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Searched refs:txa_flag_play (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dshape.h866 #define txa_flag_play 0x00000001 macro
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_lnksw.c216 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in LinkSwitchBehaveInit()
H A Dbh_binsw.c147 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in BinarySwitchBehaveInit()
H A Dbh_debri.c460 pnew_txactrlblk->tac_txah.txa_flags = txa_flag_play|txa_flag_noloop; in SetupSimpleAnimation()
H A Dweapons.c4247 pnew_txactrlblk->tac_txah.txa_flags |= txa_flag_play; in InitThisWeapon()
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp1842 if(!(ta->AnimFlags & AnimFlag_NotPlaying))th->txa_flags|=txa_flag_play; in SetupAnimOnTriangle()
1934 if(!(ta1->AnimFlags & AnimFlag_NotPlaying))th->txa_flags|=txa_flag_play; in SetupAnimOnQuad()
2791 th->txa_flags=txa_flag_play; in copy_sprite_to_shapeheader()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c2886 if(txah->txa_flags & txa_flag_play) { in UpdateTxAnim()