Searched refs:uShadowTex (Results 1 – 1 of 1) sorted by relevance
954 GLint uShadowTex=vtkgl::GetUniformLocation(this->ProgramShader,"shadowTex"); in RenderPeel() local955 if(uShadowTex!=-1) in RenderPeel()957 vtkgl::Uniform1i(uShadowTex,1); in RenderPeel()