Searched refs:u_light_origin (Results 1 – 6 of 6) sorted by relevance
29 uniform vec3 u_light_origin;46 vec3 L = normalize(var_mat_os2ts * (u_light_origin - var_vertex));
237 GLint u_light_origin; member in GLSLBumpProgram277 u_light_origin = glGetUniformLocationARB(m_program, "u_light_origin"); in create()336 glUniform3fARB(u_light_origin, localLight.x(), localLight.y(), localLight.z()); in setParameters()
213 GLint u_light_origin; member in GLSLBumpProgram251 u_light_origin = glGetUniformLocationARB( m_program, "u_light_origin" ); in create()306 glUniform3fARB( u_light_origin, localLight.x(), localLight.y(), localLight.z() ); in setParameters()