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Searched refs:u_light_origin (Results 1 – 6 of 6) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/setup/data/tools/gl/
H A Dlighting_DBS_omni_fp.glsl29 uniform vec3 u_light_origin;
46 vec3 L = normalize(var_mat_os2ts * (u_light_origin - var_vertex));
/dports/games/netradiant/netradiant-20150621-src/setup/data/tools/gl/
H A Dlighting_DBS_omni_fp.glsl29 uniform vec3 u_light_origin;
46 vec3 L = normalize(var_mat_os2ts * (u_light_origin - var_vertex));
/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/gl/
H A Dlighting_DBS_omni_fp.glsl29 uniform vec3 u_light_origin;
46 vec3 L = normalize(var_mat_os2ts * (u_light_origin - var_vertex));
/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/gl/
H A Dlighting_DBS_omni_fp.glsl29 uniform vec3 u_light_origin;
46 vec3 L = normalize(var_mat_os2ts * (u_light_origin - var_vertex));
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp237 GLint u_light_origin; member in GLSLBumpProgram
277 u_light_origin = glGetUniformLocationARB(m_program, "u_light_origin"); in create()
336 glUniform3fARB(u_light_origin, localLight.x(), localLight.y(), localLight.z()); in setParameters()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp213 GLint u_light_origin; member in GLSLBumpProgram
251 u_light_origin = glGetUniformLocationARB( m_program, "u_light_origin" ); in create()
306 glUniform3fARB( u_light_origin, localLight.x(), localLight.y(), localLight.z() ); in setParameters()