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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLRenderer.cxx954 GLint uShadowTex=vtkgl::GetUniformLocation(this->ProgramShader,"shadowTex"); in RenderPeel() local
955 if(uShadowTex!=-1) in RenderPeel()
957 vtkgl::Uniform1i(uShadowTex,1); in RenderPeel()