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Searched refs:uGameFlags (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dlevels.cpp87 gGameOptions.uGameFlags &= ~4; in levelPlayIntroScene()
103 gGameOptions.uGameFlags &= ~8; in levelPlayEndScene()
322 gGameOptions.uGameFlags |= 1; in levelEndLevel()
330 gGameOptions.uGameFlags |= 8; in levelEndLevel()
332 gGameOptions.uGameFlags |= 2; in levelEndLevel()
343 gGameOptions.uGameFlags |= 8; in levelEndLevel()
345 gGameOptions.uGameFlags |= 2; in levelEndLevel()
350 gGameOptions.uGameFlags |= 1; in levelEndLevel()
H A Dblood.cpp595 if (!(gGameOptions.uGameFlags&1)) in StartLevel()
599 gGameOptions.uGameFlags |= 4; in StartLevel()
631 if (gameOptions->uGameFlags&1) in StartLevel()
717 if (!(gameOptions->uGameFlags&1)) in StartLevel()
729 if (gameOptions->uGameFlags&1) in StartLevel()
746 gameOptions->uGameFlags &= ~3; in StartLevel()
778 if (!(gGameOptions.uGameFlags&1)) in StartNetworkLevel()
1086 if ((gGameOptions.uGameFlags&1) != 0 && !gStartNewGame) in ProcessFrame()
1101 if (gGameOptions.uGameFlags&2) in ProcessFrame()
1105 if (gGameOptions.uGameFlags&8) in ProcessFrame()
[all …]
H A Ddemo.h46 int uGameFlags; member
H A Ddemo.cpp65 gameOptions.uGameFlags = gameOptionsLegacy.uGameFlags; in ReadGameOptionsLegacy()
267 m_gameOptions.uGameFlags = B_LITTLE32(m_gameOptions.uGameFlags); in SetupPlayback()
H A Dlevels.h47 int uGameFlags; member
H A Dnnexts.cpp6648 gGameOptions.uGameFlags |= 1; in levelEndLevelCustom()
6651 gGameOptions.uGameFlags |= 2; in levelEndLevelCustom()