/dports/graphics/opencv/opencv-4.5.3/modules/video/src/ |
H A D | bgfg_gaussmix2.cpp | 210 u_weight.create(frameSize.height * nmixtures, frameSize.width, CV_32FC1); in initialize() 211 u_weight.setTo(Scalar::all(0)); in initialize() 333 UMat u_weight; member in cv::CV_FINAL 795 idxArg = kernel_apply.set(idxArg, ocl::KernelArg::PtrReadWrite(u_weight)); in ocl_apply() 825 idxArg = kernel_getBg.set(idxArg, ocl::KernelArg::PtrReadOnly(u_weight)); in ocl_getBackgroundImage()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/warp/shaders/ |
H A D | erosion.slang | 37 const float u_weight = 7.0; 40 const mat3 yuv_weighted = mat3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/math/py-networkx/networkx-2.6.3/networkx/generators/ |
H A D | geometric.py | 424 u_weight, v_weight = weight[u], weight[v] 425 return (u_weight + v_weight) * p_dist(metric(u_pos, v_pos)) >= theta
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/dports/math/py-networkx/networkx-2.6.3/networkx/generators/tests/ |
H A D | test_geometric.py | 172 u_weight, v_weight = du["weight"], dv["weight"] 173 return (u_weight + v_weight) * metric(u_pos, v_pos) ** alpha >= theta
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/2xBR-multipass/ |
H A D | 2xbr-lv1-c-pass0.slang | 62 float u_weight = 7.0; 66 mat3 yuv_weighted = mat3(y_weight * yuv[0], u_weight * yuv[1], v_weight * yuv[2]);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/xbr-mlv4-multipass/ |
H A D | xbr-mlv4-pass3.slang | 66 const float u_weight = 7.0; 69 const float3x3 yuv_weighted = float3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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H A D | xbr-mlv4-pass2.slang | 65 const float u_weight = 7.0; 68 const float3x3 yuv_weighted = float3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/xbr-mlv4-multipass/ |
H A D | xbr-mlv4-pass3.glsl | 153 const float u_weight = 7.0; 156 const float3x3 yuv_weighted = float3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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H A D | xbr-mlv4-pass2.glsl | 165 const float u_weight = 7.0; 168 const float3x3 yuv_weighted = float3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/xbr-lv3-multipass/ |
H A D | xbr-lv3-pass0.glsl | 150 const float u_weight = 7.0; 153 const mat3 yuv_weighted = mat3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/xbr-lv3-multipass/ |
H A D | xbr-lv3-pass0.slang | 98 const float u_weight = 7.0; 101 const mat3 yuv_weighted = mat3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv2-multipass/ |
H A D | fs_xbr-lv2-noblend-pass1.sc | 43 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-b-pass0.sc | 42 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-d-pass0.sc | 42 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-a-pass0.sc | 42 const float u_weight = 7.0;
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv2-multipass/ |
H A D | fs_xbr-lv2-noblend-pass1.sc | 43 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-a-pass0.sc | 42 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-b-pass0.sc | 42 const float u_weight = 7.0;
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H A D | fs_xbr-lv2-d-pass0.sc | 42 const float u_weight = 7.0;
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/shaders/xbr-hybrid/ |
H A D | 2xbr-hybrid-v5-gamma.slang | 73 const float u_weight = 7.0; 76 const mat3x3 yuv_weighted = mat3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/xbr-hybrid/ |
H A D | 2xbr-hybrid-v5-gamma.glsl | 179 const float u_weight = 7.0; 182 const mat3x3 yuv_weighted = mat3x3(y_weight*yuv[0], u_weight*yuv[1], v_weight*yuv[2]);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/shaders/2xBR-multipass/ |
H A D | 2xbr-lv1-c-pass0.glsl | 117 float u_weight = 7.0;
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/dports/databases/postgis31/postgis-3.1.4/extensions/address_standardizer/ |
H A D | pagc_api.h | 471 DS_Score_t u_weight ; member
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/dports/databases/postgis25/postgis-2.5.5/extensions/address_standardizer/ |
H A D | pagc_api.h | 471 DS_Score_t u_weight ; member
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/dports/databases/postgis32/postgis-3.2.0/extensions/address_standardizer/ |
H A D | pagc_api.h | 471 DS_Score_t u_weight ; member
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