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/dports/www/firefox-legacy/firefox-52.8.0esr/intl/uconv/util/
H A Dumap.c24 const uMapCell *uGetMapCell(const uTable *uT, int16_t item);
25 char uGetFormat(const uTable *uT, int16_t item);
59 #define uMap(format,in,uT,cell) (* m_map[(format)])((in),(uT),(cell)) argument
60 #define uGetMapCell(uT, item) ((uMapCell *)(((uint16_t *)uT) + (uT)->offsetToMapCellArray + (item)*… argument
61 #define uGetFormat(uT, item) (((((uint16_t *)uT) + (uT)->offsetToFormatArray)[(item)>> 2 ] >> (((it… argument
69 uint16_t itemOfList = uT->itemOfList; in uMapCode()
75 int8_t format = uGetFormat(uT,i); in uMapCode()
76 uCell = uGetMapCell(uT,i); in uMapCode()
79 *out = uMap(format, in, uT,uCell); in uMapCode()
118 return (*(((uint16_t *)uT) + uT->offsetToMappingTable in uMapFormate1()
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/dports/science/madness/madness-ebb3fd7/src/examples/
H A Dspectralprop.h130 template <typename uT>
131 uT u(double dt, const std::vector<uT>& v) { in u()
132 uT U = v[0]*p(0,dt); in u()
144 std::vector<uT> v(NPT+1,u0); in solve()
248 uT vinew = expL(dt*Delta,v[NPT]);
278 template <typename uT>
279 uT u(double dt, const std::vector<uT>& v) { in u()
280 uT U = v[0]*p(0,dt); in u()
336uT step(double t, double Delta, const uT& u0, const expLT& expL, const NT& N, const double eps=1e-…
337 std::vector<uT> v(NPT,u0);
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Tests/shared/IMUData/APDM/
H A DimuData01.csv4uT,uT,uT,,,,,deg C,kPa,m/s^2,m/s^2,m/s^2,rad/s,rad/s,rad/s,uT,uT,uT,,,,,deg C,kPa,m/s^2,m/s^2,m/s^…
/dports/devel/p5-Time-Moment/Time-Moment-0.44/eg/
H A Dstrftime.pl55 %GW%V%uT%H%M%S%z
56 %GW%V%uT%H%M%S%f%z
57 %GW%V%uT%H%M%z
60 %G-W%V-%uT%H:%M:%S%Z
61 %G-W%V-%uT%H:%M:%S%f%Z
62 %G-W%V-%uT%H:%M%Z
/dports/math/armadillo/armadillo-10.7.1/include/armadillo_bits/
H A Dfn_regspace.hpp100 template<typename eT, typename uT>
102 typename enable_if2< (is_signed<uT>::value == false), void >::result
107 const uT delta, in internal_regspace_var_delta()
116 if( ((start > end) && (delta > uT(0))) || (delta == uT(0)) ) { return; } in internal_regspace_var_delta()
176 template<typename vec_type, typename uT>
178 typename enable_if2< is_Mat<vec_type>::value && (is_signed<uT>::value == false), vec_type >::result
182 const uT delta, in regspace()
191 if( (delta == uT(+1)) && (start <= end) ) in regspace()
/dports/math/R-cran-RcppArmadillo/RcppArmadillo/inst/include/armadillo_bits/
H A Dfn_regspace.hpp100 template<typename eT, typename uT>
102 typename enable_if2< (is_signed<uT>::value == false), void >::result
107 const uT delta, in internal_regspace_var_delta()
116 if( ((start > end) && (delta > uT(0))) || (delta == uT(0)) ) { return; } in internal_regspace_var_delta()
176 template<typename vec_type, typename uT>
178 typename enable_if2< is_Mat<vec_type>::value && (is_signed<uT>::value == false), vec_type >::result
182 const uT delta, in regspace()
191 if( (delta == uT(+1)) && (start <= end) ) in regspace()
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag9 float sample_depth_from_function(texture2D uT, samplerShadow uS)
11 return texture(sampler2DShadow(uT, uS), vec3(0.5));
14 float sample_color_from_function(texture2D uT, sampler uS)
16 return texture(sampler2D(uT, uS), vec2(0.5)).x;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag13 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
15 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
18 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
20 return uT.sample(uS, float2(0.5)).x;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag13 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
15 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
18 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
20 return uT.sample(uS, float2(0.5)).x;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/
H A Dsample-depth-separate-image-sampler.frag14 float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
16 return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
20 float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
22 return uT.sample(uS, float2(0.5)).x;
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Data.SqlXml/System/Xml/Xsl/
H A DXPathConvert.cs387 uint uLo, uHi, uT; in Mul()
427 uT = this.u2; in Mul()
582 return uT; in UMod1()
623 uint uT, uScale; in DblToRgbFast()
1643 uint d, uT; in MulAdd()
1649 uAdd = uT; in MulAdd()
1676 uint uT; in MulPow5()
1678 uT *= 5; in MulPow5()
1680 MulAdd(uT, 0); in MulPow5()
1862 uint wCarry, uT; in Subtract()
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Private.Xml/src/System/Xml/Xsl/
H A DXPathConvert.cs448 uint uLo, uHi, uT; in Mul()
451 if (0 != (uT = _u0)) in Mul()
492 uT = _u2; in Mul()
676 return uT; in UMod1()
723 uint uT, uScale; in DblToRgbFast()
1846 uint d, uT; in MulAdd()
1853 uAdd = uT; in MulAdd()
1885 uint uT; in MulPow5()
1888 uT *= 5; in MulPow5()
2115 uint wCarry, uT; in Subtract()
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