Searched refs:txa_flag_play (Results 1 – 7 of 7) sorted by relevance
866 #define txa_flag_play 0x00000001 macro
216 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in LinkSwitchBehaveInit()
147 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in BinarySwitchBehaveInit()
460 pnew_txactrlblk->tac_txah.txa_flags = txa_flag_play|txa_flag_noloop; in SetupSimpleAnimation()
4247 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in InitThisWeapon()
1842 if(!(ta->AnimFlags & AnimFlag_NotPlaying))th->txa_flags|=txa_flag_play; in SetupAnimOnTriangle()1934 if(!(ta1->AnimFlags & AnimFlag_NotPlaying))th->txa_flags|=txa_flag_play; in SetupAnimOnQuad()2791 th->txa_flags=txa_flag_play; in copy_sprite_to_shapeheader()
2886 if(txah->txa_flags & txa_flag_play) { in UpdateTxAnim()