Searched refs:u_extentRadius (Results 1 – 4 of 4) sorted by relevance
12 uniform vec4 u_extentRadius;19 #define u_extent (u_extentRadius.xy)20 #define u_radius (u_extentRadius.z)
143 bgfx::UniformHandle u_extentRadius; member272 gl->u_extentRadius = bgfx::createUniform("u_extentRadius", bgfx::UniformType::Vec4); in nvgRenderCreate()538 bgfx::setUniform(gl->u_extentRadius, &frag->extent[0]); in nvgRenderSetUniforms()1067 bgfx::destroy(gl->u_extentRadius); in nvgRenderDelete()