos, particle_pos, particle_dir; in beam_generate_muzzle_particles() local
1515 turret_pos = b->last_start; in beam_generate_muzzle_particles()
1527 …vm_vec_scale_add(&particle_pos, &turret_pos, &particle_dir, wip->b_info.beam_muzzle_radius * frand… in beam_generate_muzzle_particles()
3992 vec3d turret_dir, turret_pos, temp; in beam_ok_to_fire() local
3993 …beam_get_global_turret_gun_info(b->objp, b->subsys, &turret_pos, &turret_dir, 1, &temp, (b->flags … in beam_ok_to_fire()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dsubsystem.cpp13 bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum, vec3d *turret_pos, …
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp7375 bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum, vec3d *turret_pos, …