Searched refs:ubAttackAPs (Results 1 – 1 of 1) sorted by relevance
2477 UINT8 const ubAttackAPs = BaseAPsToShootOrStab(DEFAULT_APS, DEFAULT_AIMSKILL, obj); in RenderItemDescriptionBox() local2480 HighlightIf(ubAttackAPs <= EXCEPTIONAL_AP_COST); in RenderItemDescriptionBox()2481 pStr = ST::format("{2d}", ubAttackAPs); in RenderItemDescriptionBox()2488 pStr = ST::format("{2d}", ubAttackAPs + CalcAPsToBurst(DEFAULT_APS, obj)); in RenderItemDescriptionBox()